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With all four Elemental Cores acquired, your path in 168澳洲幸运5ꦚ开奖网:Bayonetta Origi💃ns: Cereza and the Lost Demon has broadened to its maximum potential. You'll be able to reach every piece of collectible item in the game now. All that's left is to grab what you want and storm the final three chapters of your adventure.
RELATED: Bayonetta Origins: Cereza And The Lost Demon - The King's Entrance Walkthrough
After defeating King Puca and speaking to Morgana, you'll pick up your adventure once more at the end of Puca's Fortress. Once you leave, you'll be able to backtrack anywhere you wish on the map or finally venture into the Forbidden Altar and the secrets within.
Finishing Puca's Fortress

All Treasures |
|
Journals |
x1 |
Potions |
x3 (x1 Blast Potion, x1 Umbran Syrup, x🦹1 Demonic Mist) |
Wisps |
x1 |
Tir Na Nog |
x1 (Sleet and Hail) |
After Morgana has finished her speech, follow the paw prints until you see a large icy pillar on your right. Use Cheshire's Pyroblast to melt it and open a small sidepath you can take to a piece of Journal.
Back on the main path, you'll be led to a patch of icy brambles. Instead of melting it and proceeding forward, melt the icy pillars on the left to take a🐼 hidden path into a new area filled with more icy pillars.

Each of the icy pillars here will contain faeries within them. You can ignore them or take them on, but if you decide to defeat these faeries, you'll want to destroy each pillar one at a time to prevent yourself from getting overwhelmed.
On the far north side of this area is a small icy pillar against the wall. Melt it to reveal a wisp within you can rescue.
Destroy the icy brambles on the main path now and continue down to a Tir Na Nog.
Tir Na Nog - Sleet And Hail

The first part of this combat trial is simple. You'll have a standard faerie, a mage, and a Spriggan to contend with. Defeat them all to spawn the second💖 wave: a Bananach an🐻d Sparcanagh.
Once both large enemies have been defeated, the boss of this Tir Na Nog, Muruch, will challenge you.

Muruch is a swift ice-element faerie that skates across the ground and has 💃a large range with the appendage on i🎃ts head.
- Its attacks leave ice on the ground.
- It teleports to other locations when enough damage is dealt.
- It can briefly duplicate itself into three weaker forms.
Fire Cheshire is recommended for this fight. Use Thorn Bind when Muruch is skating by and use as many Bind Combos as you can muster.
Once Muruch is defeated, you'll be brought back to Puca's Fortress.
Puca's Fortress - Returned

After returning from Sleet and Hail, turn around and climb the nearby steps. You'll return to a chest you couldn't open earlier, and opening it now will grant you one of each kind of potion (except a Healing Tonic).
Follow the paw prints again through a series of ic🌠y brambles until you return to ꦍthe Jade Hill Area.
You'll now be able to explore Jade Hill further. Either explore this area or return to the Jade Hill Sanctuary.
Backtracking

