Earlier this week, a cancelled futuristic sci-fi 168澳洲幸运5开奖网:Call of Duty leaked online, which was in the works at 168澳洲幸运5开奖网:Tony Hawk developer Neversoft many years ago. Fans and press both seem to be viewing th♔e emergence of this pr🅘oject with wistful thoughts of what could have been. Newsflash, we’ve had a sci-fi Call of Duty this entire goddamn time.
I’m here to once again smash the drum of ‘Call of Duty: Infinite Warfare was excellent but none of you bothered to play it.’ Nevertheless, Activision nearly kept going with the sci-fi theme, as the𒀰 leaks have since been confirmed as legitimate by former staff at the studio, with multiple clips of campaign missions and multiplayer also appearing online.

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, the studio pivoted from 168澳洲幸运5开奖网:Guitar Hero and began development on the game in earnest, which w🌄as originally set to launch in place of Ghosts in 2013. One of the campaign missions starts with us assaulting a moonbase, which is eerily similar to an early mission in Ghosts where you do the exact same thing. There’s a solid chance that assets were carried over to the new game, while the rest of it wa𝓡s reworked to be more grounded and reminiscent of Modern Warfare and Black Ops.
This makes sense, and we’d see more futuristic technology and ideas bleed into the series throughout the coming years with Advanced and Infinite Warfare. The concept of seeing a spacesuit UI reflected on your own and having to navigate the vacuum of space are incredible ideas for the series♏, and ones that Infinite would eventually realize.
But at the time, , with millions calling it a joke and instead running over to Battlefield 1 in search of something different. Bꦦecause at the time, that’s what the crowdsꦇ wanted. Not another endeavor into the future, especially when a great remaster of Modern Warfare was being held hostage as pre-order DLC.
Infinite Warfare represented a direction that fans didn’t want the series to go in, and so it was dismissed without ever being given a chance. After Titanfall and Advanced Warfare, we all developed an appetite for the good ol’ days. A return to World War 2 instead of barreling so far into the future that the battles we were fighting felt unrecognisable. Over half a decade on and we’ve come full circle once again, and sudden🦋ly the future feels incredibly appe🅠aling.
Infinite Warfare delivered on that promise years ago, however, and remains an ambitious and complete game in spite of its underwhelming multiplayer. Besides, I was all over the brilliant campaign which had us stepping into the shoes of Commander Nick Reyes, ne🐭wly appointed captain of the UNSA Warship Retribution. He is one of humanity’s final defensive pillars as a war breaks out against the SDF, a rebel group who recognises humanity’s dwindling natural resources and wants to set out on its own, even if it means murderღing millions and taking on the entire solar system. Led by Admiral Kotch, who is brought to life by none other than Jon Snow himself, Kit Harrington, the campaign begins with a spectacular mission on Earth before setting you loose on your very own warship. And to my surprise, that campaign isn’t especially linear.
New missions and tasks are picked from the central console on the bridge, on which a few key supporting characters will offer advice before pointing you in the right direction. Many are optional, such as infiltrating space stations in enemy territory or taking out a variety of hostile installations aboard your Jackal, a fighter jet of sorts that also works in space. The majority of missions can be skipped if you’d rather barrel through the campaign, but there are so many additional nuggets of world building and extra loot to be found off the beaten path. Not to mention that side activities rarely outstay their welcome, and there is enough available to constantly feel fresh and exciting. When you finally go after Kotch, it feels like you&ꦿrsquo;ve spent a deserved time whittling down his forces and giving yourself a fighting chance.
Infinite Warfare alಌso doesn’t skimp on strong characters and worthwhile emotional beats, even if offing Kotch towards the end is pretty much wrapped up in a quick time event. Everything falls into place and builds to a crescendo that feels epically earned, fram🅰ed in a setting filled with futuristic yet attainable technology that isn’t afraid of being rough and complicated. Much like Titanfall, you can track its origins down to our own world and figure out precisely how Infinity Ward wanted this to be perceived. There is a scale present here that few modern shooters have managed since, and I hate that we decided to label it a failure before its release was okay. All because it dared to have space in it.
Anyon💎e who hasn’t played Infinite Warfare or is looking at the cancelled Neversoft title with even the slightest amount of interest owes Infinite Warfare an apology, or at least a chance.