The CEO of Gearbox, Randy Pitchford, has that cross-platform play will not be available for 168澳洲幸运5开奖网:Borderlands 3 at launch. The game will be seeing a simultaneous release on the PC, 168澳洲幸运5开奖网:PlayStation 4, and Xbox One this upcoming September, but♑ the feature𝔉 is being delayed.

The news feels unfortunate consideringꦺ a tweet by Pitchford back in early April, when he stated that multi-platform support is considered a pre-requisite forও the release of the game. With that in mind, this truly is little more than a delay and by no means a shift in the vision of the way the game will be enjoyed shortly after launch.

Pitchford c♑🀅larified his stance earlier today with another tweet confirming the delay in cross-play, but again focused on the commitment to the feature as integral to the experience, even if it is not made immediately available upon release of the game in September.

The confirmation of delay came as a result of speculation following news that aJuly 17 stream would be focused on a “Celebration o꧂f Togetherness”. Many fans online assumed that the title would relate to cross play in some way, so Pitchford likely wanted to ensure hopes were not built up in vain. In doing ꧃so, he at least committed to having the feature available “as soon as practical after launch”.

As consumers, we seemingly have nothing but positive gains to be made with the introduction of cross play to more of our favorite games. That being said, there must be countless technical challenges associated wit𒈔h attempting to do so that we are not privy to.

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From a difficulty tuning perspective, it must be challenging to create the content in such a way that PC and console players can work together and feel an appropriate level of challenge. 168澳洲幸运5开奖网:The Division 2 is a great example with its most recent raid “Operation Dark Hours, which was easily trounced by thousands of PC players but 168澳洲幸运5开奖网:tormented and grounded progress f༺or console players due to differences between keyboard and gamepad inputs.

Via: vamers.com

Will all content be the same on PC and console? If so, it would result in PC players either having too easy a time, or console players having too 𝓀hard a time. The middle ground might not be enjoyable for either group, so it will be interesting to see how Gearbox tackles that challenge.

For now, p꧂layers can rest easy in the knowledge that this appears to merely be a temporary setback, and not i꧒n any way a shift in the long-term plan for the game.

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