There are only a total of 24 weapons in the Final Fantasy VII Remake meaning that there are six weapons each for Cloud, , Barret, and Aerith to find. While that doesn’t sound like a great deal on paper, each weapon comes with itꦡs own unique abilities to learn and upgrade boosts that make ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚthe characters far more formidable in combat.
Each weapon comes with its own ability which players will need to use in battle to gain 100% proficiency and use without 👍the need of the equipped weapon. Furthermore, each weapon will provide boosts and 🤪upgrades to its user that can make them near unstoppable as the game progresses and perfect for clearing chapters in Hard Mode and obtain all the trophies. Let’s take a look at 16 of the best weapons in the game.
Updated June 15, 2021 by Michael Llewellyn: It’s been over a year since the part of Final Fantasy VII Remake was released on the PlayStation 4. Now the game has been remastered for the PlayStation 5 as Final Fantasy VII Remake: Intergrade and features a surprising amount of upgrades and enhancements. Perhaps the most important new addition to the PlayStation 5 version is 168澳洲幸运5开奖网:the DLC episode INTERmission that focuses on fan-favorite Yuffie. Of course, along with the new story content comes brand-new weapons that need to be included in the mix of the game’s best weapons.
20 B🍷uster Sword
- Cloud’s Starting Weapon
- Available in the opening chapter
Cloud's starter weapon is not only incredibly iconic but also his most balanced weapon when it comes to end-game content. Once all of its bonus stats have been ✅unlocked it's a great option for those hoping to dish out both physical and magic damage. It might not have the bes💯t perks, but its versatility can be incredibly useful.
The biggesꦏt issue with the Buster Sword is that its starting stats are fairly low when 💫compared to some of Cloud's other weapons meaning that players will need to wait a while before they can get the most out of it. Until that time comes, the Twin Stinger is a perfectly viable alternative and is great for those utilizing the elemental materia.
19 Wreckinꦍg Ball
- A Weapon used by Barret
- Available upon completing the Subterranean Menace side quest in Chapter 14
Being able to pick enemies off from distance can be incredibly useful, but sometimes it's nice to get up close and personal and🌌 really kick some ass. What bett🍨er weapon to accomplish that with than a real-life wrecking ball? It's one of the most attractive weapons in the game and starts with decent stats from the start.
Right from the start, the Wrecking Ball will have an attack stat of 65. Th🐎is will eventually rise to 117 making it Barret's most powerful weapon when it comes to dishing out physical damage. Whether or not this is worth losing ranged attacks will depend on both the player and the type of enemies thﷺey're up against.
18 Cacstar
- A Throwing Weapon for Yuffie
- Available as a DLC weapon in Final Fantasy Remake Intergrade for the INTERMission DLC either as a preorder bonus or purchased separately.
Despite its comical design, the DLC weapon for Yuffie is far more powerful than her default st💃arting weapon the 4-Point Shuriken. Its staꦚts are 49 physical and 49 magic and cannot be upgraded so it’s not designed for long-term use.
However, its fully upgraded HP stat sits at +1000. The Cacstar’s attack Ability Cactuar Caper will cause it to run around hitting three or more en𒐪emies in one turn. It’s also the only weapon th🏅at will upgrade Yuffie’s Luck.
17 Mythril Claws ꧃
- A Weapon for Tifa
- The Mythril Claws will be acquired in Chapter 13 after overcoming the Failed Experiment boss
For most battles, you'll want Tifa front and center dishing out as much physical damage as possible. In these instances, it's best to steer well clear of the Mythril Claws. There are a few battles throughout the game, however, where Tifa might be more useful casting spells from further afield, especially in areas ꦑwhere flying enemies are more prevalent.
The Mythril Claws' ꧟initial stats can be fai💜rly underwhelming. After unlocking all of the weapon's skills though, they'll become Tifa's best weapon for dealing magic damage. Situational though it may be, there are a few places where this can be incredibly useful during a hard mode playthrough.
16 🉐 Steel Reaper
- A Throwing Weapon for Yuffie
- Available in the INTERmission DLC during Chapter 1 when chasing Zhije.
