For the uninitiated, one look at a 168澳洲幸运5开奖网:Battle Spirits Saga card can be a daunting task. There are so many numbers, symbols all over the place, and what on earth are all those levels about? Tꦯhere’s a lot to take in.

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Fortunately, while Battle Spirits Saga does do a lot of new things, with its inventive core system and Flash Windows making combat unpredictable, it’s also remarkably easy to pick up once you know the basics. In just a few minutes, you could be shuffling up and playing Spirits, Nexuses, and Magic cards like a season💛ed pro.

Building Your Deck

Nebula Dragon Andromeda from Battle Spirits Saga

In Battle Spirits Saga, you and another player duke it out with decks made of at least 50 cards. There is no upper limit to how many cards you can have in a deck, although sticking to 50 is recommended, as this ensures you have some degre🧜e of consistency whe🌞n playing.

Each deck can have up to four copies of any card of the same name, of which there are three types:

  • Spirits are your main attacking force. You summon these to attack and defend, and will likely be your primary way of winning the game.
  • Nexus cards provide effects that stay in play across multiple turns. For instance, Rotting Swamp will allow you to draw cards whenever a Spirit you control is destroyed during combat.
  • Magic cards provide one-off effects, before moving to the trash area.
A Spirit, Nexus, and Magic card from Battle Spirits Saga

Cards belong to one of four colours: red, white, purple, and yellow. While your deck can have any number of these colours in it, it is advised that you one, two, or maybe three colours in your deck. This is because each come with their own synergies and strategies, and the cost reduction mechanic reꦓwards you the m🅷ore of the same colour you play.

Colour

Description

Red

Highly aggressive strategies where the goal is to🐽 rush your opponent down before th💮ey can mount a defence.

White

Defence๊-focused♚ strategies that try and block until your opponent runs out of options and stalls out.

Purple

The colour most focused on controlling your opponent, the board, and amassing a large number of enemies. It’s also t✃he colour most easily able to directly destroy your opponent’s Spirits.

Yellow

The Spellslinging colour that likes to use Magic cards, and find ♋ways to br🍬ing Magic out of your trash to use it multiple times.

While these are not in the English-language release of Battle Spirits Saga yet, there are two more colours found in the Japanese game: green and blue.

Colour

Description

Blue

The main colour for ‘Mill’ strategies, where you aim to 🎉put all the cards in your opponent’s deck into their Trash area.

Green

Aims to produce more r♎esources than any other colour. It is good at producing ♋cores and playing big Spirits.

Setting Up The Game

Calamity Beast Chaos Pegasoros from Battle Spirits Saga

Battle Spirits♐ Saga’s playing field has a n🅺umber of zones that all serve different purposes.

  • The Void is an area outside of the main play space where extra cores are kept.
  • The Deck Area is, as you’d expect, where your deck goes, face-down.
  • The Life Area tracks your current life total, with each player starting at five cores.
  • The Reserve Area holds all the cores you can use in that turn.
  • The Trash Area is where cards that have been destroyed, played Magic cards, and spent cores go.
  • The Field is where summoned Spirits and Nexus cards are placed.
  • The Burst Area is where cards with special burst effects are placed face-down. Only one card can be in your Burst area at a time – if another is placed there, the original one is discarded to your Trash area.
Battle Spirits Saga field

At the start of the game, each player shuffles both their own deck and their opponent’s deck, and then draws four cards.

If you don’t like your hand, you can choose to mulligan your hand by putting all four cards on the bottom of your deck, and drawing four more in their place. You can only mulligan once. If you don’t mulligan, you get to draw another card, meaning you start the game with five cards.

Once hands have been drawn and cores placed in their proper areas (Life, Void, and Reserve), you must determine who goes first. This can be done in any random way, such as flipping a coin, ro💮lling dice, or a simple game of rock-paper-sci꧙ssors.

After this, the game begins.

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Winning The Game

A dragon from Battle Spirits Saga

Games o🥂f Battle Spirits Saga are won in one of two ways.