All Treasures |
||
Journals |
x4 |
x1 Wyvern Falls |
x2 Sunkissed Shore |
||
x1 Puca's Fortress |
||
Wisps |
x14 |
x2 Jade Hill |
x1 Wyvern Falls |
||
x3 Sunspeckled Grove |
||
x1 Chalkroot Hollow |
||
x1 Lake Nimueh |
||
x1 Sunkissed Shore |
||
x1 Forgotten Knoll |
||
x2 Ashenbark Woods |
||
x1 Puca's Fortress |
||
x1 Watchtower |
||
Remembrances |
x2 |
x1 Ashenbark Woods |
x1 Forgotten Knoll |
||
Inferno Fruits |
x5 |
x3 Sunspeckled Grove |
x1 Sunkissed Shore |
||
x1 Puca's Fortress |
||
Moon Pearls |
x4 |
x2 Sunspeckled Grove |
x1 Faerieland Tower (via Sunspeckled Grove) |
||
x1 Ashenbark Woods |
||
Tir Na Nog |
x14 |
x5 Sunspeckled Grove |
x3 Wyvern Falls |
||
x1 Chalkroot Hollow |
||
x1 Sunkissed Shore |
||
x1 Ashenbark |
||
x2 Puca's Fortress |
||
x1 Forgotten Knoll |
With all elements in hand, there is a lot of backtracking for collectibles to undertake. In addition to finding new items, there are also undiscovered map locations and a missing Sanctuary in Puca's Fortress to find.
For the time invested in finding all the remaining collectibles, you can expect an additional two hours of game time using a reliable guide for all these𒉰 items and possibly more time without.
Below is a table-guide for locating all the remainingꦗ items, sorted by location. If you do not wish to collect them all, you can simply carry on 🅺into the Forbidden Altar.
Jade Hill |
|
Treasure |
Location |
Wisp #1 |
![]() From the entrance from Puca's Fortress into Jade Hill, ignore the vine bridge for now and head south until you've nearly reached the border between the Whispering Path and Jade Hill. Descending a mushroom ladder, you will spy an absorbable water source. Interacting with it will drain the water and reveal a wisp you can rescue. |
Wisp #2 |
![]() From the vine bridge near the Jade Hill Tir Na Nog site and Puca's Fortress entrance, go southwest from the north side of the bridge toward icy brambles. The wisp will be on the path beyond after a mushroom ladder 💞and among some bushes to the north. |
Sunspeckled Grove (Lake Nimueh Side) |
|
Treasure |
Location |
Moon Pearl |
![]() At the bottom of the mossy log at the end of Lake Nimueh and before crossing into Sunspeckled Grove, use the pink flower by jumping on and having Cheshire use Grab to pull Cereza east. A Moon Pearl can be found on an above ledge you can jump onto. |
Wisp |
![]() Go north of the mossy log at the end of Lake Nimueh to the waterfront where Cheshire can retrieve a lily pad by swimming. Take the lily pad north to find a wisp standing on a stone at the end. They ask for 3 Demonic Mists. |
Tir Na Nog - Showdown |
![]() From the Sunspeckled Grove Sanctuary, go east to a pair of mushroom ladders. Take t🐲hem down, activate the bridge shortcut, and enter th🌄e Tir Na Nog at the bottom. |
![]() This is a combat trial. Enemies leave traps when defeated, and there is a bomb flower you can use to one-shot enemies. Defeat all faeไries to clear this challenge. |
|
Wyvern Falls |
|
Treasure |
Location |
Wisp |
![]() From the Wyvern Falls Sanctuary, travel to the right until you have passed the first mushroom ladder you can descend. On the bottom, take the path to the right and beneath a small pond. You'll find an elevator near a resource chest. Take this elevator up. At the top, you can lower the bridge to make a shortcut and then talk to the wisp nearby. They will ask for 35 Onyx Roses. |
T𓆉ir Na Nogs #1 and #𒆙2 - Obstruction and Resentment (+ Journal Piece) |
![]() Continue through Wyvern Falls until you reach the Arcane Lantern on a platform that can lead in four directions. Take the right exit where you can find a lily pad Water Cheshire can retrieve. Ride the lily pad across to a small island covered in Rosemary. With Cereza on the topmost part of this island, direct Cheshire on his lily pad to the shore north of the spinning platform. Climb the steps and jump over the small gap to line Cheshire up with the spinning contraption. He can now use Aquastream to turn it, allowing Cereza to jump on. On the other side, you can enter the Tir Na Nog, Obstruction. Once it is complete, you can also challenge the second Tir Na Nog behind it by clearing the icy brambles north of the first. On the other side of the second Tir Na Nog is a Journal piece up above, past the stairs. |
![]() Both trials are combat trials. Obstruction features several enemies with all forms of barriers. Use the right elemental form of Cheshire to destroy their barriers while avoiding or defeating the carnivorous flowers zoning the arena. Resentment requires you to do the same thing (with less barriered enemies) while avoiding the magic traps in the center of the arena. |
|
Tir Na Nog #3 - Breakthrough |
![]() Travel even further into Wyvern Falls until you reach the final Arcane Lantern area with the Skills Mirror. Travel right of this area and take the path down toward several green jumping flowers and two fallen cages in the water nearby. Jump onto the cages tꦏo reach a hidden path leading north. The Tir Na Nog is at the end. |