The Steel Reaper is a throwing we🦩apon for Yuffie. It’s a well-balanced weapon with good starting stats with its physical attack beginning at 59 and magic attack 44. Its maximum stats for Attack and Magic Attack are 83 and 62 respectively.
The Steal Reaper is Yuffie’s strongest physical attack weapon so it won’t take long to max out its stats. Players should focus on unlocking the Stagger Siphon skill as soon as possible. Additionally, the♕ Precisi🃏on Defense skill is a parrying ability that will allow Yuffie to recover HP.
15 𓂃 Reinforced Staff
- A weapon for Aerith
- The Reinforced Staff becomes available in a chest at the beginning of Chapter 17.
The last weapon that players unlock for Aerith also happens to be🤪 one of her better ones when it comes to dealing physical damage. Although the vast majority of Aerith's damage output comes through her spells, the extra physical damage inflicted while charging the ATB gauge can quickly add up during longer bat🦋tles and the additional 13 magic defense provided by the weapon can be useful too.
When the Reinforced Staff becomes availabl🌳e in Chapter 17, you should have already accrued a fair amount of SP for Aerith and so boosting its stats to a usable level shouldn't be too much of an issue.
14 ও In🦄durate Staff
- A Weapon for Sonon
- Available in the INTERmission DLC during Chapter 1 when chasing Zhije.
The Induratꦉe Staff is an attacking weapon for Sonon. It haᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚs a high physical starting stat of 71 and a reasonable magic attack stat of 39. When maxed out, the Indurate Staff’s physical attack power can reach 105 and its magic attack stat will reach 50.
As a weapon with such a hඣigh phy☂sical attack stat, it is wise to focus on landing physical attacks. Players should make sure that they are working on unlocking Attack Power+ and Critical Hit Skills. In addition, its Ability the Fighting Spirit will allow Sonon to deal more damage with every attack when focusing on one opponent.
13 Hardedge
- The Hardedge is a sword for Cloud
- The Hardedge can be obtained by purchasing it from the Wall Street weapon shop during Chapter 9: The Town That Never Sleeps.
The Hardedge is a weapon designed purely for players that want to make Cloud a melee fighter. There is a real sense of weight anﷺd power when wie▨lding this massive sword and it's one of the most entertaining in the game.
The weapon's base attack stats are 57 which iꦗs already high, but when 🃏it is fully upgraded it will have an attack power of 137. The Hardedge has the highest physical attack damage and will make Cloud an absolute beast on the battlefield.
12 ꦆ Djinn Staff
- A Staff Weapon for Sonon
- It is available in INTERmission DLC during Chapter 2 in the Shinra Building. It’s in the chest on B14 Advanced Weaponry: Maintenance.
The Djinn Staff is Sonoꦅn’s best weapon in the game. It’s well-balanced but leans slightly more into the magic weapon category with its magic stats sitting at 52 but it has acceptable physical attack stats at 56.
Fully upgraded, the Djinn Staff physical and magic stats can be upgraded to 74 and 88 respectively. The Incite Ability allows Sonon to protect Yuffie by drawin🌌g an enemy’s attacks for up to three turns when fully upgraded. When combined with the Provoke Materia Sonon will keep enemies distracted long enough so Yuffie can pummel them with uninterrupted attacks.
11 Gatling Gun ꦛ 🦹
- A Starting Weapon for Barret
- Available at the started of the game.
Most players will be quick to replace Barret's starting weapon, but be sure to keep an eye on it as your party grows stronger. Its initial stats might not be anything to write home about, but as the big man accrues SP those stats will quickly start to rise. As a result, the Gatling Gun is a great weapon ♛for the game's closing stages.
It offers the best of both worlds when it comes to physical and magic attack stats, which perfectly suits Barret due to his ability to attack from range. Like Cloud, Barret can make for an excellent hybrid a🤪ttacker thank𝓀s in large to his well-balanced stats - although he may need a few orbs of magic up materia to really maximize his potential.