The is rightfully considered one of the greatest video game consoles of all time. Featuring an inane roster of games that’s only been rivaled by the PlayStation 2 since, the Super Nintendo is a treasure trove that ne🅘ver seems to let up. Doubly so since most of its best games never actually left Japan.

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Far too many titles remained Super Famicom exclusives, unfortunately, but with the advent of technology, it’s now possible to play classic Japanese games with translated, English text. Even then, the Super Nintendo was developed early enough where several of its best games feature no language barriers, making international play surprisingly easy💦 to pick up.

10 F🎉ire Emblem: Genealogy Of The Holy War ♏

The fourth entry in the 168澳洲幸运5开奖网:Fire Emblem franchise, Genealogy of the Holy War is on💯e of the most unique games in the series. Breaking t♛he standard formula in just about every way, GotHW is a long epic🐈 about the dangers and horrors of war, one that tells its story with far more mat🍎urity and tact than other Fire Emblem games.

Featuring th꧟e first depiction ꧅of the lovers system, Genealogy of the Holy War build𒆙s its replayability over the fact that any two units can marry one 𓃲another and have children, thus affecting the second half of the game. It might be a bit imposing to an outsider, but it’s an addictive strategy RPG that’s only made better by its incredible story.

9 ⛄ Ganbare Goemon 3 🔴

Better known as the Mystical Ninja franchise in the west, Ganbare Goemon never took off outside of Japan, despite the high-quality nature of its ma♏ny games. While the🎀 Super Famicom saw four Ganbare Goemon games, the third one is the most accessible to those looking to♊ diಞve back into Mystical Ninja.

A mix of 168澳洲幸运5开奖网:The Legend of Zelda: A Link to the Past with Goemon’s signature style, Ganbare Goemon 3 is a charming, colorful romp through a fictional Japan. Th🎃e second and fourth entries are both worth playing as well, but they may be a bit harder to track down and get into without some semblance of Japanese knowledge.

8 🥃 Marvelous: Another Treasure🌟 Island

Long-time Legend of Zelda producer Eiji Aonuma’s first game as director, Marvelous: Another Treasure Island predated his work on Ocarina of Time by two years. This also means that Marvelous released fairly late into the Super Famicom’s life cycle,🍰 coming out the same year the Nintendo 64 launched.

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As a result, it’s a bit onඣ the obscure side even in Japan, lacking a real definable legacy. Which isn’t to say it’s bad, of course. This is a game that would🍒 actually fit rather well in the Zelda fܫra﷽nchise as a spin-off whose quality clearly demonstrates why Nintendo trusted Aonuma with one of their flagship franchises.

7 Parodius

The appropriately titled parody of the Gradius franchise, Parodius is an arcade shoot ‘em up that places an emphasis on the absu🅺rd, the surreal, and the downright incomprehensible. With several entries to choose from on the Super Famicom, the whole franchise is worth sitting down with and playing.

With that in mind, however, particular praise goes out to the third entry, which makes good use of the Super FX chip. Thanks to the chip’s added capabilities, the game is able to run faster, smoother, a𒈔nd generally better. It’s worth playing through if only to understand what the SNES was actually capable of at its very best.

6 Mickey’s Great Adventure In Tokyo Disneyland 💙

Unrelated to the incredible Mickey to Donald trilogy (although only the last game featureꦿs Mickey and Donald), Mickey’s Great Adventure in Tokyo Disneyland is an unrelated platform ✅that may not fall in the same series but is juꦕst as good. Unlike its sister games, however, it never released a western release, SNES or otherwise.

F🦩or the most part, the game is as traditional as platformers come, but it’✨s a must-play for any Disney fans. Tight gameplay, creative level design, and beautiful visuals elevate what would otherwise be simply a decent platformer into something much more than the sum of its parts.

5 ℱ Gunparu: Gunman’s Proof ꦬ

What if Link had a gun? That’s more or less Gunparu: Gunman’s Proof. In the same way that Marvelous emphasizes Zelda’s puzzle elements, Gunparu: Gunman’s Proof p🧔laces an em♒phasis on overhead combat, almost outshining A Link to the Past. This is a game that’s easy to�🌠� pick up and keep playing for hours.

It is worth noting that it isn’t nearly a😼s long or as epic as A Link to the Past (or as visually creative as Marvelous), but it’s a unique action-adventure game with inte🐠resting RPG elements and a charming enough world. The Legend of Zelda Except With Cowboys shouldn’t be a hard sell.

4 🌳 Front Mission: Gun Hazard

Easily the best entry in the Front Mission series, Gun Hazard trades the franchise’s traditional turn-based gameplay f𝔍or non-stop action. Ar𝓰guably the most cohesive action RPG that never left Japan, Front Mission: Gun Hazard is loaded with gameplay nuances t💧hat even modern games struggl♕e to really pull off.

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It isn’t particularly complex, either—just insanely competent. This is to say nothing of the surprisin📖gly engrossing story, which is one of the more unique narratives to grace a JRPG. What’s most interesting about Gun Hazard is that it’s actually fairly westernized𓄧 in both style and sound. It’s a genuine wonder it wasn’t released outside of Japan.

3 ✱Star Ocean

One 💟of the last RPGs released on the Super Famicom, Star Ocean was develo🐭ped by the remnants of the team who worked on Tales of Phantasia. It’s a beautiful, almost somber love letter to the Super Famicom’s storied history of R🍬PGs, gracefully closing out the console.

Making use of the Super FX chip, Star Ocean looks, sounds, and plays great. It may be lacking a bit in the story d💙ep🐭artment, but the game features a very likable cast with enough depth to carry the experience. Star Ocean is a great note to close the SNES on, but it wasn’t actually the last major title to be released for the consol♔e...

2 Fire Emb💖lem:🤡 Thracia 776

That honor belongs to Fire Emblem: Thracia 776, a game that did🎀n’t have a phy๊sical release until 2000. The last first-party title to be released for 💞the Super Famicom, Thracia 776 isn’t as impressive as, say, Star Ocean,𓆉 but it’s naturally the best-🧸looking and sounding Nintendo first party title on the SNES.

More importantly, it’s an incredible game that takes everything that work༒ed in Genealogy of the Holy War and places it in a more trad🌼itional format. Brutally hard in all the right way, Thracia 776 is Fire Emblem’s underdog—the game most fans ha🤪ven’t played, but absolutely should.

1 🅰 ♐ Live A Live

All that said, there’s one Japanese exclusive that towers above alꦏl the rest: Live A Live. An RPG that takes place over muꦐltiple gene🍸rations, Live A Live is one of the strangest, most poignant games Square ever developed. It’s more of𝔉 an art project than it is a traditional JRPG, but it’s all the bಞetter for it.

Live A Live is a game that’s best played with as little knowledge as possible. The gaꩲmeplay is compelling and engaging; the soundtrack is downright brilliant; and the story will make players laugh, cry, and even reflect on the nature of life. Live A Live remains one of Square’s most experimental games to this day. Hopefully, they’ll have 𝓡the courage to localize it for ꧃a modern audience like they did Trials of Mana.

NEXT: 10 Classic Square RPGs That Deserve A FFVII-like🍒 Remake