The remake of the first 168澳洲幸运5开奖网:Resident Evil was a game-changer for not only the series, but it reset the bar for remakes everywhere. Video game companies had to rival what Capcom had set forth as the new standard. They redefined that expectation with last year's Resident Evil 2 remake and tried their hand again with 168澳洲幸运5开奖网:Resident Evil 3 this year. Which of the two is better?
Well, they are kind of like siblings. One cannot exist without the other, which was the case for the PS1 versions as well. Resident Evil 3 was built on the very structure of the game that came before, reusing many assets while still feeling like its own adventure. While it does improve a lot of things over the original, there are still a few things that aren't great about it꧟. Let's take a look at what it did, and did not do well.
10 🐓 Best: The Inꦯtro
The intro, at first, was a little worrying. It is a nonstop adrenaline rush not seen since Resident Evil 6, which many fans regard as one of the worst in the series. That game was nothing but the rush; thankfully, in Resident Evil 3, the high-octane actio🗹n only lasts for the first ten minutes. Afterward, things slow down.
Because Capcom held back, the remake works in this sense. The FMV intro to the intro was also a nice touch calling💙 back to thꦦe first game.
9 ♈ Worst: Automatic Light
When entering dark rooms, Jill's flashlight will pop on autoౠmatically. This is nice, however, players can't control 𓃲it at will. There are times, for instance, where it is dark but not dark enough to justify the game activating the light.
This can be frustrating ♈as the boundary of what is and what isn't dark can be a bit confusing, not to mention that it can hurt the atmosphere a touch. This is, admittedly, a low stakes frustration, but one worth noting all the same.
8 Best: Th🔯e Posters 🔥
For this game, Capcom was firing on all cylinders when it comes to refer꧟ences. From advertisements of fake food and movie posters to the giant statue of that horrid representation of Mega Man,✅ it is all wonderful.
It not only makes the world feel like a lived-in place, but it also houses a lot of fun references for Resident Evil and Capcom fans alike. Keep out a watchful eye because Capcom mಌight be teasing the next remake in plain sight. Would anyone object t🉐o that version of Mega Man as a gritty reboot?
7 Worst: Jill's Redesign 🦄 ♊
Jill wasn't necessarily a goody-two-shoes between the first and third games, but she was somewhere on that level. A be𝓰tter way to describe her might be as level-headed. In the remake, she is basically just a clone of Claire.
Both redesigns featureꦦ them as younger women with fiery tongues always ready to shoot off 🌠some witty banter. It just doesn't feel like Jill, or again, a character that is at least different than Claire.
6 𓄧 𒐪 Best: Carlos' Redesign
Carlos, on the other hand, is a much better character. Not only does he have more time to shine as he is introduced earlier in the story, but he has more gameplay sections as well. Not only that but they🐓 removed his accent which could have been thought of as a bit offensive originally.
However, the best thing about Carlos is his looks. Carlos made jokes in the original about being a lady's man, b🗹ut he came across as a nasally wimp. When it comes to the remake's Carlos, let's just say that not too many people are likely to object to him holding them in his big strong beefy arms.
5 Worst: The Harder Lan♓guagꦡe
On the subject of Jill's tongue, let's talk about the language as💜 a whole. It should also be said that Jill isn't 🧔the only offender of the remake's harsher language.
The original game, and the series as a whole, are full of cheesy one-liners. That's part of why people like Resident Evil, as they find that stuff dumb but charming. This version tried to up the ante by throwing inꦿ a ridiculous amount of swears that just feel forced♚.
4 Best: Nemesis' Presen🤪ce
Just like Mr. X in Resident Evil 2's remake, Nemesis’s redesign makes the villain a much more foreboding opponent than his original self. Nemesis in the PS1 game was also incredibly terrifying and omnipresent; however, he was roughly the 🎃size of Jill, if not a little taller.
The remake's version is a truly intimidating giant. His speed and tenacity are also unmatched comparatively. Hearing him whisper “Stars,” especially while using hea🌠dphones, is always scary.
3 Worst: Nemesis' Prizes 🦄
That said, fighting Nemesis is less rewarding. While there are more than four encounters in the game, there are only four times w🍸hen "defeating him" will yield the playerဣ with rewards.
The first two time🧔s come with great pistol upgrades, but everything after that is ammo based. The original game had so many more valuable 🔯bonuses like multiple weapon parts that then became cool guns as well as a medkit bag. What gives?
2 Best: The Length 🍸
The best way to make this analysis is by showing the fire hose. Length, get it? Jokes aside, this game is about five to seven hours long depending on how many times one dies or retraces their steps. While short, it is still about the average length of the PS1 version.
It is, however, shorter than Resident Evil 2's remake. Some may find shorter games problematic due to them feeling like they are not worth the $60 price tag. However, the remake is super tight, making one want to replay it more times because of how compact it feels. Resident Evil 2, on the other hand, felt a bit padded.
1 ꦉWorst: One-Hit Kills
Not to single Resident Evil 3's remake out specifically, as it is hardly the only offender, but one-hit kills in video games are kind of baloney. , for example, have a chance to decapitating their victims, which has nothing to do with how mᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚuch health the player has. It's just a random attack that, if su🀅ccessful, will kill players instantly.
That does not add any terror to the game especially since it doesn't make any sense. Jill can take a rocket to th𝔉♚e gut, but not a claw? Come on.