![]() Like the previous two dungeons, this Tir Na Nog is a combat trial. It features four fiery traps at the corners of a square pattern. To deal damage and defeat the enemies, Cereza will need to Thorn Bind them first. Only Bound enemies will be susceptible to Cheshire's attacks. |
|
Chalkroot Hollow |
|
Treasure |
Location |
Wisp |
![]() From the Chalkroot Hollow Sanctuary, descend the mushroom ladder to the east in order to head south. As you follow the path to the large wooden stump with a chest on it, absorb the water to reveal an icy barrier in the hollow of the tree ahead. Melt it to reveal the wisp✨. |
Tir Na Nog - Protection |
![]() In Lower Chalkroot Hollow, take the elevator down and go east where you can encounter several faeries. Ignore them and descend the nearby ladder for a path to an elevator. At the bottom, use Water Cheshire to bring the lily pad to the shore, but have Cereza jump onto the floating flower instead of the lily pad. Switch Cheshire between his Wood and Water form to drag Cereza's flower northwest to the nearby ledge. ![]() Head north to a series of broken platforms. Regenerate these platforms with Cereza's Witch's Pulse dance and then jump across them to find a Tir Na Nog. |
This combat trial is very straightforward: defeat all the barriered enemies with the correct elemental Cheshire. This trial's one gimmick is that there are several traps on the ground, so either use Hug Cheshire to trigger them or avoid them entirely. Either way, defeat ♌the enemies and leavꦰe this Tir Na Nog with your reward. |
|
Sunspeckled Grove (Chalkroot Hollow Side) |
|
Treasure |
Location |
Inferno Fruit |
![]() Start in Chalkroot Hollow and walk north into Sunspeckled Grove. You'll first come across a set of stairs and a breakable circle on the ground. Using Stone Cheshire's Stomp will lead to an area below accessible by a ladder. This area will have an Inferno Fruit. Claim it and return to the surface. |
Moon Pearl |
![]() Travel backwards through Sunspeckled Grove from Chalkroot Hollow Sanctuary until you find the moveable crate on the ground. Position it under the ladder and climb up. Follow the path to the right until you come across an area with water and several flying flowers. Step onto the first and have Cheshire pull it back and to the left to reach a ledge with a Moon Pearl. |
Tir Na Nog - Evasion |
![]() Use the flying flowers from the Moon Pearl above and use both Wood and Water Cheshire to cross the several platforms to the north, swimming a𝄹cross to islands with Water mode and pulling Cereza along with Wood. Along the way, make sure to step off the flowers to grow those on the next island in case things accidentally go wrong and for ease in backtracking, should you needꦕ it. At the end of the path, continue north to challeng𒈔e a Tir Na Nog. |
For a walkthrough on this puzzle Tir Na 🃏Nog, see below for an in-depth expꦦlanation |
|
Wisp |
![]() From the Evasion Tir Na Nog, continue south along the path to find a wis♔p at the very end, leading to a shortcut ladder connecting to Chalkroot Hollow Sanctuary. |
Sunspeckled Grove (Lake Nimueh South Side) |
|
Treasure |
Location |
Wisp |
![]() From the Leafy Nook Sanctuary, run into Lake Nimueh and across the bridge near the Leafy Nook and Lake Nimueh main entrance. To the southeast is a door Cheshire pulled down earlier. Go past it and the guarded chest to its right. Past a flower you can grow, Regenerate the broken bridge on the far east side. You can find a wisp on 🦩the other side of this. Free it and return to the west side of the bridge. |
Tir Na Nog #1 - Bordering Death |
![]() Grow the flying flower near the bridge and step onto it. Wood Cheshire can then pull Cereza to a ledge to the northwest. Jump onto tℱhis ledge a༺nd follow a very long path that includes:
When you reach the section of brambles, ascend until you reach a flower you can use to jump across with Hug Cheshire. Break the brambles on the other side of the gap. Continuing down this way, take a bridge you can repair with Regenerate and jump across two green flowers to reach a Tir Na Nog. |
![]() Bordering Death is a combat trial you must complete without Cereza getting hit. There are several strong enemies, bomb faeries will appear and self-destruct, and two laser turrets will intermittently fire in an Xཧ-pattern acr🍎oss the arena to zone you. To complete this challenge, it is recommended to keep Cereza down in the lower quadrant of💞 the arena circle whil🧸e Cheshire deals with the foes. |
|
Inferno Fruit #1 |
![]() From the Bordering Death Tir Na Nog, jump down into the area below the green flowers to take a hidden side path to the east. This will lead to an Inferno Fruit 🔯you can take as a reward for completing the nearby triaꦫl. |
Inferno Fruit #2 |
![]() From the first Inferno Fruit, go back west and backtrack until you jump over a green flower past two regular bramble walls. You should spy a mushroom ladder on this side. Take the ladder down to a gate you can step under and cross into a section with a second ladder. Climb it to gain another Inferno Fruit. |
