Summary
- Procedural generation in games like Hylics and Shadow of War adds unpredictability to narratives and characters.
- Games like Wildermyth and Spelunky leverage procedural storytelling to offer unique experiences and replay value.
- Titles such as No Man's Sky and Dwarf Fortress enhance gameplay depth with vast procedural world-building and dynamic narratives.
Procedural generation is an incredible tool in video game p🔯rogramming that keeps titles fresh, with newly generated worlds making games still feel new and hard to predict whether you've been playing a game for six hours or six hundred.

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Certain games, like 168澳洲幸运5开奖网:Minecraft, brought procedural generation into the spotlight, though plent♍y of games before and after it has used ꦦthis feature to great effect. Let's take a look at some of the best.
Updated 29th December, 2024 by Hilton Webster: aWhat do you do when you want a massive game but simply don't have the resources to create it? Procedural generation of course! There are plenty of games where this isn't the solution, obviously, but some games use it to incredible effect in a way that hand-crafting everything could never achieve. We've included a few more games that show off this feature best.
13 Hylics
Hylics
- Released
- October 2🌸, 2015
- Developer(s)
- 𓂃 Mason Lindroth 💖
- Publisher(s)
- 🐭 Mason Lindroth
- Platform(s)
- PC
There aren't many games out there quite like Hylics. From the 168澳洲幸运5开奖网:claymation inspired movement, to the surreal designs of the characters, Hylics blends what appear as surface-level mechanics with an otherwordly design. Its world and enemies are all pre-made, so where does it u🍎se procedural generation?
In its text. Just about every piece of writing in the game is random, meaning you have to rely more on the environment and context clues to actually follow the plot. It i🅘s a fascinating system, one that makes every character feel uncertain, a🍒nd the plot dynamic.
12 ꦐ Shadow Of War
- Released
- ♐ October 10, 2017
- Developer(s)
- Monolith
- Publisher(s)
- 168澳洲幸运5开奖网:Warner Bros. Interactive
When you think of procedurally generated games, the idea tends to be applied to the vast majority of the game, with those random creations making up the bulk of it. In Shadow of War, more even than its predecessor, procedural generation does make up the bulk of the game. Not in terms of the actual playable content🌳, but in the game's greatest characters.

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There's a lot more than just Bilbo and Frodo's adventures in The Lor♌d of the Rings.
Ou𒊎tside of some key story orcs, the remainder are randomly generated, given traits and personalities entirely unique to them. Where this system really shines is in how you can influence it, letting the system generate and orc and you shape them through your actions. The nemesis system is the shining light of the game, keeping things interesting when the rest of the game becomes stale.
11 🐬 ▨ Wildermyth
- Released
- June 15, 2021 ℱ
- Developer(s)
- Worldwalker Games ꦗ
- Publisher(s)
- Worldwalker Games 🎶 𓆉
Wildermyth pulls from the idea of folklore and larger-than-life stories. Every story you come across is random, every battle unique, and even the legacy of your characters isn't concrete. The gameplay is centred around tactics, making you use the environment in creative ways as you n𒁃avigate its gird.
The joy of Wildermyth is that the story is never-ending. Defeat is not always death, yet death is just another means if crafting a deeper story. You never know what might happen, a💛nd that's where the procedural storytellling really lifts up the game tyo something special.
10 Spelunky
One of the most acclaimed roguelikes of all time, Spelunky's replay value aܫnd longevity come not just from its procedurally geneꦏrated caves, but how the other elements within the areas, when arranged in unpredictable ways, interact with each other.

