168澳洲幸运5开奖网:Call of Duty: Black Ops Cold War has reinvented the Zombies mode in a major way. Tons of new features have been added, with even the core gameplay being shaken up. Changes fans have been asking for have been listened to, from bringing back the icon🐷ic Jugg♐ernog to making the Ray Gun good again.
One of the new features introduced to Black Ops Cold War is the ability to upgrade parts of your loadout. These range from Perks to Field Upgrades and even guns. In Zombies, as you play, you'll obtain Aetherium Crystals thaꦛt can be used to purchase these upgrades.
10 Right Away: Elemental ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚPop
Elemental Pop is a Perk new to 168澳洲幸运5开奖网:Black Ops Cold War, and one that you should throw Aetherium Crystals at right away. When it's at Tier 1, i🔯t will also give Equipment a chance to trigger an alternate ammo type. Tier 2 reduces the cooldown in which an alternate ammo type is triggered. The last Tier will apply whatever Tier the alternate ammo type is, rather than the base. This means that if it triggers Brain Rot, and that's upgraded to Ti🐼er 3, it will use the Tier 3 version rather than the base Tier.
9 💞 Can Wait: Frost Blast 💃
Frost Blast is one of the weakest Field Upgrades in the game, and while upgraded it improves it, generally, you'll still not be incentivized to use it. The first Tier makes it last longer, with the second Tier giving you two uses insteꦿad of one.
It's final Tier simply doubles the range and damage of it. All of this cultivates in a rather average Field Upgrade, and when there are so many better options there's no reason you have to use Aetherium Crystals on upgrading it 💝right away. There's simply better Field Upgrades that help you more.
8 Right Away: Shotg🐠uns
It was quickly discovered that 168澳洲幸运5开奖网:shotguns are the best weapons to use in Zombies outside of Wonder 𝔉Weapons. As you upgrade the shotguns, the first Tier will increase close-quarters damage (which since it's a shotgun almost all damage will be close-range). The second Tier raises the damage output of critical hits, and the last Tier increases armor penetration damage. While these are all only a 10% boost when combined with an already strong weapon this makes them even more devastating. Shotguns are useful against any enemies, taking care of Plaguehounds and regular Zombies with just one shot and even able tꦏo do a large chunk of damage to Megatons.
7 🎀 Can Wait: Brain Rot
All of the alternate ammo types can be upgraded, but unfortunately, Brain Rot is the weakest of the bunch. Brain Rot has a chance to make a 🌳zombie into an ally and attack other zombies. This is useful 𒆙in maps with small corridors since they'll body block other zombies, but Die Maschine is too open for this to come into play. Upgraded it simply makes Turned zombies explode and deal toxic damage and make it last longer. It's full upgrade doubles the amount of damage Turned zombies do, but all the other ammo types are simply better and more damaging.
6 🐬 Right Awᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚay: Aether Shroud
Aether Shroud is the best Field Upgrade for how often it can save you from a tight spo♔t. When used, you'll become completely invisible to all zombies, allowing you to get out of a corner or revive a downed t🐲eammate.
When it's upgraded, Tier 1 will automatically reload your weapon. Tier 2 makes Aether Shroud last for 8 seconds, and the final Tier wi🐬ll teleport you forward a bit to help you get out of corners easier. With how versatile Aether Shroud is, it makes sense that it should be upgraded right away🌼.
5 Can Wait: Energy 😼Mine
Energy Mine is another Field Upgrade that just doesn't do enough to warrant running. It lays down a mine that will explღode when a zombie(s) gets near it. Its first Tier upgrade gives you two charges, Tier 2 doubles the size, and the final Tier makes the mine blow up two times instead of run. While it does do decent damage, it requires zombies to get near it. Not only that, if a zombie decides to go a different pathing than what you'd expect, they can trigger the mine early making it kill barely any zombies.
4 Right Away: Quick Revive 🐬
Quick Revive has gotten a fantastic re-haul as it has more of a use than ever before. Quick Revive lets you revive downed teammates faster, but also reduces the time it takes for your health to start to recover. It's Tier 1 upgrade increases how🀅 fast you can move when downed, with its Tier 2 being the best as it reduces the time it takes before your health regenerates even more, stacking on the original effect. It's Tier 3 will give you all your health back when you revive a downed ally as well.
3 💜Can Wait: Deadshot Daiquiri ♒
Deadshot Daiquiri continues its curse of being the worst Perk in the game 168澳洲幸运5开奖网:in Black Ops Cold War. On theꦐ bright side, upgrading it does boost it a bit, but not nearly enough to warrant using early Aetherium Crystals on it.
Its Tier 1 greatly increases the amount of critical hit damage does when an enemy is at full hea🔥lth. Tier 2 does more against armor, and its final Tier reduces hip-fire spread. None of these will have major effects on your game, and even though there is no Perk Limit, there's barely a reason to buy Deadshot Daiquiri.
2 ✱ Rig꧟ht Away: Juggernog
Unsurprisingly, the best Perk in the game; Juggernog should b🌟e the first thing you use Aetherium Crystals on. Its Tier 1 will reduce the effect duration of any status you befall. Tier 2 causes armor plate drops to replenish more armor, and the final Tier increases your maximum health by 100. Upgrading Juggernog all the way gives you an incredible amount of survivability, which is the most importing thing in Zombies. You will never play a game without Juggernog in your arsenal, and since it's so good, it should be upgraded to its max Tier as soon as possible.
1 ꦦ Can Wait: Sniper Rifles
Sniper Rifles were once pretty good back in the Black Ops 3 days, however, those days are long gone and Sniper Rifles are among the worst guns in 168澳洲幸运5开奖网:Black Ops Cold War's Zombies𓆏, only ahead of Launchers. They're slow and weak, even after Pack-A-Punching. Zombies is too high octane to take time to properly use a Sniper Rifle, and as such, upgrading them should be the last thing you do. Upgrading Sniper Rifles simply gives you more armor pene♚tration and critical hit damage, with the last Tier simply giving you 3 more attachments. The max Tier won't come up, as you'll never want to drop in with a Sniper.