Tir Na Nog #2 - Imprecation |
![]() Go back through the gate door from the second Inferno Fruit. Ignore the ladder going up and instead jump down to see a wall of icy brambles. Break them and continue along the path with the jumping flower and the ladder to a broken bridge🍰. 🌳Repair it to cross. On the other side of the bridge and at the end of the path is a Tir Na Nog. |
![]() The arena for this combat trial has four icy pillars that Fire Cheshire can destroy before they become an issue. Do this first as enemies that are defeated leave curse traps on the ground, and the pillars include an extra layer of zoning you don't need. |
|
Moon Pearl |
![]() From the Tir Na Nog, Imprecation, site, continue east until you reach a ledge you can jump off of. Wait for the train to appear below and jump onto it. The train will take you into Faerieland Tower and down to a platform on the north side you can jump off at. After you jump, you can explore this mini-area and find a Moon Pearl at the end. |
Lake Nimueh And Sunkissed Shore |
|
Journal |
![]() This uncovered/missed Journal you could have picked up during the eighth chapter can be found along the tiny waterfall-rapids path littered with whirlpools. It is located around the corner and on the north side of the map's area. |
Wisp #1 |
![]() Starting at the Lake Nimueh Sanctuary, travel east to a pair of rising and falling flowers at the top of a small hillside. Riding on them, you'll be brought to two broken platforms you can use Regenerate on. Once fixed, you'll be able to jump across them into a new area with a flaming brazier. A wisp can be found beside that fire. Free them and the🌠n continue on across a bridge you must repair first. |
Tir Na Nog - Skirmish |
![]() Across the bridge, jump over two rising and falling flowers to reach a lily pad. Place Water Cheshire on this lily pad and use Aquastream to propel yourself northward. Eventually, you'll be shown the prompt that you have entered the Sunkissed Shore area. Continuing directly ahead, you'll stumble upon an island with a Tir Na Nog. Challenge the Tir Na Nog to uncover the rest of theꦫ Sunki🌳ssed Shore for exploration. |
![]() Inside this combat trial, you'll have to take on all the enemies without Cereza taking a single point of damage. The enemies here aren't particularly challenging, but there is a ring of magic traps around the arena that can🐈 make navigation difficult. |
|
Wisp #2 |
![]() Above the Sunkissed Shore Sanctuary, this wisp sits on the main, northern path to the right and asks for 50 Baked Geckos. |
Journal #1 |
![]() Above the Sunkissed Shore Sanctuary, the Journal piece sits across from the wisp on the main, northern path and to the left. |
Blast Cocktail - Puzzle Chest |
![]() In the farthest northern area from the Sanctuary, you'll need to find a chest where you must:
|
Inferno Fruit |
![]() Found in a wide-open area directly northwest of the Sunkissed Shore Sanctuary and near a buried chest. |
Journal #2 |
![]() On the northeastern side of the shore from the Sanctuary, climb a spiral staircase to find a Journal piece at the top. |
Ashenbark Woods |
|
Wisp #1 |
![]() Left of the red spiral staircase north of Ashenbark Woods, break the gate with Cheshire. Following the path, you'll find a wisp in a faerie trap to the left you can free. |
Umbran Syrup - Puzzle Chest |
![]() On the path after the first wisp, find this puzzle chest at🍷 the bottom of a ladder. To solve it:
|
Tir Na Nog - Cursed Chains |
![]() Toss Cheshire up onto the ledge near the puzzle chest and have him lower the ladder. Climb up and follow the path to a wall of flames you can put out by absorbing the fire source. Then, take a set of stairs on the other side that activate an illusion field when you attempt to walk down them. A Tir Na Nog is 🔜at t𝕴he end. |
![]() As the name implies, you'll have to Thorn Bind enemies with Cereza to deal any damage. There are two crisscrossing laser turrets that fire every few seconds, so move carefully between the four quadrants of the arena to Thorn Bind enemies and send Cheshire acꦗross with Bind 🌊Combo when needed. Stone Cheshire is an excellent choice to use here thanks to his ability to ignore the lasers for the most part. Using Bind Combo frequently will help him traverse the quadrants despite his poor man🌳euverability. |
|
Wisp #2 |
![]() From the red, spiral staircase at the beginning, climb up and continue through all the traps along your route until you reach the second spinning flamethrower contraption (the one with the stairs in the center). Instead of going down the stairs, go down the ramp on the left to find a fire source you can absorb. This will open a path you should take up to a second fire wall. This wall can be put out with Water Cheshire's Aquastream, and a wisp asking for three Healing Tonics can be found on the other side. |
Remembrance |
![]() Located above the second wis🅷p at the top of the staircase. |
Moon Pearl |
