Riot Games has been kicking development of 168澳洲幸运5开奖网:VALORANT into high gear lately, as is primed to launch so soon after♛ the release 0.49 and the introduction of ranked play. There are four main topics to cover relating to weapons, agents, buying economy, and map changes, as well as a few other minor changes to note as well.

Weapon Updates

Via: pcgamer.com

The first big change is that players will no💛 longer enter the “walking accuracy” state when transitioning from run to stop, as players were entering a walking accuracy state that would make it appear as though their shots were done at full speed. Deadzone accuracy speed threshold has also increased from 25% to 30%, helping offset the previous change to get an accurate shot out quickl💯y.

All Rifles have 💎also seen an update to their recovery times to make tap and burst firing more efficient. In order to reduce the efficiency of walk-spraying with rifles, inaccuracy is accrued whenever a weapon is re-fired before completing the duration of each specific Gun Recovery Time. The following changes have been made to each Rifle with these design objectives in mind:

  • Vandal – Horizontal Recoil reduced by 15% while crouched and stationary. Gun Recovery time reduced from 0.4 seconds to 0.375 seconds. Tap Efficiency increased from 4 to 6.
  • Phantom – Fixed an issue where Gun Recovery Time was higher than intended. Gun Recovery time reduced from 0.55 seconds to 0.35 seconds. Tap Efficiency increased from 3 to 4.
  • Bulldog Automatic Fire - Fixed an issue where Gun Recovery Time was higher than intended. Gun Recovery time reduced from 0.55 seconds to 0.35 seconds.
  • Guardian - Fixed an issue where Gun Recovery Time was higher than intended. Gun Recovery time reduced from 0.4 seconds to 0.35 seconds.
Via: shacknews.com

The final change to weapons comes to Machine Guns, which are currently underperforming relative to other weapons at similar pric🐼e points. The goal for the foreseeable future is to augment these weapons to feel 🐭worthwhile. As a result, Ares has seen a reduction in price to 1600 creds, reduced recoil, and slightly less spread.

Odin meanwhile is seeing only a reduction to the amount of recoil after the fist eigh🐼t bullets. These two changes should now make the Machine Gun feel far more powerful.

Agents

Phoenix, Brimstone, Viper, Omen, Sage, and Cypher have🍷 received changes that look to bring down their overall utility to instead focus them on their core design philosophies.

Phoenix, Brimstone and Viper have so far been able to hop through Incendiary, Fireball, and Snake Bite without taking damage. In order to not completely negate this skill, but also to not triv🔯ialize the core of each ability, the height required to jump out of all damaging area-denial abilities has been increased from 80 to 120. In addition, Snake Bite, Fireball, and Incendiary damage tick speed has increased without affecting overall damage.

Via: polygon.com

As an individual Agent,🦂 Viper is seeing a small buff with an increased radius to her Snake Bite ability from 350-45🐽0, bringing her in line with other area denial abilities.

Omen is seeing Dark cover inc🀅rease in duration, cooldown, and smoke projectile speed in an effort to make the Agent more viable at high levels of play.

Cypher is seeing nerfs that might be upsetting to some players. First, Cyber Cage no longer slows enemies that move through 𒅌it, and the Spycam cooldown when destroyed is up from 30 to 45 seconds.

Finally, Sage is seeing her Slow Orꦿb zone duration decreased from 9 seconds to 8, the slow amount down from 65% to 50%. She can still work her core utility of stalling the enemy team, but less efficiဣently now.

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Buying Economy Changes

As mentioned, Machine Guns have seen adjustments to feel more worthwhile for their cost, and cert♔ain Agent abilities are bringing changes as well to reflect the utility they bring to a match:

  • Sage Barrier Orb increased from 300 to 400 credits
  • Raze Blast Pack increased from 100 to 200 credits
  • Phoenix Curveball increased from 100 to 200 credits
  • Brimstone’s Incendiary increased from 200 to 300 credits
  • Jett’s Updraft reduced from 200 to 100 credits
Via: metabomb.net

In addition, credits are being capped at 9,000, down from 12,0♌00 to avoid players banking high amounts of resources, providing a more even playing field throughout a match rather than have certain power spikes.

Map Updates

Each map has𝄹 received a series of changes, with Sp🔜lit taking the bulk of them. It is best to to read through the patch notes as there are quite a few points to into, and several other changes we will not cover here but that are important to take note of.

Overall, this patch brings a series of welcome changes that should continue to challenge players to be their best while also pushing each aspect of the game to work as close to i🌄ts core design. We are excited to see Riot Games comes out sꩵwinging with so many high-quality patches and hope to continue seeing this in the future!

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