The 168澳洲幸运5开奖网:Batman Arkham series of games from 168澳洲幸运5开奖网:Rocksteady has 168澳洲幸运5开奖网:revolutionized the superhero genre of video games. These titles have single-handedly change🎃d the way gamers perceive this genre.
It is all thanks to the brilliant freeflow combat system, engaging stealth mechanics, and fantastic writing. These games make players feel like they're controlling Batman themselves, but not every game has mastered this formula. Whether they were too ambitious or not polished enough, certain mechanics and systems simply do not hold up today. Here are 5 things the next Arkham game needs to have and 5 t൩hings that it needs to forget about entirely.
10 ꦕ 𓆉Carry Over: Challenge Maps
Nothing feels better than getting a 3-star rating on a challenge map you've been stuck on for days. That sense of satisfaction is something the Arkham series nails and needs to retain.
Challenge maps range from simple combat scenarios against a group of enemies to hard stealth encounters. Each challenge map has unique tasks players can complete for extra score, varying from not getting hit in combat to using a specific gadget to take down a target. Arkham City and future games also allowed play🦄ers to do these challenges with or other characters, adding an exponential amount of replay value.
9 𝓀Forget: 100% Completion Endings
The Arkham series isn't the first video game to include unique endings behind a full completion playthrough, but it certainly doesn't make the practice all the more annoying🎃.
Batman: Arkham Knight was the worst example. Players had to get 100% completion in the g🌠ame to get the true ending to this long-running trilogy. That included completing every batmobile encounter, boss fight, story mission, and over 100 Riddler collectibles scattered throughout Gotham. Needless to say, it just wasn't fun.
8 Carry Over: Batmobile 🌟 🍒
Many fans lamented the introduction of the Batmobile in Arkham Knight, mainlyꦡ for how overused it was, but a sequel that focused less on it wไould make it a great addition.
In Arkham Knight, Batman was able to use his Batmobile to solve puzzles, navigate the three islands of Gotham, and even fight others in it. The issue was over half of the game's content required the Batmobile to be used to complete it. While it was a change of pace from the previous entries, it was a controversial focus for many. It wasn't bad by any means, however. The way the Batmobile would accelerate andဣ launch Batman into the air is just too cool to forgo in a future installment.
7 ❀ Forget: Drone Fightin❀g
What can easily be removed, however, is the onslaught of drone fights that Arkham Knight included. These encounters required Batman to blow up𒉰 dozens of combat drones using his Batmobile.
While the flow of these fights was overall satisfying, there were just too many of them. The main campaign has over five of these fights, including a boss fight with it. For side content, over 15 fights used the Batmobile, making it feel like a complete chore to use. When you consider these were needed to see the true ending to the game, it's easy to se𝄹e why fans hated these missions so much and why their inclusion would hurt the game more than it'd help.
6 🦩 Carry Over: Open Wo﷽rld
Some hardcore fans will say they prefer the more Metroidvania nature of Asylum and its overworld, but the open-world design of City and Knight added another layer to the iconic character.
Navigating the rooftops of Arkham city or Gotham to reach your next objective helped make you feel like Batman. Just like 168澳洲幸运5开奖网:Spider-Man navigates skyscrapers with his webs, so too does Batman with his grappling hook and cape. It has become such an integral part of th𝄹e series it wouldn't feel the same🥂 if these mechanics were missing in another installment.
5 ♎ Forget: Emphasis on Side Missions
Batman: Arkham City incorporated s🍌ome side content players could partake in with various villains and sidekicks from the DC universe.
While City mostly did a good job incorporating them into the main game, Arkham Knight has difficulties making these side missions enjoyable. Most of them involved going to a location to beat up some thugs, hear their dialogue, then go onto the next one. Origins tried to mix it up with boss fights in the game, but these were glorified quick-time events that left a lot to be desired. It would be best to make these missions more like Asylum or City were they had much less significanceಌ on the game's playtime.
4 C🦩arry Over: Time-Manipulati🙈ng Crime Scenes
Batman: Arkham Origins was created by an entirely different studio, who had to create many of the 168澳洲幸运5开奖网:iconic mechanics such as combat ✤from complete scratch. It's always made the game feel off from the other main games.
One thing Warner Brothers Montreal added to amazing effect was the inclusion of time-manipulating crime scenes. In essence, Batman could rewind or fast forward time to search for clues. Not only did it loo𒈔k and feel cool to do, but it also added a nice layer of depth that was missing from the typical crime scene investigatio🥃ns from the other games. Hopefully, it makes a return in the next game.
3 ꧙ ❀ Forget: The Joker
Batman has a wide 🃏range of villains that want to take the iconic superhero down, each with their reasons and quirks that keep them engaging.
Despite this, every Batman Arkham video game has focused on the Joker as the main antagonist. Even when he died in Arkham City, he was still the biggest threat Batman faced in Knight because he was eroding his sanity every mission due to Scarecrow's fear toxin. As engaging as the Joker is as a character, it's time to give another antagonist the spotlight in an Arkham game.
2 Carry Over: Action an💫d Stealth Gameplay
This should be a given, but the Arkham series has revolutionized the way third-person action combat is handled. Games like Shadow of Mordor and Spider-Man have borrowed hea✨vily from this combat system because it works so well.
Batman controls like a dream, with most of his actions being bound to an attack input and a block input. Players can also dodge and stun targets with B𝕴atman's cape, but the real depth comes from timing these actions together and weaving his gadgets into the mix. As for stealth, it improves on what other stealth games have accomplished with various camera angle changes, NPC dialogue, and using gadgets to create new strategies.
1 🌠 𓃲 Forget: Competitive Multiplayer
Many do not remember the Arkham series including multiplayer, but it was one of the large selling points for Arkham Origins.
This mode had players control a team of thugs and battle against each other in a team-deathmatch or objective-style mode. The twist is two players get to also control heroes or villains such as Batman or Deathstroke. Competitive multiplayer was a novel idea, but it just wasn't very fun and deviated too far from what made the Arkham series so special. A cooperative multiplayer mode would be a great addition✤, but a competitive multiplayer mode should be forgotten about entirely.