![]() Continue through the remainder of Ashenbark Woods as you did the first time with Cereza. Eventually, you'll reach the circular area in front of Puca's Fortress. This area is now crawling with faeries, so either dispatch them or run quickly past them to head down the right path to a Moon Pearl at the dead end. |
Puca's Fortress |
|
Tir Na Nog #1 - Blinding Dark |
![]() Stepping behind the Sanctuary nook where Cheshire and Cereza sleep when resting, you'll find an elevator that takes you up to the first Gear Device area. Take the large gear up to the next floor and then, after interacting with the nearby Gear Device, step onto the second gear. Instead of using the third gear, as you did during your first visit, step off to the right once the gear tooth you're standing on nears its pinnacle. ![]() Toss Cheshire onto the ledge above so he can go around and knock down the ladder. Jump down from this platform area and climb the ladder to reach an area with a Tir Na Nog. |
![]() This combat trial requires you to defeat all enemies without getting hit, meaning you'll have to beware of both the enemies and the four fire traps in the arena.♚ There are a few harder foes and barriered enemies, so trea🐻d with caution. |
|
Journal |
![]() A Journal piece can be found on the path to the right of the Blinding Dark Tir Na Nog at the very end. |
Inferno Fruit |
![]() Continue on through Puca's Fortress as you did during your first visit. Passing several gears, the large open windows Cereza once snuck past, and through a second set of gears, stop and take note of a blue brazier right before stepping onto another gear. ![]() When stepping onto this gear, don't get off as you normally would and instead ride past the initial platform to one on the far right side. Jump off to find a ramp to a chest with a Healing Tonic. Climb the nearby ladder to an Inferno Fruit and then use the ladder on the left side of this pla🀅tform to fall down. |
Wisp |
![]() Continue to an elevator device, but pass the device briefly to attack a gate to the left of the elevator shaft. A wisp asking for x40 Avalon Drops waits on the other side. |
Tir Na Nog #2 - Deliverance |
![]() Walking across the rafters and gears here, you'll be brought back to the prison where Cheshire was once held. Take the ladder down into this area and go south. Break the gate in your way with a slash and go through two large, open areas - including an elevator device you should ignore. Once you enter an illusion field, go around (either left or right) the coffins that block your pat🌼h to find a Tir Na Nog behind them. |
![]() This combat trial features several strong enemi⛄es that each have a different type of barrier. Defeat the enemies in this trial by smartly facing each faerie with the correct attribute of Cheshire and Thorn Binding e🌠ach enemy away from one another to prevent attacking the wrong foe. |
|
Windy Knot |
|
Treasure |
Location |
Inferno Fruit |
![]() Travel east of the Windy Knot Sanctuary. Follow this main path into the area marred by red claw marks where several fae will spawn to attack you. Defeat these fae and then travel further east to a wall of icy brambles Fire Cheshire can destroy. On the other side of the brambles, you'll spy two swinging flowers. Jump across each of them to reach a platform on the far side with an Inferno Fruit. |
Watchtower |
|
Treasure |
Location |
Wisp |
![]() Start from the Watchtower Sanctuary and take the mossy tree path on the left side of this area. Going up, you'll find a platform in need of repair. Regenerate it and jump across to reach the wisp on the other side. This wisp will demand 99 Avalon Drops from you. |
Forgotten Knoll |
|
Treasure |
Location |
Wisp |
![]() You can reach Machina by either taking the bridge shortcut (if you opened it but missed Machina) near the beginning of the approach to Amadan's Big Top, or you'll have to venture through all of Amadan's Big Top until you reach the dirt area where a Digger faerie will always spawn. Machina is found behind the Tir Na Nog site on the far west side of this area, reached via a large yellow spring mushroom and hidden behind an absorbable stone wall at the end of the path. |
Remembrance |
![]() Take the mushroom ladder on the northwest side of the play area. Follow the path around to a large bridge. A Remembrance can be found in the center of it. |
Tir Na Nog - Vehemence |
![]() Continue past the Remembrance once claimed, and then along the path until you eventually come to a dead end with your last ꩲbacktrackin🌺g Tir Na Nog. |
![]() To begin this combat trial, activate the bomb flower before attempting to move forward with Cereza. You'll have to defeat all enemies in this trial quickly, given its classification as a Time Limit trial, and suౠccessfully hitting any enemy with a bomb flower will destroy an enemy in one blow (in most instances). Alternatively, you can attempt this trial without the bomb flowers if you're uncertain about hitting enemies quickly and accurately enough. Attempting this Tir Na Nog without the bombs, however, will mean relying on good use of Bind Combo and Mastery skills. |
Tir Na Nog - Evasion (Optional)

