From parachuting in 1981’s Game & Wat𒅌ch: Parachute, to BASE jumping in GTA 5, the art of skydiving has come a long way in the short existence of video games. Jumping from the second to the third dimension, and controlling the movement of characters as they plummet towards whichever planet’s closest, developers were faced with issues not dissimilar from the dawn of 3D platforming, such❀ as underwater movement and flying.

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With gravity against them, how exactly does one ꦰeffectively transfer that feeling of freefalling whilst also giving players leverage to engage and experiment with their surroundin♕gs? Whether experimental or realistic, here are some examples that got it right.

8 Wii Sp🎃orts Resort ꦡ

Group skydiving gameplay in Wii Sports Resort

What a way to start a game. What with 168澳洲幸运5开奖网:Wii Sports being dished out for free with ever💟y Wii console, this follow-up had a lot to live up to. Everybody and their nan had had a go at the Wii Sports motion-controlled tennis, golf, and baseball at the expense of their living room ꦺappliances, so when Wii Sports Resort landed in 2009, what better way to introduce the game than with a skydive sequence?

Equipped with MotionPlus - a more accurate motion conꦕtrol system - the opening skydi♎ve sequence in Wii Sports Resort was not dissimilar from the actual chaos of falling from a plane. Noisy, exhilarating, but ultimately charming, this hurtle towards Wuhu Island was a lot of fun.

7 🙈 Just Cause 3

Wingsuit freefalling gameplay in Just Cause 3

When Just Cause 2 introduced the grapple-to-parachute transportation system, players couldn't get enough of it. It felt like a revolution in open-world movement, a Spider-Man-like web swinging system for the action-adventure genre.

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The smooth transition into Just Cause 3, with the very welcome introduction of a wingsuit, made floating around the eno🧸rmous map of Medici all the more exhilarating and easy to handle. There’s nothing like ordering a jet, taking it to the highest point of the map where the light pales and the horizon becomes a distant fuzzy glow, and stepping out into freefall.

6 🏅 Grand Theft Auto 5

Freefalling character in GTA 5 gameplay

Through careful and steady progress with each installment in the series, GTA 5 landed flawlessly on its feet with the skydiving. Revisiting Los Santos for the first time in years, the majority of the technical elements of the game had been improved drastically. Skydivin💦g was one of those improvements, with GTA 5 nailing the element of control which was sometꦏimes missing from previous installations.

Players could enjoy flying jets and skydiving wherever they please, embarking on BASE jumping missions, and utilizing freefalling as a method of escape from au༒thorities. Trying to land on a moving train is always a thrill.

5 ꦆ Spider༺-Man: Miles Morales

Miles Morales posing as he freefalls in Spider-Man: Miles Morales

One thing everyone does in any free roam Spider-Man game was to scale the tallest building and leap from the top. In the latest installment, Miles M🍸🥂orales enhanced these freefalls with a variety of simple but effective additions. Air tricks and poses made web-swinging similar to a skating game, with aerial tricks and maneuvers against the Brooklyn skyline filling gameplay to the brim with cinematic and visually epic moments.

Despite the lack of seve﷽re fall damage making such bold feats less risky, slinging a perfectly timed web after a massive freefall with Spidey skimmin♊g the ground is always satisfying.

4 Steep

A player flies in a wingsuit in Steep

Sometimes it’s nice to skydive in a game without it being to flee the police, aliens, or anything else with murderous intent. It can be for pure pleasure and achievement. Steep is a quintessential example of just that, enabling players to ski, 168澳洲幸运5开奖网:snowboard, and soar aꦡcross a vast mountain range filled with natural slopes, hidden gems tucked away in the hills, and trick-oriented snow parks. Wingsuit gliding and 💖BASE jumping are hectic hobbies, perfectly suited to adrenaline junkies who crave a more realistic approach to skydiving in gaming.

3 🤡 Assassin’s Creed🐷

Altair leaps into the air in Assassin's Creed

Though more of a quick-time sequence than dynamic gameplay, Assassin’s Cr𒁏eed&rs💛quo;s skydive model is inarguably iconic and influential. Though the Venetian-set sequel introduced wingsuit-style mechanics and aerial combat, the rush of jumping from a vantage point and leaping into a riskily tiny carriage of straw never became boring.

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Unapologetically audacious, the camera struggles to keep up with Altair as he takes a leap of faith towards the hay bail, comically hopping out afterward, brushing himself off as though nothing happe🦋ned. It makes the pay-off after the palm-sweat-inducinꦇg scale to the top all the more worth it.

2 Riders Republic 🦂

Freefall wingsuit gameplay in Riders Republic

Seamlessly switching between modes of transport in the much-acclaimed Riders Republic provides endless opportunities for experimental sport enthusiasts. Whether players wanted to bike or ski off a cliff face before equipping their wingsuit and jetting through the valleys 𒆙of Yosemite, the thrills are unmatched when it comes to fluid and inventive extreme sports gaming.

The experimental element made it replayable with unique results each time, allowing for creat♍ive freedom and legendary achievements. Customi🌠zable vehicles and a huge map meant that no two jumps felt the same, but the rush never went anywhere.

1 Skate 3

Falling headfirst in Skate 3

Skydiving doesn’t necessarily have to mean that you’re throwing yourself from a plane with a parachute, right? It can just be from the top of a crane in an abandoned construction site, right? If so, Skate 3 wins hands down. Incentivizing players to cause as many breakages to their body as possible with the legendary Hall of Meat mode, Skate 3 made hurtling towards the earth unendingly entertaining. By positioning the analog stick in different directions, players could alter the shape their skater took - a plank, a cannonball, a spread eagle🍷, and a judo kick, each affecting the direction and velocity of the dive.

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