In a somber , Bethesda has cancelled current and future development on The Elder Scrolls: Legends. This includes any already-announced expansions as well as a lengthy roadmap announced in 2018. In a market saturated with great Trading Card and Collectible Card Games (TCG and CCGs), it seems that even a brand as big as 168澳洲幸运5开奖网:The Elder Scrolls can fail.

The news comes as little surprise to those who were actively engaged in the game and its community. The game was originally developed by Dire Wold Digital for its release in 2017, but last the entire project was to another d𒉰eveloper. Developer Sparkypants Studios took over control - the official reason for the drastic shift was to create a new client for the game that would be easier to adjust from the developer side and allow for faster balance issues.

Via: store.steampowered.com

Players on forums such as Reddit saw l꧑ittle to celebrate in this initial move from one developer to another, as such a drastic change from one developer to another could be a sign of big trouble. A year after the change, it would seem that these predictions were correct.

The effective cancellation of the game's future should make us to consider the ramifications of long-term collection building in non-paper TCG and CCGs. The past few years has been a wild west of these types of games entering the market with a business model that is like real world card games, but that exists only in a digital format. Similar to 168澳洲幸运5开奖网:Magic: The Gathering, consumers are sold packs of cards - but when a game ceases to exist, that collec♋tion is lost with the flip of a switch.

Via: polygon.com

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In this case, nothing is vanishing - at least not yet. Bethesd🐭a’s announcement was clear in stating that monthly reward card and standard in-game events will continue, but that all future content has been put on hold. This is likely to hedge against players demanding refunds for any recent purchases, as now they can point to what might amount to years of server maintenance to keep the game in its current form. Still, the player base will be seeing a massive decrease in numbers as users look for alternative op﷽tions.

The failure of The Elder Scrolls: Legends is sure to be an important case for other developers to look towards in the creation of their own games. The Elder Scrolls is one of the most well-known game series in the world, and its fa🍒ilure should come as a surprise to outside observers.

Not only that, the game was well-made with an innovative dual-bo𝕴ard design. There were certainly balance issues with some sets, paꦓrticularly the most recent, but nothing so egregious as to drive away players in droves. With so many CCGs in the market right now, it seems that brand recognition and innovation need to be outstanding to garner enough attention to stay relevant.

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