Unlike the last several Tir Na Nogs, this one is a difficult puzzle trial.
You might recognize the style of this trial as, once again, you'll be tasked with running across several platforms and evading a black fog of death behind you.
To rise into the puzzle area, have Cheshire stand on the rigꦬht platform button and ꦛhave Cereza pull the lever on the left platform.

As with the previous puzzle like it:
- Stepping on glowing, yellow tiles will create tiles on the opposite side.
- Stepping on a green button will change the orientation of fences on a tile on the opposite side.
The first round of the🌳 puzzle is simple and helps you remember the mechanics of the tiles.
Just send Cheshire forward and then Cereza slightly after🐎 until they reach the green tile. Cereza stepping on it will let Cheshire then move forward, and the two can complete the round together.

The second round of the puzzle is incredibly short and only two steps, but it does introduce a new concept: fire obstacles.
Occasionally, there will be sections of Cereza's side on fire. Have Cheshire take on Water mode to use Aquastream over on Cereza's side and put the fire out.

For the third section, Cheshire should use Aquastream while Cereza runs forward to create a path for her demon companion. Once Cereza reaches the gate on her side, Cheshire needs to run forward and activate the green button so she can continue.
Put out the fire on the final tile on Cheshire's side to progress into the next phase.

Now, the puzzle gets even trickier with the introduction of blasting turrets. They will continuously shoot ballsꦡ of blue magic in straight lines across both sides.
Slowly move Cereza ahead of Cheshire just a bit to give him a path to follow, and ma♎neuver both across while avoiding the turrets as best as possible.
If you're hit by the turrets, don't worry too much. You can take a few blasts easily without it interfering too badly in time or damage.

In the next section, follow the same strategy until you reach the halfway point.
At the halfway point, Cheshire and Cereza's roles will need to switch as the glowing tiles will swap si♛des. Cheshire will then need to take the l꧅ead into the next section.

For the final path, have Cheshire run all the way to the final tile and then stop. Face Cereza's side and fire an Aquastream at the topmost file. You can put out the fires on the entire path by movingඣ Aquastream in a sweeping motion downward.
With the fire put out, Cereza can now run across, and both can climb✱ out of the Tir Na Nog with another reward.
Forbidden Grounds

All Treasures |
|
Journals |
x1 |
Potions |
x1 (Umbran Syrup) |
Wisps |
x1 |
Remembrance |
x1 |
Tir Na Nog |
x1 (Imposing Light) |
Finally, you're able to begin your approach to Lukaon.
From the Jade Hill Sanctuary, go northeast to enter an area with a locked puzzle chest (which should be open) and then north through an absorbable wall. On the other side, you'll spy a large circular spot on the ground below.

