There was a t♉ime in the 2000s where a blockbuster film wouldn’t be released without an accompanying tie-in game. This was done to cash in on the goodwill from the movi♐e, with most games generally being so-so at best.

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However, Batman: The Dark Knight had set out to change this percep☂tion, having been in development to take the industry by surprise. Unfortunately, while there was some hype surrounding its release back in the day, the title was never released at all. There were a num🌃ber of factors for this, which fans will be interested to know. Along with that, the details concerning the game itself are worthy of mention, and here are 10 facts about the cancelled Batman: The Dark Knight that any fan needs to know.

10 Pandemic Studios Developed The Game With A Ver🀅y Tight Deadline

These developers were already big nameဣs in the busi🎐ness, being responsible for delivering titles like Star Wars: Battlefront and Mercenaries. Unfor💝tunately, not even they could get the ambitious timeline⛦ for Batman: The Dark Knight’s done right, considering they only had 18🌼 months.

As part of Electronic Arts’ licencing deal with DC, Pandemic Studios were given only until De𝓰cember 2008 to get the game rolling out, which was nearly impossible consider♕ing development had only begun the previous year.

9 The Story Was A Video Game Version Of The Film 🍸 🦂

For some reason, a lot of movie tie-in games at the time didn’t have the same storyline as the films, instead featuring mostly standalone things. ꦺHowever, Batman: The Dark Knight was supposed to work extremely close to the film, in that whatever transpired in the story was meant to play out here. The developers were even provided scripts from 🍎the movie to incorporate.

This wo﷽uld have provided a different viewpoint for fans of The Dark Knight, as sequences such as Batman rescuing Rachel and Harvey Dent, or the climactic fight with Joke😼r, would have been in the hands of the players.

8 Itജ Was Set In An Open-World

Batman: Arkham City was the f🥂irst game in the Caped Crusader’s video game series to be , but that wasn’t the initial plan. Originally, it was this one that was set to introಌduce an explorable world in a superhero game.

In fact, Gotham City in its entirety was going to be available⛎, with particular focus in making it out to be along the vision𒁏 of Christopher Nolan’s film series. This was done to avoid the usual linear style of movie-based games, with the intention to make players feel as if they were living in Christopher Nolan’s Gotham.

7 ♌ Stealth Was A Central The🍸me

Another 𓆏attempted venture into originality was introducing stealth as a vital point of gameplay. This was to keep Batman in line with the film, where he utilized the theme of fear to take out his opponents.

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While the action sequences werꦰe going to be there as well, ste♚alth was meant to balance out gameplay by playing into Batman’s status as a detective and the worst nightmare of criminals. To this end, gameplay aspects like Batman using the darkness to strike were put on the table.

Games 168澳洲幸运5开奖网:starringܫ A-list actors have become the norm, but back in the day this was a rarity. Batman: The Dark Knight was to be much more authentic, witℱh the cast of the film s✃et to reprise their roles for voice acting.

The previous entry in Batman Begins🎉 had also featured some of the big-name actors, although this one looked to up the ante by bringing in all of the major actors back. This would have tied into making the scenes play out as faithfully to the film as possible.

5 The Game Was Too Superior For Pandeꦑmic's Game Engine

The developers had their own💦 game engine called “Odin” that they had used for The Saboteur’s development. It was decided to transfer Batman: The Dark Knight over to Odin to implemen𝓰t the open-world feature, a decision that backfired.

It was found t♛hat Batman’s model was too advanced for the engine, causing the game to crash altogether. The engine was unable to handle the frame rates, which meant there was no way they could get the game running. It was also the reason why the December 2008 deadline couldn’t be m𝄹et.

4 There Were Multiple Ways To Control Batman ও

Batman Begins had handed g༺amers the opportunity to use the Batmobile, although this was limited to sequences specifically designed for 𒀰its use. In Batman: The Dark Knight, however, players were 🍸to have the choice of how to use Batman.

This included the simple travelling on foot, to grappling around Gotham City, gliding, and finally the usage of either the Batmobile or the Batpod. This was supposed to play into 168澳洲幸运5开奖网:how vast Gotham City was 💙set out to be, with enough material around for players to have their pick over gamep🐻lay style.

3 🉐 Side Missions Were A Fact🧜or

It wouldn’t have made sense to have such a big city to explore and have nothing to do, an idea that also struck the developers. To this end, Gotham City was g𒁏oing to feature a whole lot of side missions for players to be immersed in.

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The utilization of Batman’s gadgets and Bat🦂mobile/Batpod would have varied from one mission to another, and the design of Gotham City would have played into this.

2 Developmℱent Was Supposed To Be Kept A Secret 🙈

Strictly🎀 speaking, the game wasn’t actually announced or hyped up. Its reveal was spoiled by Gary Oldman, who had not been aware that the game was supposed to be a secret. During an interview, Oldman let slip that he’d seen the concepts of the game already.

With the Bri𝓰sbane branch of Pandemic Studios making the game, Oldman had visited their offices and viewed materials, including the map of Gotham City and the Bat-Signal being put to use by his character. This unintended reveal led to the game’s development being sped up, which didn’t help matters in the long-run.

1 Materials From The Game Can🅠 Be Found In Other Titles

If anyone wants to know what the levels of Batman: The Dark Knight♍ were going to look like, then they can check out Lego Batman 3: Beyond Gotham, whose “The Dark 🐎Knight” expansion pack contains designs from the cancel🔴led game.

Along with that, Batman: Arkham Knight 168澳洲幸运5开奖网:also carried the Batsuit featured in The Dark Knight, the very same which would have featured in Pandemic’s game. While the title might never have seen the light of day, these bits and piece🌊s do reflect what gamers would have had in store.

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