The first is by reducing your opponent’s life total to zero through attacking them with your Spirits. By hitting your opponent with Spirits, you reduce their life cores by the total number of symbols in your attacking creatures’ bottom right corner – fo🅘r instance, if you hit with two creatures with one symbol each, your o𒉰pponent will lose two life cores.

The second way will be one familiar to most TCG players, known as ‘decking out’. If you go to your start step with no cards left in your deck, you immediately lose the game regardless of how many life cores you had left remaining.

Of course, there are other potential outcomes, such as both players winning at the s𒐪ame time (resulting in a draw), or one player conceding the game and losing as a 𓆏result.

The Steps Of A Turn

A large robot from Battle Spirits Saga

Each turn is divided into seven steps:

Step

Description

Start Step

This step is more about checking the condition of the board. Any effects that say they happen in the Start step are resolved, and the active player must check to see if they still have cards in their deck. If they don’t, they immediately lose the game.

Core Step

The Core Step has the active player puts one core from their Void into their Reserve. Any effects that are stated to trigger now are also resolved. The first player doesn’t have a Core step on their first turn.

Draw Step

This step is simple enough: the active player draws a card. If any effects ✨trigger now, they are also resolved.

Refresh Step

In the Refresh Step, every currently-exhausted card (those turned 90 degrees) are returned to their normal position. Cores in your Trash area are moved back into your Reserve, and any🐽 effects triggered by t🐼his step are resolved.

Main Step

This is the earliest point in the turn where you can play cards. In the Main Step, you can play Spirit, Nexus, and Magic cards, level up cards already on the field, set cards in your Burst area, activate abilities on cards, or merely move onto the next step.

Attack Step

This is when combat happens, and the active player can decide which Spirits they are attacking with, while the defending player can choose their blockers. Alongside combat, this step also includes two Flash Windows where cards with flash abilities can be played.

End Step

In the End Step, any effects that specificallꦅy trigger during the end step, or last until the end of the turn, are resolved. After this, the turn ends, and the next player begins again at the Start Steꦿp.

Cores

An undead-looking dragon from Battle Spirits Saga

Cores play a lot of different roles in Battle Spirits Saga. Not only are your primary resource for both playing and upgrading cards, they’re also your life points, and the HP of your Spirits. There are two types of core: regular cores, and a single Soul Core tha൩t provides different effects depending oജn how it is used.

Each player has roughly 30 cores sat in their void area before the start of the game, before moving five into their Life area, and three regular cores and the single soul core into the Reserve area. Cores in your Life area are your life total. If you lose all of these cores, you will lose the game.

Meanwhile, cores in your Reserve area are your resources, meaning you can pay costs by moving cores from your Reserve to your Trash area. On each of your Start steps, you can move a core from your void and every core in your Trash area back to the Reserve area.

Cores can also be moved between cards – however they cannot be used to pay for casting costs. For instance, you could remove a core from one Spirit to level up another, but not to cast a third 𝔍one.

Playing Cards

Ankylosauroid Gaston from Battle Spirits Saga

In your Main Step, you can summon Spirits, play Nexus spells, and cast Magic.

The number of cores you’ll need to pay to cast a card is noted in the top left corner. For🦩 instance, to summon an Ankylosauroid Gaston, you’ll need to pay with four corꦿes by moving them from your Reserve into your Trash area.

Keep in mind that most cards will require you to have more cores than just their cost. This is because each card needs to enter with cores on it equal to its first level. So, for Ankylosauroid Gaston, you’ll need not just the four cores needed to play it, but also one more core to make it Lv 1. and give it 3000 Battle Points (BP). BP is both a Spirit’s attacking power and its life, meaning without that first core, it 𒈔would have zero BP and die immediately on entering.

Some cards, particular Nexuses, have a first level cost of zero, meaning you don’t need to put any more cores on them.

