168澳洲幸运5开奖网:Brawlhalla is a free-to-play indie game where you battle it out to become the winner. You can play online on your own against other players or you can team up with༒ your friends to create chaos. The game is available across a variety of consoles so you can play on whichever one you own.
There are many maps within Brawlhalla, which means you rarely run t🉐he risk of getting bored. Some maps are definitely better than others but all of them offer🌞 unique features that make each battle in them a lot of fun. This guide is based on several factors such as how pleasing the map design is to look at and how much the map impacts the gameplay.
Small Brawlhaven
Out of all 43 maps in the game, this is arguably the most basic one. There are no extra platforms that you can jump from, you only have the solid main one in the center of the map. The details of the grass and the background are exceptional, as they are for all Brawlhalla maps, however, i𝕴t feels very generic.
The map itself doesn't really dictate how you need to fight nor does it have any features that will mean you need to think more about♋ your fighting style. Overall, it's a really good map for getting used to the game mechanics but if you want something more challenging it's probably better to look at one of the others.
Brawlhaven
This map has the same design as the smaller version however, on this one, there are several extra platforms that you can jump across to. These platforms can be useful in helping you shift the balance of the fight as you can often dominate if you've taken the higher gr🐎ound. Also, by having the extra platforms there are more places for you to run to when you need to avoid an incoming attack.
Again, the design details are excellent but they feel pretty basic compared to 🅷the intricacy of some of the other maps. The background is detailed enough to feel like you're in another world but not so detailed that you're distracted from the fight.
Small Thunderguard Stadium And Thundergard Stadium
Small Thundergard Stadium and Th⛦undergard Stadium are very similar in design and function so they're grouped together for this list. The platform at the center of the map looks simple enough, however, it has a sneaky trick up its sleeve. If you jump or move in a certain way, then you can easily fall off of the thinner parts of the platform.
This adds a part that you need to think about whil𝔍st fighting as one wrong move can mean you're falling down the middle and off of the map. Also, the details in this map really make it feel as though🔴 you are battling it out in an arena with thousands of people watching you.
Big Thundergard Stadium
Big Thundergard Stadium is as the name suggests, a bigger version of Thundergard Stadium. This map is slightly better than the other versions as it'sജ biggerꦫ and there is more room on the main platform for you to move between as you fight. The risk of you falling off of the thinner bits of the main platform has been doubled as there are now two thin areas in this map.
The details of the map d🌼esign remain the same, they make you feel as though you are actually in a baꦓttle arena with millions of spectators. The downside to this map is that the platforms are still pretty basic and there is only one big one for you to use.
Small Kings Pass
Smal⛄l Kings pass is very similar to its larger version, in fact, there is only one crucial difference between the small version and the regular one. In the map Small Kings Pass, there are three platforms that you can jump between and this will keep the fight moving. It also gives you a few areas that you can run to in order to attempt to flip the balance of the fight.
The detailing on the stonework and the background are good but they don't distract you from the fight. The only dow🌠nside to this map is that it feels as though there should be more platforms here.
Kings Pass
The only difference betwee⛄n Kings Pass and Small Kings Pass is that this one has a larger base beneath the two main platforms at the center of the map. This smal🧜l but crucial difference makes Kings Pass a better map to play on. The extra support underneath the main platforms means that you have more of a chance to recover yourself by sliding down them and kicking back off of them if you have been knocked off.
Again, the artistic detailing in the map is beau🧔tiful but even in the bigger version of the map it still feels as though it should have more🔴 platforms to play with.
Small Mammoth Fortress and Mammoth Fortress
Both of these maps are exactly the same aside from one detail, this is why we've grouped them together. This map has one main platform then it has a mini-ledge on the side of it that turns into a stand-alone platform. The platform will float up and move across the main one over the course of the battle. This adds an extra element for you to play with when fighting, but the fact that it's𒁏 always moving means that you cannot consistently exploit it.
The big difference between Small Mammoth Fortress and M😼ammoth Fortress ꦚis that the base of the main platform is smaller in Small Mammoth Fortress. This can make it trickier to recover yourself if you fall off it. This is why Mammoth Fortress is the slightly better map.
Apocalypse
This map consists of one mainꦫ platform and one smaller platform. At first, this map seems pretty basic and the platforms seem less than exciting. However, at a random point during the battleꦓ, the small floating platform will start to move around.
This can catch you off guard as in a map this small, you spend a lot of time focusing on the fight and on trying not to be beaten, so when something ﷽moves it can throw you. Also, the small sizeꦦ of the platforms creates a very limited area for you to fight in so there's really no option to run.
Demon Island
This map only s🍌lightly beats Apocalypse, even though it only has one platform. The thing that makes it slightly better th🧸an Apocalypse is the art on the map, it's incredibly detailed and beautiful to look at.
It is on✃e of the smaller maps in Brawlhalla as it has a single main platform but this is where the challenge comes from. With less space to fight on comes more ferocious battles as neither you nor your opponent want to lose and neither of you has anywhere to escape to.
Titan's End
This map makes excellent use of different levels ൲with several different platforms across the screen. The main platform is a similar size to the others, so there isn't one main space that everyone chooses to stay on. Instead, the🧸 variety of platforms and platform levels mean that you are more likely to play about in different ways rather than sticking to a safe space.
The artistic detailing on this map may be more basic than others, but that's where its char🦩m lies. You spend a lot of time on the platforms and trying to knock one another off. In a map that is this fun, you don't mind that the design details are a bit subdued. The only downside to this map is that once you are used to the platform la💛yout, it becomes less challenging.