168澳洲幸运5开奖网:Call of Duty: Black Ops 6's AK-74 is a very middle-ground AR, not 𝔉particularly excelling at any one thing, but able to hold its own in a wide variety of situations. That can be a blessing and a curse for the AK since some players are going to only play in their weapons-optimal situations.

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But played well, t🌳he AK can keep you fighting for the top of the scoreboard around the clock. The biggest hurdle for the AK is going to be the recoil, with it kicking both vertically and horizontally enough that it can be difficult to keep♑ on target.
AK-74 Stability Build
There are two ways to combat the recoil on the AK-74, and the most direct way is to improve the stability itself. This build revolves entirely around improving the recoil in the Gunsmith, making the AK-74 as stable as it can be. For the most part, if you can limit the horizontal recoil of the AK, the vertical recoil is fairly easy to mana🐻ge.
Attachment |
Description |
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Recoil Springs |
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Vertical Foregrip |
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Compensator |
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Extended Mag |
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Optic of choice |
n/a |
The All-Around AK-74 Loadout
Because of the stability improvement enabling the AK to compete at almost any range, you're going to find in multiplayer, this can be slotted into pretty much any loadout as the primary weapon. That said, here's one loadout as an example of a bui𒁃ld that could be complemented by this weapon.
Primary Weapon |
AK-74 |
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Secondary Weapon |
GS45 |
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Tactical |
Flashbang |
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Lethal |
Combat Axe |
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Perks |
Ghost |
Engineer |
Vigilance |
Field Upgrade |
Trophy System |
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Wildcard |
Tactical Expert |
T
his build is going to be viable to take into any match and every game mode. The GS45 as your secondary weapon is a two-shot to the body, making it a good backup weapon, and the perks and lethal combination are going to be effective against nearly everyone.
AK-74 Run And Gun Build
The other way to address the stability issue with the AK is to use it primarily in close quarters, with a heavy emphasis on fast and unpredictable omni-movement. This is going to definiℱtely be helped by a specific loadout ൲overall, which is included below.
Attachment |
Description Pros / Cons |
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Fast Motion Laser |
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Light Stock |
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CQB Grip |
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Short Barrel |
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Ranger Foregrip |
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The Run And Gun Loadout
This AK build does forego including a sight, and while the AK iron sight is a bit rough, this is meant to be used in such close range that it isn't going to matter, anyway. The rest of this loadout is built around an entirely run-and-gun playstyle.
Primary Weapon |
AK-74 |
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---|---|---|---|---|
Secondary Weapon |
Grekhova |
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Tactical |
Concussion |
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Lethal |
Impact Grenade |
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Perks |
Gung-Ho |
Dexterity |
Assassin |
Bankroll |
Field Upgrade |
War Cry |
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Wildcard |
Perk Greed |
The Perk Greed Wildcard allows you to grab the two most important perks for this build, Gung-Ho and Dexterity. Both of these perks are going to make your life much easier wit෴h this k🌸ind of playstyle.
The Grekhova is a fully automatic pistol which is going to be very beneficial at this ra🌸nge, the Concussion Grenade is going to slow down your opponents, and the Impact Grenade can be thrown and detonated without having to cook or wait for a timer, keeping you on the move.
Overkill Loadouts With The AK-74
The 168澳洲幸运5开奖网:Overkill Wildcard allows you to equip a second primary weapon, and the right choice in that regard can make your loadout into something that can compete in any range whatsoever, compl⛄ementing the mid-range capabilities 𒆙of the AK-74.
AK-74 And The Marine SP
The 168澳洲幸运5开奖网:Marine SP is a good shotgun, and available right from the start. It can be a little bit inconsistent, but once you've got some attachments equipped for it, it can be a great option for those close-range interiors, while you've🌸 got the AK-74 forജ medium-to-long-range engagements.
Primary Weapon |
AK-74 |
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Secondary Weapon |
Marine SP |
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Tactical |
Flashbang OR Concussion |
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Lethal |
Blast Trap |
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Perks |
Flak Jacket |
Fast Hands |
Gearhead |
Field Upgrade |
Spring Mine OR Trophy System |
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Wildcard |
Overkill |
Fast Hands is an integral part of this build; that quick switch between weapons makes a huge difference when you've got two primaries that you're swapping 𒊎between on the regular. Flak Jacket is going to help keep you protected when you're in the interior, as will the Trop𓆏hy System if that's what you bring.
Equipping the M🎐arine SP with attachments that increase the Sprint To Fire speed is going 🦩to be a massive boon.
The Blast Trap and possible Spring Mine combo, especially when you're bringing Gearhead, means you can lay an inconceivable amount of traps around the map.
AK-74 And The Tsarkov 7.62
The Tsarkov 7.62 is a two-shot-to-the-body weapon that is easy to keep on target, even at longer ranges. Running this with a closer-range-oriented AK-74 will be the way to go, giving you ꧃two different weapons that excel in very different ranges.
Primary Weapon |
AK-74 |
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---|---|---|---|
Secondary Weapon |
Tsarkov 7.62 |
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Tactical |
Concussion OR Flashbang |
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Lethal |
Frag |
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Perks |
Tac Mask |
Fast Hands |
Gearhead |
Field Upgrade |
Spring Mine |
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Wildcard |
Overkill |
This build includes Fast Hands with Overkill again but is less focused on surviving in interior environments and more focused on being effective in a variety of situations.
The Tsarkov with a medium-range scope will do you fine with this, as well as any attachments that make it easy to keep on target.
The AK is what you'll be using for anything but long-range, so mostly, building an AK that you feel comfortable with is important. You can build the Run-And-Gun AK, but without the rest of the loadout supꦦporting it, it will be a bit more diff💯icult to use. An AK that's more all-around focused is generally the way to go with this combination.

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