With a series as long and beloved as Pokemon, there are bound to be countless changes and things that many of us barely notice in each new entry. These sli𓂃ght changes may make the series better or worse in various ways and many fans overlook them.

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Pokemon has come a long way in its history, work𓆏ing its way from handhelds like the Game Boy to console hybrids with the Nintendo Switch, and each game is always so✱meone's favorite. Pokemon at its core is a fantastic series, and it's only getting better with each new title that builds and changes the formula.
10 Less Game Breakin🍷g Bugs
Not The Bug-Type
Even with how notoriously unoptimized 168澳洲幸运5开奖网:Pokemon Scarlet & Violet are, they were ahead of every other game in the series in terms of game polish. They are the 168澳洲幸运5开奖网:second-best-selling game in the series for a reason. Every Generation has always had its game-breaking bugs, with a third version or updates being required to fix them after launch. In Generation One, even after releasing three separate versions, it ❀was still a code nightmare of a game.
This continued with Game Freak having to update Ruby & Sapphire through other titles to patch a glitch that stopped time progression for over a year. The bugs seemingly never ended, but in the Switch era, games such as 168澳洲幸运5开奖网:Pokemon Sword & Shield had 💫very few. Game Fᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚreak has vastly improved the polish in the series, entry after entry, and the modern titles, despite their controversies, are some of the most stable games in terms of glitches.
9 Increased Shiny Odds ⭕
Sparkling Brighter And Brighter
One of the greatest things that moving from the Game Boy to Game Boy Color brought to the Pokemon series was the addition of Shiny Pokemon. These alternate-colored Poke♌mon have a very rare chance of being encountered every time you see a wild Pokemon, and over the years, they have become some trainers' favorite parts of the series.
Every game has its own way to hunt these elusive Pokémon, and with them also comes the Shiny odds. This is your numerical chance of finding a Shiny, and it has changed over the games, making Shinies more common. Originally, the base odds were a one in 8192 chance per encounter, but from Kalos onwards, this was permanently doubled. Making Shinies easier to obtain and less of a myth, you mi🧸ght have heard on the school playground.
8 🦩 The Evil Teams Are Less Important
Team Skull, Yell, And Star Aren't Evil
Everyone remembers the classic evil teams that are Pokemon games' main antagonists, but as few may have n🉐oticed, these have started to become worse and worse throughout the series, but for a good reason. As of Alola, the evil teams are no longer the series' main story's driving point, and they are no longer truly evil.

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This change has ended up being for the better, as with Scarlet & Violet, especially as it allowed for a much grander story and even a better motivation for the "evil" team, making them more memorable and unique in an almost 30-year-🦩old series. There are only so many times you can do the evil team troupe before it becomes generic. Luckily, the series is shifting away from them for better stories and fresh ideas that aren't rooted in nostalgia or tradition.
7 𒁏 ༒ Timeline Shenanigans
Multiple Timelines Have Formed
With so many games taking place across the same world, the Pokemon games are bound to make continuit๊y errors, but this surprisingly happens relatively little. Before Kalos, every Pokemon game was connected under one cohesive timeline, but with the introduction of Mega Evolution, the timeline was split. Going forward, not every game would be a continuation of the same universe or period.
168澳洲幸运5开奖网:Pokemon Legends: Arceus (PLA) threw things off even more as it was set in the past, where the bond between humans and Pokemon was developing. Professor Oak in Generation One claims to be gathering research for the first Pokedex, but PLA contradicts this as Pokedexes date back to this time. Despite conflicting information, PLA helped cement a lot of lore into the canon of the franchise rather than just being snippets of text, and the multiple timelines that have been established explain a🅷ny inconsistentꦍ lore.
6 Wild Boss ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚBattles 💛
Test Your Pokemon Mastery
Being an RPG at heart, the Pokemon series has over time broken into its sub-genre, the creature-collector genre, but despite this, it still plays heavily like a classic 168澳洲幸运5开奖网:turn-based JRPG in nearly every entry. No RPG is complete without its boss battles, and Pokem🦋on has its fair share, with rivals, gym leaders, and champions in every title that test your skill.
In modern entries, however, these boss encounters have become much more varied. In Alola, for example, we got our first proper boss Pokemon with the Totem Pokemon. Legendary Pokemon are usually the only wild boss 💞Pokemon, but now even regular Pokemon get to challenge the player with Dynamax battles in Galar, and Tera Pokemon in Paldea, continuing the trend. These all bring more variety and challenge outside of trainer battles, and they push the series past its traditions.
5 ✅ ꩲ Past Character Appearances
Beloved Icons Are Missing
Outside the Pokemo♛n themselves, the trainers you meet on your adventure can be the most memorable parts of any game. Every Generation, we get iconic characters such as Lillie, Cynthia, N, and Arven, who stick with us as much as the Pokemon do. In older titles, many fan-favorite characters would often appear in later regions as fan service, but modern entries lack any.