At the start of your next turn, any cores not placed on Spirits or Nexuses will move back from the Trash into your Reserve.

Cost Reduction

Synergy is a big part of Battle Spirits Saga, tha🏅nks to the cost reduction system letting you play cards for cheaper depen🎶ding on how many other similar cards there are.

Looking at Ankylosauroid Gaston again, in the bottom right corner there is a red hexagonal symbol. This marks it as a red card. In the top left corner, next to the casting cost, you will see there are four more red hexagons. This is the card’s cost reduction.

Four cards reducing the cost of Ankylosauroid Gaston

For each other card you have out in play that has the red hexagon in the bottom right, Ankylosauroid Gaston’s core cost is reduced by one, up to a maximum of four. This means that, if you have four other cards with red hexagons in the bottom right in play, Ankylosauroid Gaston could be played for free.

Cost reduction is found on every type of card, although only Nexuses and Spirits will have the symbol in the bottom right of the card.

Upgrading Cards

During your main phase, you can put cores onto Spirits and Nexuses in order to upgrade them. Doing so will give you access to new abilities and stronger Spirits, so doing so is highly advised.

A Pegacyone card fully upgraded in Battle Spirits Saga

You can see how many cores are required for each level in the main text box of the card. For example, Ankylosauroid Gaston only requires one core to be level one with 3000 BP, however if you put two more cores on it, it will become level two and have 6000 BP instead.

Other cards may have more effects than simple stat boosts, such as Fierce Gorer Horngrizzly gaining confront (meaning it must be blocked if able) when it is levelled up to levels two or🌃 tꩲhree.

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Burst Effects

Absolute Ice Shield, a Magic card with a Burst effect in Battle Spirits Saga

Burst effects are essentially traps you can set for your opponent. During your main step, you can set a card (almost always a Magic card) with a Burst effect face-down in your Burst area. As mentioned, only one card can be in your Burst area at any one time – pl🌄acing another will send the original card to your✱ Trash.

Burst effects can only be activated when their conditions are met. For example, Burst Venom’s burst effect triggers when an opp꧂onent destroys your Spirit, and allows you to revert any Spirit in play back down to level one.

While it isn’t necessarily a given, most Burst effects also allow you to then pay the usual core cost of that card to play its main, non-Burst effect in addition to the Burst. This lets you get a la♎rge amount of value off of your cards, although it does require you to hold back cores you could be spending on your turn.

Attacking And Flash Windows

Two Spirits attacking and blocking in Battle Spirits Saga

In your turn’s attacking step, you can declare your Spirits as attackers by turning them on their side and exhausting them (Magic: The Gathering players wil🧸l find this familiar, 🗹as it is the same process as tapping to attack).

After you’ve declared your attackers, the first of two Flash Windows occur. During this window, your opponent, and then you, can activate flash effects on cards in your hand. Flash effects canꦯ be anything from destroying a Spirit, to giving the BP of one of y♛our attacking Spirits a boost to ensure it survives the attack phase.

Using a Flash effect to boost a Spirit by +2000 BP in Battle Spirits Saga

Once you and your opponent have both resolved your flash effects (if any), your opponent can then declare their blockers. Only Spirits that are not currently exhausted can be declared as blockers.

The second Flash Window happens after your opponent has declared their blockers, and the same thꦕing happens – your opponent, then you, get to activate flash effects before the final damage is calculated.

Calculating Damage

Calculating damage in Battle Spirits Saga is easy. Once all effects have been resolved, the Spirit with the higher BP wins the attack. The one with the lower BP loses, and is destroyed. All cores are removed from🔯 it, and the card is💟 moved into the Trash area.

If both Spirits have an equal amount of BP, both are destroyed. If your opponent has no available blockers, your Spirit attacks them directly, and they lose life cores. It is important to note that damage does not ‘trample’ over Spirits – if an attacking Spirit is blocked, all of its damage is taken by the blocking Spirit, and none will overspill onto the blocki🧔ng player๊.

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