In 168澳洲幸运5开奖网:Baldur’s Gate 3, fall damage can knock your party members prone in combat, leaving them vulnerable to enemy attacks, but it’s just as dangerous outside turn-based mode. The notorious shortcut to the Un꧙derdark from the Blighted Vill🎃age will even play a humiliating cutscene of your c🎶haracter’s death if you jump in without preparations.

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Most players opt for Feather Fall to avoid fall damage, and it will indeed save you the embarrassment of crashing to your death. However, there are more ways to avoid or negate fall damage when jumping from significant heights, and in many cases, you don’t even need to raid the local traders for the Feather Fall consumables for that. Here are all the options and whether they'll save you from the notorious Underdark death.

9 ♑ Blood of Lathander

Stand Back Up After The Fall

Baldur's Gate 3 Tav Grabs the Blood of Lathander Mace.

One of the 168澳洲幸运5开奖网:best weapons in Baldur’s Gate 3, 168澳洲幸运5开奖网:the Blood of Lathander mace can be obtained rather early in the Rosymorn Monastery (aka the Githyanki Creche) in the Mountain Pass. It’s incred🌜ibly useful in Act 2 of the ga🅘me, thanks to its Lathander's Light and Sunbeam abilities, but it has another great trick to ease your journey.

Lathander's Blessing allows you to immediately restore 2-12 HP after dying once per Long Rest. Unlike the spell, Lathander's Blessing doesn’t discriminate against fall damage, allowing you to go for that desperate jump in a dire situation. Surprisingly, it even helps you survive the semi-scripted Underdark fall.

8 Diving Striꦉke

Greet Your Enemies From Above

Baldur's Gate 3 Character Creation Half-Elf Barbarian

Only available to on🧸e Barbarian subclass, Wildheart, Diving Strike is a Weapon action that enables you to jump down at your enemy, crushing them with the might of your weight. Its notoriety for not working half of the time doesn’t mitigate its main advantage: when performing Diving Strike, you don’t take any fall damage.

While Diving Strike completely negates fall damage, it’s very context-sensitive. This ability needs to be aimed at an enemy who is below you, so you can’t use it to traverse any terrain, unless you’re in combat and have someone asking to be crushed in a convenient position. Thus, Diving Strike won’t take you to the Underdark.

7 𒅌 Crushing Flight ♚

Owlbears Crush Any Party

Rogue Faces Down Approaching Owlbear Mother In Cave

Crushing Flight is a unique ac༒tion available to Owlbears and Druids capable of assuming the Wild Shape of Owlbears. With this ability, you can leap at an enemy to deal damage that scales with your character’s level, weight, and falling distance. Much like Diving Strike,🌟 Crushing Flight prevents you from taking fall damage.

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Arguably, Crushing Flight is more useful since its use is not restricted to combat. This Class action can be activated when you see fit, so it’s a solid way of negating fall damage during your journey to Baldur’s Gate. Unfortunately, trying to use Crushing Flight on the Underdark chasm will still instantly kill your Druid.

6 Landing on Web Su༒rfaces

Soft And Sticky Breaks The Fall

Baldur's Gate 3 Webs Above the Underdark Fall

There are several ways to create web surfaces. Magic-wielding Classes ൩can do it using a level two spell Web; Phase Spiders have a special Web action; and anyone can conjure webs thanks to craftable Web Grenades. Web surfaces are hard to navigate as they slow or Enweb anyone within, but they also negate fall damage.

When you don’t have other methods of breaking fall damage, web surfaces are a solid option, albeit rather contextual. The setup required isn’t always available since not every party has a webcaster or a bag of Web Grenades. It’s also impossible to Web the Underdark landing platform before getting there.

5 Slow Fall

At Least, It Won't Hurt As Much

Baldur's Gate 3 Lae'zel Pushes Tav Off a Bridge

Exclusive to Monks, Slow Fall is a Reaction that allows these dextrous characters to gain Resistance to fall damage. Slow Fall is the least preferable of all the options since, instead of negating fall damage completely, it merely halves it. It's also only triggered when an enemy pushes 🦄your character, which is just lame.

Adding to its imperfections, Slow Fall comes at the great expense of one Reaction slot. Due to these factors, its use is limited to very specific combat scenarios. If your Monk is pushed from a great height, Slow Fall will help you survive the fall, but that's it. It’s impossible to use this Reaction when jumping into the Underdark chasm.

4 🐬 Misty 𒊎Step

For Those Scared Of Heights

Baldur's Gate 3 Gale Casting Misty Step

The best repositioning spell in Baldur’s Gate 3, is available to most magic-wielding Classes and all Githyanki characters at Level Five and above. Misty✱ Step allows for instant teleportation in a large radius, and there are several items that allow non-magical characters to use this ability even if they🤡 don’t know it by default.

Misty Step solves the fall damage problem elegantly: there is no damage if there is no fall. Why jump when you can teleport? This makes Misty Step a great choice for traversing the lands of Faerun, reaching secret locations, and repositioning during combat. You can even cast this spell on the Underdark chasm, but it won’t save you.

3 Wild Sh🌼ape: Dire Raven

Flap Your Little Wings To Survive

Baldur's Gate 3 image showing a raven familiar.

Available to all Druid characters early in the game, Wild Shape is a Class action that turns your character into an animal. 168澳洲幸运5开奖网:Each Shape has unique abilities, with Dire Raven being the only Wild Shape that grants flight. It’s a great choice for reaching distant platforms, bꦿypassing obstacles, and effortlessly changing elevations.

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The Dire Raven Shape is useful for exploration, but it doesn’t fare too well in combat due to its low hit points and weak attacks. Also, both assuming and breaking out of a Wild Shape require action slots, so you’ll likely have to waste two turns if you want to use it to avoid fall damage in combat. But flying into the Underdark has never been easier!

2 😼 Grant Flight ꧟

Look, You're Not Even Falling

Baldur's Gate 3 Player Using Fly.

Luckily, you don’t have to turn into a bird every time you want to fly. The Grant Flig🧜ht spell, which is available to most spellcasting Classes, allows you to give 🔜your characters the ability to Fly for ten turns. While Grant Flight costs a spell slot, it makes your party very maneuverable in combat and casual exploration alike.

There are ways to make the Fly action available to you permanently, too, like turning into Half-Illithid and acquiring this ability. When Flying, you don’t take any fall damage and can easily change elevations without spending additional actions on it. Just like with the Wild Shape Flight, you can Fly right into the Underdark.

1 Feather Fall 𝔉

Negate Fall Damage With Ease

Baldur's Gate 3 Tav Feather Falling into the Underdark

Of course, nothing breaks fall damage quite like the spell that was specifically designed for it. grants your character and their allies Immunity to fall damage, and that’s it. You don’t get to fly or teleport around, attack enemies, and be brought back from the dead as wi🍸th other options, but you won’t die f🌊rom the fall.

The Feather Fall spell only requires a Level One spell slot in combat and acts as a Ritual spell outside the turn-based mode. It’s the perfect means to an end of not breaking your legs — and for all of you desperate to conquer the nasty Underdark shortcut, great news: only Feather Fall activates the special descent cutscene.

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