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Galar was the first region to have every single character in the game be original, and this unfortunate trend continued into Paldea, where, despite bordering Kalos and the DLC 🍨taking place in Unova, not a single character returns from previous games. This is a sad change for the series, which means every game leaves 🔴its cast behind. Tiny Easter eggs, like with Cynthia in Black & White, were always so fun, and we miss the series' admiration for its past.
4 Physical And Special Moves ♚
Changing Battles Forever
When it comes to battles, there have been many massive changes throughout the series to make them feel much more engaging and balanced, resulting in one of the strongest turn-based battle systems in any series. Each game usually plays the same, though, but one thing that many players do not know about is how Special and Physical moves worked before 168澳洲幸运5开奖网:Diamond & Pearl.
In the first three Generations, moves would be either Special or🎃 Physical, depending on the type of move. Meaning that, for example, all Psychic-type moves were Special attacks, but all Fighting moves were Physical. This changed in Generation Four for the better, and now Pokemon can have more moves to use with their best attacking stat.
Here's a quick list of which types were which before the chꦗanges were made:
Physical: Normal, Fighting, Flyin🌃g, Bug, Rock, Grou🌱nd, Poison, Ghost, and Steel
Special🃏: Gras💛s, Water, Fire, Psychic, Electric, Ice, Dark, and Dragon
3 𝐆 ꦫ TMs And HMs
Different In Each Entry
TMs and HMs are classic items that are little disk-like devices that teach your Pokemon new moves that they otherwise likely wouldn't learn through level up. HMs are special in that these 𒅌moves are often usable in the overworld, providing specific effects, such as cutting down trees or flying around the region.
HMs were completely replaced throughout the series, meanwhile, TMs have beꦑen through quite a few changes, with them originally being one-time-use items. That was until Kalos, where they were made into permanent items that you coul🧸d use over and over. In Galar, they were even given a counterpart with TRs to fill in the single-use role, only for TMs to then be reverted to single-use items again in the next game.
2 ෴ Pokedex Entries
Pokemon Are Finally Living Creatures
With hundreds of Pokedex entries per version with each new re༒lease, the Pokemon series gives more information on what each creature ꦗis really like outside the video game limits. Some of these entries are a bit unrealistic, but some have subtle effects on how Pokemon work in modern titles.

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With overworld Pokemon, the behaviors of the creatures can 🅰finally actually be shown in the games, and Game Freak made sure to pay close attention to their Pokedex entries. Small details perfectly captu🌠re what past entries have said about the Pokemon, and taking your time to appreciate each and every Pokemon's behavior is now a core part of the games.
Here are some examples of wild Pokemon behaviors: Nosepass will always po𝕴int to the north, Seviper🍌 and Zangoose will fight each other, and Chansey will run away from you unless you are hurt, in which case it will approach and heal you.
1 🌞 🌟 Real World Culture Inspirations
Our Cultures Are Key To Pokemon's Success
Every 168澳洲幸运5开奖网:Pokemon region at its core is inspired by a real-lℱife location, and this in turn helps inspire the design of everything from the Pokemon to even the plot and characters. In the older titles in the series, these inspirations, while clear, were a lot less tied to their ✱real-world counterparts, but since Kalos, it has been abundantly more obvious where each region is inspired by.
From the music to the town names, regions such as Galar show off their cultural roots while mixing in fantasy elements to create something everyone can recognize, but still gives off the wh🍬imsy of Pokemon. The Pokemon themselves have even become more influenced by their real-world counterparts and have a reason as to why they inh♓abit the region.

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