was a title that took the world by storm, blowing away Dark Souls and Lovecraft fans alike by combining the best elements from both 💯to create something new and dark. Being a PS4 exclusive, many people🐠 didn't know what to expect from it, especially how well it would sell. Needless to say, the amazing graphics, fast-paced gameplay, and a dark cosmic horror inspired story made the game sell like hot-cakes.

Now that the PS5 is practically around the corner, we're left won𝓡dering whether or not we💞 will ever get , no matter if it's a direct sequel or not. Let's take a look at some of the reasons why From Software should make a sequel, as well as some why the title should be left well alone.

10 Want: Next-🔯Gen Technology

Bloodborne Hunter Looking At Full Moon

Bloodborne came out two years after the PS4 was released, giving the developers enough time to familiarize themselves with the hardware in order to push it to the limit without breaking it. Although as of yet we don't know a lot abജout the PS5, there has been a lot of info about it being many times faster than its predecessor. This means that cutting content due to limitations wouldn't be necessary for the sequel as it has for the original.

There is no denying🍨 that the original reached incredible heights with what it managed to give us with the hardware available, we can only imagine what they could cook up with a next-gen console.

9 Don't: It Was A Product Of I✃ts Time ꦡ

It is no wonder why 168澳洲幸运5开奖网:Bloodborne caught the attention of thousands of gamers worldwide - it was something completely new. What From Software did when creating Bloodborne 🐓was make a universe that felt new and mysteriou𝓰s, without anything quite like it, especially at that time. To recreate that feeling of mystery and unease with a sequel would be no easy accomplishment, due to how many people know what the original was all about.

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Many fans of Bloodborne make it a point that the feeling that the story and atmosphere of the first one created is not something that anyone co🧜uld recreate easily, so it's better not to try for the fear of messing it up completely.

8 🧜 Want: The Ambiguity Of♛ The Story

This may come as a shock to maybe one or two people, but basically, everyone knows that all the major From Software games before Sekiro: Shadows Die Twice had ambiguous storytelling, Bloodborne arguably being at the top. Even though we get snippets of the story here and there, as well as clues as to what is going on from NPCs, it is no easy task to piece it all to𓆏gether into a coherent narrative.

Even the endings to the game leave a lo𒊎t of questions that we'd love to get answers to, the main one being - what happened after that?

7 Don't: Worked Great As A St🐻andalone Title

While Bloodborne did have a lot of ambiguity regarding its story that we wish was cleared up so that we wouldn🔥't have to read the descriptions of over a hundred items to know♏ the history of the world, it still handed us enough pieces of information to keep us hooked. Sure, we want to learn more about the lore, but many gamers agree that the lore that was presented to us, although in a cryptic manner, worked well enough to not warrant a sequel.

Sure, many of us can agree, even though some of us may want a sequel, the overall experience that was Bloodborne can be considered one-of-a-kind due to doing everything it was aiming for extremely ♍well.

6 Want: From Softꦜware's Experience

Bloodborne beast co-op gameplay

During last year's Game Awards, From Software took home the award for Game of the Year for Sekiro: Shadows Die Twice, pleasantly surprising gamers around the world. Very few could disagree with this choice of winner, as the game was undeniably an extremely detailed game filled to the brim with passion. The game also took steps in multiple new directions for the studio, which only serves to build excitement for the new features that could be included in a sequel to Bloodborne.

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If a sequel were to ever be made, we can o🌱nly imagine the crazy mechanics that they would add to fit this Loꦚvecraftian world.

5 D𝄹on't: From Software's Shifting Focus

After establishing the Dark Souls universe, Bloodborne came as a surprise in terms of design and story because it was so different. Now, we are getting more examples of this trend by From Software in the form of Sekiro: Shadows Die Twice and the upcoming Elden Ring. Although it is through Dark Souls that From Software gained their succesꦅs, it's really obvious that ཧthey are on a hot streak with creating amazing new concepts for games.

Sure, there is hope that they'll come back for a Bloodborne sequel after Elden Ring, but it so far it seems like they want to us⭕e their creativity to develop new worlds instead of expanding on old ones.

4 ꦆ Want: Exploring The Backstory 🅺

When we started Bloodborne, we quickly learned that the story♎ of our character begins in the middle of༺ all that has been going on in the old town of Yharnam, and the areas surrounding it. We learn bits of history here and there that are spread throughout the game, yet what would be interesting is to actually live out that story in the sequel, when everything went wrong. Perhaps the game could delve more into the cosmic side of things, telling the story of how humans gained contact with the Great Ones.

The DLC that the original got, The Old Hunters, let players explore a nightmare world with old hunters trapped inside. Although this gave a ༒feeling of getting a glimpse back in time, the sequel could tak𝕴e this a step further.

3 Don't: The Expectations Would Be Too Hig🙈h 🎀

Bloodborne Hunter Pointing A Gun

When it comes to sequels, the biggest hurdle that the developers have to face are the expectations of their fans. Sure, if you're creating a new IP, you have more room for error due to it being something different, however, a sequel to Bloodborne would have enormous shoes to fill. The original was universally acclaimed and got praise from ꧃every direction,ꦕ so a sequel would have all eyes on it, expecting it to be just as good, if not better.

RELATED: Bloodborne: Out 5 Favorite Bosses To Fight (&am🍃p; 5 T🐷hat Drove Us Insane)

This is not to say that From Software aren't ca⭕pable of creating a worthy sequel that could potentially be better than the original, but it would take a lot of effort, so mak🤪ing new games removes the risk of unwarranted critique.

2 Want: The Comba🐻t

Although there are different opinions on which From Software game had a combat system with the best feel to it, a huge amount of gamers tend to favor the combat in Bloodborne over Dark Souls or even Sekiro. Ultimately, we have to agree, as it isn't as slow and shield-dependent as Dark Souls or hindered by a posture system like the one in Sekiro, which can lead to quite a few cheap-feeling deaths even if you're at full health. The combat in Bloodborne had just the right balanc🐓e 🦋of speed and tactical thinking that made it exciting and nerve-wracking.

This is not to say that the combat in other From Software games isn't good, however, there was something special about the speed and fluidity of the combat in Bloodborne that makes us want for more.

1 Don't: Leaving The Story Up🦩 For Interpretation

One of the main points that many fans of Bloodborne bring up when arguing against ♒a sequel is that the🌄 main purpose of the story being so mysterious and confusing is that it follows the lines of Lovecraftian storytelling. What this implies is that the story about the dysfunction of society within the story and contact with incomprehensible cosmic deities shouldn't be laid out in full detail.

Anyone who's read the works of Lovecraft would understand the emphasis on keeping things vague and not delve into dཧetails too much, as learning too much about the incomprehensible tends to lead to insanity.

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