Few FPS titles have shaped the multiplayer landscape as much as 168澳洲幸运5开奖网:Call of Duty. Call of Duty 4: Modern Warfare brilliantly combined progression systems with adrenaline-fueled gunfights to create an addictive and fun 🅠experience.
Every game since has iterated on this system, adding new perks and guns to earn. Perks are one of the most important things players can use, providing unique benefits during gameplay such as more damage or movement speed. Since so many Call of Duty games have been released, many good and bad perks have released. From listening in on players to becoming invisible to killstreaks, here are the 5 best and worst perks in Call of Duty history. This list does not contain perks from Call of Duty Zombies.
10 Best: S🏅topping Power (Call Of𝔉 Duty 4)
You might be surprised this isn't rated higher on the list, but Call of Duty has experimented with so many perks that a simple damage boost seems ta𝕴me in cౠomparison to later entries.
For those unaware, Stopping Power is a perk that debuted in Call of Duty 4 that increased your damage with bullets by 40%, reducing the time to kill dramatically. It was available in CoD 4, Modern Warfare 2, and World at War, but it was arguably at its strongest in Call of Duty 4 thanks to Juggernaut and smaller maps. Combined with shotgꦬuns or submachine guns, this perk was a pure powerhouse.
9 Wors💦t: Second Chance Pro (Black Ops)
Players hate dying to things out of their control, so it makes sense that 168澳洲幸运5开奖网:Infinity Ward and Tre꧟yarch wanted perks that made these deaths sting less. That's where Last Stand comes in.
Since CoD 4 up to Black Ops, players would enter a prone state and fire at enemies with a pistol before death, letting them get revenge kills. In practice, this perk was frustrating to fight against as it made you second guess every kill. Black Ops had the most annoying iteration. Named Second Chance, this perk let players use their primary while down and could be revived. This perk isn't bad because it wasn't powerful, rather it was so un-fun to fight that it ruined the flow of matches. Thankfully, the perk never saw the light of day since Modern Warfare 3's Final Stand deathstreak.
8 Best: Ghost Pro (Bla🧸ck Ops) 𒉰
Most fans of the 168澳洲幸运5开奖网:reboot of Modern Warfare will complain of campers in most game types. While it is certainly an issue, this isn't Call of Duty's first time dealing with campers.
Camping was much more pronounced in Black Ops thanks to Ghost Pro. While active, it made you immune to Killstreak targeting systems, Spy Planes, and hid your name tag when targeted. Players also got a Ghille Suit so they could hide in grassy areas. Simply put, this perk enabled the slow and camp-heavy meta that certain fans couldn't stand. If you thought Ghost in 168澳洲幸运5开奖网:Modern Warfare was strong, Ghost Pro practically combines Cold-Blooded and Ghost in🐷to one perk.
7 🐽 Worst: Marksman Pro (Modern Warfare 3)
Unless you loved sniping enemies from afar from the same position, Marksman was easily the worst perk in Modern Warfare 3. When active, it granted you double hold breath time and, when upgraded to Pro, ma൩de enemy nameplates appear from further dis🍌tances.
Thing is, this perk was already an option on snipers as a weapon perk. Breath was a Weapon Proficiency that did the same thing for your first shot, making this perk redundant most of the time. Its Pro benefit sounds great in theory, but the over usage of the Assassin perk in MW3 meant players rꦕarely presented nameplates when aimed at🍃.
6 Best: Requisition (WW2) 💎
Call of Duty: World War 2 was supposed to be a return to form for the CoD series. While 🔯it brou✤ght fans back to World War 2, it had arguably one of the worst multiplayer components out of any title.
168澳洲幸运5开奖网:Maps in this game were simply awful, which was further exasperated with the Requisition perk. Scorestre🅷ak progress would not reset on death, but could only be used once per game and costed more. That sounds like a harsh penalty, but anyone who has played a game of Domination or War will say otherwise. Having 5 Paratrooper squads called in at once by the enemy team in the second half of an objective game nearly ruined these modes. Sledgehammer did nerf this perk, but it goes against the core of killstr🦂eak design and should have never been introduced.
5 Worst: Sc𝄹rambler Pro (Modern Warfare 2)
Perks are supposed to give you an edge in combat and enhance a certain playstyle. Not Scrambler. This perk from Modern Warfare 2 is a detriment more than a boon.
Any enemy near 𒉰you gets their radar scrambled, but this effect gets stronger the closer you get to them. Most players used this to their adv𝔉antage and would wait for the Scrambler player and kill them. You were more likely to die with this perk than without it. Its only saving grace was the Pro upgrade, making Claymores detonate a couple of seconds later than normal.
4 ✅ Best: Sleight Of Hand Pro (Modern Warfare 2)
Nearly every Call of Duty entry contains Sleight of Hand in some form, but the variant from Modern Warfare 2 is arguably the best. Call of Duty: Modern Warfare 2 ⛦increased the by a massive margin while also increasing the𒁏 overall speed of multiplayer.
Because of this, having your weapon at the ready at all times was essential. Sleight of Hand Pro did this incredibly well, halving your reload time while making ADS times near-instant. Players who rushed objectives, used shotguns, or even quick-scoping snipers found this perk incredibly useful during MW2's lifespan.
3 🍬 Worst: Shades (World At War)
Flares were a special grenade in World at War that blinded anyone near them. They weren't used much, but Tr🍬eyarch thought it'd be a gr🤡eat idea to make a perk to counter them.
Shades reduces the effect of Flares when used. That's right, it d꧅oesn't make you immune to them. It reduces their effec𝓀t, meaning they still blind you when near them. Worst of all, this perk competes with the same slot as Juggernaut, Double Tap, and Stopping Power! In actuality, all this perk did was give your player model a pair of sunglasses.
2 Best:⛎ One Man 🐓Army Pro (Modern Warfare 2)
If you never experienced the pure chaos of Modern Warfare 2's multiplayer, then you will never understand the frustration that comes from One Man Army—the strongest perk in Call of Duty history.
Taking the primary perk slot, it replaced your secondary with a military bag that could swap to any loadout. Swapping loadouts granted full ammo, meaning players would use this to gain infinite ammo for underbarrel grenade launchers. Fire two rounds, then swap to your bag and get two shots back in three seconds. Rinse and repeat until you have a killstreak and can end the game. Combined with Danger Close, no loadout in CoD's history comes remotely close to this one in terms of frustration. This perk was so strong some players quit playing MW2 altogether because⛄ of how com▨mon this loadout was.
1 Worst: Eavesdrop (Call🦂 Of Duty 4)
Before Microsoft introduced party chat for the Xbox 360, Eavesdrop had some use. This Call of Duty 4 perk lets you hear nearby enemy player chatter.
Two problems presented themselves with this. One, party chat for the Xbox 360 was introduced shortly after this occurred, meaning this perk rarely worked on PC or Xbox. Two, players rarely talk tactics over the map and usually say inconsequential things to their friends. It's funny to listen to on occasion, but this perk provides no useful gameplay benefit ❀for you.