Follow the paw prints, stopping only on a side path for an extra Umbran Syrup from a chest to reach a series of rising and falling flowers you must hop across.
The Forbidden Grounds Sanctuary is found at the very bottom of this long path. However, take a break from the main path to travel to the northeast of the Sanctuary to a hidden path behind with rising and f�🍸�alling flowers you can climb.

Take the flowers up to a ledge that leads to the Sunspeckled Grove.
Traverse across a vine bridge and continue westward, ignoring any side paths for now, until you dead end to a trapped wisp. Free them.
Going back, take the side path to the north and discover an area with a Remembrance.

Interact with the Remembrance, go back to the main path, activate the shortcut flower to the Forgotten Knoll, and then return to the Forbidden Grounds Sanctuary.
Following the paw prints again, go down the winding hill path (grab the Journal piece along th♍e way), and stop for a cutscene in꧅ front of the gaping hole.
After the wolf's cue, jump into this hole with Cheshire and enjoy the bubble-popping minigame as you descend✅ into the next area which is guarded at the bottom by a Tir Na Nog.
Tir Na Nog - Imposing Light

This combat trial is very simple. It has no particular gimmicks, and the only objecౠtive is to defeat all enemies.
Some enemies will have elemental shields. Use the corr𒁃ect Cheshire mode to counter💎 them and defeat all enemies as usual.
Overgrown Shrine

All Treasures |
|
Journals |
x2 |
Potions |
x3 (x1 Umbran Syrup, x1 🅰Demo🦋nic Mist, x1 Blast Cocktail) |
Wisps |
x1 |
Tir Na Nog |
x1 (Primordial) |
Your entrance to the Overgrown Shrine starts with the discovery of a new Sanctuary.
On the other side of the Overgrown Shrine Sanctuary, you'll be met with King Puca again and a lengthy cutscene.

As you fight Cheshire, you won't be able to deal any damage, so you'll have to get crafty. Step behind the pillars and use your Regenerate skill to repair them.
Keeping the pillars between Cheshire and Cereza, bait Cheshire to charge-attack into the pillars and stun himself. When stunned, tap L in front of him to calm Cheshire. This must be repeated three times.
Once Cheshire🎐 i🌳s calmed, proceed with him into the shrine.

Taking the root path before you, you'll enter a circular area with a leafy monument of sorts in the center. An icy pillar is on the southwest side of this space. Use Cheshire's Pyroblast to free and speak with the final wisp, Trent.
Going north, use Wood Cheshire to pull a flower and create a bridge for him and Cereza to cross.

On the other side, grab the Journal to the left and go a little further north to a growable flower.
With Wood Cheshire on the ground, use Grab to pull Cereza onto the ledge above. Then, Cereza can recall Cheshire and grow a bridge of flowers across to a chest of potions.

Return to the main path and go north until you're met with a wall of Rosemary. Throw Cheshire on the ledge above to walk around to a path blocked by a line of laser turrets.
Using Stone Cheshire, block the turrets and slowly move Cereza across the gaps created.
Once they rejoin on the other side, Stone Cheshire and Cereza can use the yellow spring mushroom to jump into an area enclosed by a magic gate.

To open the gate, there are three blue bulbs (two that must be thawed) that must be Thorn Bound and attacked until they break. The bulbs🉐 are:
- To the left of the giant tree.
- Within the tree's hollow.
- And on a ledge to the tree's right (accessible by throwing Cheshire onto the ledge and sending Cereza up the ladder to Thorn Bind from a distance).
Beware of the faerie enemies that each have ice and fire shields in the center of this area. Defeat them, and once all the bulbs are destroyed, proceed through the now-opened gate.
Grab the Journal along your way and enter the illusion field.

