A common mechanic of modern is the random encounter. Everything from to to Tyranny makes use of 168澳洲幸运5开奖网:a randomized encounter system that can leave the player dealing with an unwanted visitor either trying to talk or shoot at them. It's intended to give the player organic-feeling activities across the game world as well as being an opportunity to gain experience points by dealing with unexpected situations.

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However, there has been a 168澳洲幸运5开奖网:handful of very good RPG's from recent years that avoided the random encounter trap, with every piece of the experience being scripted and deliberate. These games can be a breath of fresh air for players who have random encounter fa📖tigue and are🐟 well worth checking out.

6 The Outer Worlds Didn't Subject Its Players To Random Encounters

the_outer_worlds_character_holding_melee_weapon

Obsidian Entertainment's 168澳洲幸运5开奖网:The Outer Worlds is poised as a successor to the series, now owned by Bethesda. It takes place168澳洲幸运5开奖网: in the open world of the Halc🅠y🎐on Colonies at the far re🔯aches of space, all of which is controlled by an oligarchy of powerful corporations. The game is largely satirical, completely immersive and slated to have a sequel in the near future.

Unlike Fallout, this game doesn't actually make use of random encounters. Everything in Outer Worlds is scripted. Monsters appear in their natural habitat, and๊ other characters have a specific time and place in which they appear.

5 Paper Mario: Thousand-Year Door's Enemies Are Deliberately Placed

Paper Mario Thousand-Year Door Cover Art of Mario and Supporting Characters Cropped

's status as an RPG is called into question sometimes, as it relies less on player choice to drive and shape the lot. Despite that, it has a levelling system, party members, and a world that can be further explored if the player decides to put in the investment. Furthermore, it also has turn-based combat, which is often considered a staple for JRPG's-or at least the first two games did.

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Paper Mario: Thousand-Year Door title is still considered the best of the series,🌊 though the recent Origami King has attempted to draw upon some of the charms that made Thousand-Year Door so beloved. The characters ar♉e colorful, the design holds up to this day, and the humor is genuinely funny.

4 🌱 Star Wars: Knights Of The Old Republic Is A Very Purposeful Experience

Star Wars Knights Of The Old Republic - player using force lightning on opponents

is a particularly brilliant RPG from . It's a game that returns to the earliest days of the Republic and witnesses both it and the Jedi Order struggle against the newly-arisen Sith Lords, Darth Revan, and Darth Malak. The amnesiac protagonist explores several worlds across the Star Wars galaxy as they slowly discover their connection to Revan, Malak, and the Jedi Order.

The game doesn't populate the world with random assailants. Instead, everything is purposefully placed. 168澳洲幸运5开奖网:There are random dice-roll mechanics in the combat system, which bo🎃rrows heavily from , but these are the only randomized e🐻lements in the game.

3 Everything 💖In Dark Souls 3 Is Sculpted From The Ground-Up

Dark Souls 3 Cathedral Rosaria Chamber Entrance

's games have become known for their difficulty, grim world-building, and general viciousness. It all rests upon a very fine balance that can't be corrupted by randomized encounters. Enemy placement, attack pattern, and population are all very deliberately decided to keep their games from becoming unfairly difficult or easy.

is the best of the Dark Souls trilogy, with a story that ties together the elements from the series and even other FromSoftware games of the decade into a contemplative and, appropr🔜iately, grim conclusion. Admittedly, enemy players can invade and become a random encounter of their own, but this can be opted-out from. Every encounter from the game world itself is purposefully designed.

2 ꦿ Witcher 3: T🙈he Wild Hunt Has A Meticulously-Designed Game World

The Witcher 3 Eredin

The fact that Witcher 3: Wild Hunt doesn't have any random encounters is actually very impressive. Enemies have specific areas in which they can appear. Drowners, Ghouls, and Spirits all have habitats from which they can appear and be cleared out. They can reappear at a later time, but even that has a time restriction to it.

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168澳洲幸运5开奖网:The continent in Witcher 3 is incre𒉰dibly massive, so it's particularly surprising that it hasn't been padded out with random encounters to try to make the game feel bigger or more alive than it already is. As it is, this is an absorbing and brilliant game world and one of the best RPGs ever designed.

1 Evওeryt🐲hing In Bloodborne Is Designed To Torment The Player

Lady Maria in the promotional image for the Bloodborne Old Hunters DLC

Another FromSoftware game and one that, in many ways, 168澳洲幸运5开奖网:succeeds all of its peers is . This game is a horror-fantasy hybrid that finds the player exploring a🅺 Victorian gothic world overflowing with werewolves, insectoid monsters, and the spawn of unfathomable gods from the farthest reaches of the cosmos. It has a brilliantly chilling story, and all of it is deliberately designed instead o🎐f relying on random encounters.

Admittedly, there are random encounter🌃 elements in the optional Chalice Dungeons, though even those are mostly pre-designed. Like Dark Souls, other players can also invade the world, but that can still be opted out of.

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