Phones are, quite simply, a pretty essential part of life. We're just built around them now, that's a fact. You're probably using a phone to read this right now. They're for entertainment, emails, work, and if we're getting back to the original purpose, calling people. They do a bunch of things, basically.
Essential as they are then, they're in plenty of games too. Now we're focusing on mobile phones here, so no payphones and landlines that keep you tethered down. But phones in games are pretty common nowadays and have plenty of different implementations, from being a core part of gameplay to just being something to invest you in the world.
10 Resident Evil 6 💫
You can never say the 168澳洲幸运5开奖网:Resident Evil series isn't surprising. The series about massive corporate control disguised as a z♉ombie-slaying adventure has had many different gameplay focuses. From the original's tense atmosphere where every shot counts, to 4's more combat-comedy adventures, and then action movies in 5 and 6.
6 was centered around its four playable campaigns, and every character had to have a way to stand out. Enter everyone's phones (or COMs devices, as the game would have you know). Leon has a transparent smartphone that's clean and easy to navigate, Chris has a projector with radial menus. Jake kinda has an ordinary phone. Ada has... a cube. It's an interesting way to visually define each character but gives a bit of extra personality to them all at once.
9 ⛦ Animal Crossing: New Horizons 🐟
The Switch edition of 168澳洲幸运5开奖网:Animal Crossing was a long-awaited game, and it sure did leave an impact on people. Animal Crossing has always been about creating something of a second life for yourself, one that can be lived at your leisure without much stress. There's still crippling debt, but at least you're not too hounded about it.
But added in New Horizons is the Nook Phone. Which is, well, a regular smartphone. You can take all your pictures, check your passport, your friends, the map and all sorts. It's simple but feels somewhat like a regular commodity in how it's implemented. Not a heavy gameplay tool, but something that feels thematically right. Plus you can put custom phone cases on.
8 Persona 5
Whenever 168澳洲幸运5开奖网:Persona 5 is brought up, you can't really go a sentence without "stylish" showing up. So we'll spare you. But that doesn't mean we can just escape the striking visual style of the game. It is intense, bordering on an accessibility concern, to be honest. But it's thankfully so blown up that it's pretty eligible, at least.
So of course, this extends to its phone. There's not much gameplay to your phone, it's a more thematic tool. Your friends have group chats, you can respond to them. They'll call you up to have a chat and maybe hang out. It just feels natural. Oh, and of course it lets you visit the Metaverse. Poor timing on that name, huh?
7 Life Is Strang🌱e
Building on the thread of thematic entries is 168澳洲幸运5开奖网:Life is Strange, a game about feeling just a bunch of emotions at once and maybe regretting every choice you make. Having the power to rewind time would alleviate that, you'd think. But being a teenager, is there ever really a moment when you're not stressed?
For the most part, Max's phone is just used for receiving texts and scrolling through old chats. Sometimes you'll spy someone else's phone and get an extra peek at their personality through its style. But then there are some of the smaller things. If you're affectionate towards Chloe, she'll change her phone background to Max — a small digital memento.
6 Grand The🐭ft Auto 5 ꦦ
Rockstar's games are famed for their attention to detail and building worlds that feel lived in. It's like the characters within it exist for themselves and not exclusively as padding for the player. And a major component of making this world feel lived in is phones. GTA characters have alw💟ays ⛦had phones, but this was brought further in GTA 5.
Here, each character has their own smartphone. Michael has a not-iPhone, Franklin a not-Android, and Trevor a not-Windows phone. They're small visual cues that show parts of the characters' wealth, personality, and place in the world. They're more contemporary though. You can whip it out and start taking selfies, but you can also just browse the internet for hours with real links. It's pretty lifelike.
5 🐓 Pokémon
A series famed for taking incredibly small steps at an incredibly slow pace, Pokemon didn't actually have your character having a phone until Sword and Shield. Sure, Black and White had the C-Gear that was actually pretty interesting, but not quite a phone. In Sword and Shield though, 168澳洲幸运5开奖网:Rotom literally turns into a phone, so c༒ool!
He's basically your pokédex and companion. And also your bike. You'll actually receive calls on it every now and then too, and even use it in cutscenes. And then there's the Arc Phone of Legends, which functions mostly the same. The real shining star of them though is their incredibly gaudy designs, the Arc Phone especially.
4 Kingdom Hearts 3 🉐
168澳洲幸运5开奖网:Kingdom Hearts has an interesting history with technology, and phones especially. In Kingdom Hearts 2, there's this weird assumption that you just don't know how computers work, with Sora, Donald, and Goofy just slamming on keys. And then there's Coded and its pseudo-science of bugs and reality melding.
So in Kingdom Hearts 3, Sora finally learns how to use a phone! Mind you, the Gummi Phone seems to be the first time he's ever seen a phone, but still! But it has the now-standard feature of taking pictures, Sora being able to pose and everything — he can even play classic Disney games on his phone. And also the phone is as oversized as his shoes, which is worth mentioning.
3 Wat🐓ch Dogs
We may be loath to mention a Ubisoft title considering all the 168澳洲幸运5开奖网:allegations of misconduct against them, but it has to be admitted that 168澳洲幸运5开奖网:Watch Dogs has a pretty inventive use of pho🐭nes, even if its definition of hacking is actually much closer to cracking. But while many games picked up phones as contemporary tools, Watch Dogs made it a weapon.
Being able to scan everyone around you and bring their lives to pieces with the tap of a button while people just saw you browsing your phone was powerful, and the feeling like the whole city was a big tool for you to manipulate in each game was an incredibly gratifying feeling🐓.
2 Neo The World Ends With You 𒁏
With the release of 168澳洲幸运5开奖网:The World Ends With You on the DS in 2007, Square Enix made something of a cult following f🍒or themselves with the title. It had an incredibly distinct design by Tetsuya Nomura, and mass incorporation of Japanese pop culture. As a result, a massive focus was placed on cellphones, with your assignments received through texts.
This was incorporated again for NTWEWY (what an acronym), though with smartphones this game. Again, they are somewhat thematic in their usage, but entirely unavoidable. And more than anything, the conversations feel real. The back-and-forth banter, the way the messages are written, and just the whole style of the UI. It feels contemporary and really real.
1 🦹 The Sims 4
The Sims is maybe the most obvious entry for this. The games are 168澳洲幸运5开奖网:literal life simulators, and life is next to impossible to live without access to a phone of some kind. It only makes sense. They're a core part of gameplay in the same way they are in life: a tool to access everything.
You look for jobs, pay bills, call frꦍiends, play games, and everything in between. And with expansions, other Sims may call you up asking for advice, and try to befriend you because of a good reputation. You can customize your phone too, and its sound settings to make it a bit more personal.