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From wandering cavemen to the strange behavior of how lava flows, Spelunky is full of unique variables that react in incredibly unexpected ways 168澳洲幸运5开奖网:every time you start a new run. Players can pour dozens of hours into exploring the game's endlessly sh🅠ifting levels and still find completely new ite✤ms, areas, and environmental factors.
9 No Man's Sky
- Released
- August🅰 9, 2016
- Developer(s)
- 168澳洲幸运5开奖网:Hello Games
- Publisher(s)
- 168澳洲幸运5开奖网:Hello Games
Hello Games' space exploration game is full of procedurally generated worlds in a vast galaxy ready for you to explore. The vast amount of real estate to discover gives this game an enormous amount of replay value, especially after the numerous patches, updates, and expansions 168澳洲幸运5开奖网:No Man's Sky has receivedꦛ since its initial 🃏tepid release in 2016.
Hello Games has put in the work to make No Man's Sky every bit as vibrant and expansive as they initially promised. The deep space exploration/survival game 168澳洲幸运5开奖网:is now bursting with content and mysteries around every corner.
8 💙 🐓 Deep Rock Galactic
- Released
- May 13, 2020 ﷽
- Developer(s)
- ꧙ Ghost Ship Game🙈s
- Publisher(s)
- Coffee Stain Publishing 💎
- Platform(s)
- PC, PS5, PS4, 168澳洲幸运5开奖网:Xbox Series X, 168澳洲幸运5开奖网:Xbox Series S, Xbox One
Last year's multiplayer hit 168澳洲幸运5开奖网:Deep Rock Galactic lets players form groups of four as they explore procedurally generated space caves to recover treasure. What sets Deep Rock Galactic apart from other online co-op first person shooters is that Deep Rock Gala💛ctic's procedurally generated caves are completely destructi𝓡ble.
This makes environment🏅al destruction a key feature, adding an extra layer of strategy and planning, or another layer of surprise for players who are less prone to planning. With its 💦wide range of objectives, environments, and enemy types, Deep Rock Galactic knows how to keep missions feeling fresh.
7 ⭕ Enter The Gungeon
- Released
- ꦦ April 5, 2016
- Developer(s)
- ಌ Dodge Roll ꧋
- Publisher(s)
- 168澳洲幸运5开奖网:Devolver Digital
- Platform(s)
- PC, 168澳洲幸运5开奖网:PlayStation 4, Xbox One
Enter The Gungeon plays with a lot of distinct gaming flavors. The game is a bullet hell roguelite, wherein players drop into the titular 'Gungeon'🐭 (gun dungeon) and wade through a mountain of bullet-spraying enemies in search of a fabled time machine somewhere within the Gungeon's chambers.

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Using one of four main characters, players will use scores of unique ♍weapons as they try to traverse the constantly-changing territory of the Gungeon. The fast, frenetic pace of the game's combat means that multiple runs can come and go in no time at all.
6 Proteus
Proteus
- Released
- January 30, 2013▨
- Publisher(s)
- Twisted Tree Games 🍃 ♛
- Platform(s)
- PC, 168澳洲幸运5开奖网:PlayStation 3, PS Vita
- Developer
- ౠ Ed Key, David Kanaga 𓂃
A much more mellow, low-stress endeavor than the other entries on the list, Proteus takes place 🌠on a procedurally generated, minimalist island. There isn't much more to the game than that: players just walk around their respective soothing, picturesque islands, appreciating the nature around them.
The game's soundtrack grows more active when a player nears a tree, animal, or body of water, and quiets t🦂he further away a player moves. Little touches like this make the procedurally generated islands of Proteus feel alive and real.
5 Dwarf Fortress 🐻 𓃲
- Released
- 🍒 August 8, 2006
- Platform(s)
- 🍎 Linux, macOS, Microsoft Windows 🐬
- Developer
- Bay 12 Games, Tarn Adams, 🔯Za💝ch Adams
- Publisher
- Bay 12 Games, Tarn Adams, Zach Adams ♏
168澳洲幸运5开奖网:Dwarf Fortress procedurally generates its elements on a scale so grand that it can be dizzying. Before players can begin to get into the bulk of the gaming — managing a simulatio๊n of dwarves constructing a fortress — the game must first procedurally generate the game's world, its geography, and even its own history, complete with past empires, governments, nations, and even mythologies and literature.
Beyond that, the game also procedurally generates all the different obstacles and interruptions your dwarf colony might face. 168澳洲幸运5开奖网:This depth of features is even more impressive considering the൲ game first came out in 2006.
4 ౠ The Binding of Isaac
- Released
- September 28, 2011 ജ
- Developer(s)
- ♛ Edmund McMi🤪llen, Florian Himsl
- Publisher(s)
- 🐎 Edmund McMil🧜len
One of the first roguelites to acquire a serious mainstream following, The Binding of Isaac sees players controlling poor terrified child Isaac𓃲 as he fights his way through the hellish and macabre layers of his basement.
The level layout, enemy distribution, and even the bosses the player eౠncounters are all procedura𒀰lly generated, and all uniquely terrifying and grotesque in their own way. What's especially impressive about The Binding of Isaac is how all of these disparate elements all feel so united in their constant creepiness.