Avoiding the Rosemary, Toss Cheshire up onto the above ledge and then send Cereza across the vine bridge below. Once prompted, she should grow the bridge flower for Cheshire to cross.
At the end of Cheshire's path, have Stone Cheshire Stomp on the yellow mushroom to rejoin Cereza. Cereza, in the meantime, should dispel the illusion on the broken platform on her path and then Regenerate it and the platform on the other side.
The Tir Na Nog lies on the other side of the platforms and above a mushroom ladder.
Tir Na Nog - Primordial

Like the last Tir Na Nog, Primordial is a standard combat trial with no extra gimmicks or special bosses.
Most of the enemies in this trial, however, are tanky and harder foes that may or may not spawn with barriers. Defeat them to progress.
Altar Of The Faerie King - Prince Lukaon

All Treasures |
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Journals |
x1 |
As you defeat the Primordial trial, you'll begin in the Altar of the Faerie King Sanctuary. Restock on any and all potions as you enter this space.
To the left of this area is a growable resource flower and a piece of Journal. Grab the Journal piece and then go past the Sanctuary to trigger another cut🅠൲scene.

After this cutscene, you'll be thrown into a strange Tir-Na-Nog-esque space where you'll need to avoid Lukaon's attacks while making your way to Cheshire.
The first part of this attempt will be a slide-challenge where you'll need to navigate a long slide while dodging breaks in the path ahead of you caused by vines.
The vine attacks are all telegraphed by green, glowing marks on the ground, so move Cereza onto the opposite sꦯide💯 to avoid falling.

At the end, you'll jump off onto several large stones. Jump across them quickly bef🤡ore they break and regenerate any platforms along 𒁃the way.
Occasionally, the path will split. The correct path to take will be indicated by the only path that isn't glowing yellow and appearing to crumble.

After Lukaon absorbs the Stone element, he'll switch to Water. Your objective will be to quickly reach the chains on the far side of a bridge ahead of you.
Aquastreams will shoot down and then out toward you. They begin at the end of the path and move up, so maneuver Cereza around them (left or right) until you reach the chains you can then break with Witch's Pulse.

In the next section, follow the rings around to the right and dodge the falling fireballs indicated by yellow-orange 🗹circles on the ground.
When the path opts for you to split either up or down, take the lower path and continue to the second set of chains. Destroy them to rescue Cheshire.

With Cheshire in your arms now, slide down the next section and avoid the elements Lukaon throws at you. He has four attacks:
Wood |
Several vines follow quickly behind Cereza. To dodge, quickly move♛ left and right to shake him off. |
Stone |
A large, yellow sto♉ne will burst from the ground to block you. It is teඣlegraphed by a yellow, cracked line on the ground. Avoid sliding in the direction of the line. |
Water |
The camera will change, and Lukaon♛ will perform Aquastreams first at the ground and then outward. Angle Cereza out of any direct line in front of Lukao🔜n to avoid his attacks. |
Fire |
Walls of fire will appear and block Cereza's path, created by a falling meteor. Dodge the fire indicated by yellow circles and angle Cereza around the walls of flame. |
Lukaon will begin his assault down this slide with each of these elements in order first and then, once one rotation has finished, he will randomly attack with all four of them.
At the bottom of the slide, you'll finally be able to challenge Lukaon.

He fights you in each element one at a time and in order of the elements as you procured them: Wood, Stone, Water, and then Fire.
Each phase with Lukaon will feature attacks with that element, and openings for Thorn Vice will appear intermittently. These phases each last approximately one-fifth of his health bar.
For Lukaon, the best strategy is to not play too aggressively. Keep track of his attacks and wait for openings. His range and speed are typically higher than yours (especially in Wood and Water form), so play smart and don't get greedy; he will punish you.
Once Lukaon reaches the final 20 percent of his health, you'll be moved into the next phase of the fight. This phase will feature Cheshire Unbound.

Cheshire Unbound will allow Cereza to ride Cheshire. As a result:
- Your attacks will now be the mode-switching buttons.
- You'll get a dash-dodge with L1.
- Potions work on Cheshire now as well, the two sharing a health bar.
Lukaon will refill his health bar for this phase, but Cheshire Unbound will be able to make up for that disadvantage with raw damage potential. You can play aggressively now and take on Lukaon confidently with this newly gaine💯d power.
Once Lukaon is defeated, you'll be returned to his shrine and allowed the opportunity to talk with him again in the next chapter.
NEXT: Bayonetta Origins: Cereza And Theܫ Lost Demon - Complete Combat Guide