In recent years, Capcom has done right by 168澳洲幸运5开奖网:Resident Evil. Resident Evil 7 took a few risks that ultimately paid off, while the remakes of the second and third mainline entries both managed to modernize their respective titles in a way that kept the cores of the originals intact. The franchise has come a long way since Resident Evil 6.
A lot has been said about the numbered entries, but Resident Evil also has a storied history of spin-offs, many of which tend to be immediately forgotten due to being mediocre at best. 2003's Resident Evil: Dead Aim is one such game, but does it deserve better?
10 Developed By The Same Studi𒆙o Behind The Umbrella 𒊎Chronicles
Alongside Capcom Production Studio 3, a branch mostly known for its work on Resident Evil Zero, Dead Aim was developed by Cavia, Inc, the same studio responsible for The Umbrella Chronicles and The Darkside Chronicles.
Overall, Dead Aim is Cavia's worst Resident Evil title; that said, it was also the studio's biggest release at the time and its first project to be published outside of Japan. 2003 proved to be a crucial year for the studio, as Cavia also released Drakengard.
9 Gun Survivor 4 ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ 🅷
Although the game was published as Resident Evil: Dead Aim in North America and Europe, Capcom went with a different title in Japan. Published as Gun Survivor 4 Biohazard Heroes Never Die, Dead Aim did 🎶not try to hide the fact that it was part of an ongoing series inᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ Capcom's home country.
Capcom has a history of changing titles when localizing games, but the first two Gun Survivor entries were published as Resident Evil Survivor in the west. Why would Capcom opt to change the t🔯itle for thꦐe fourth entry?
8 ♒ The Best Of A Bad Bunch
Resident Evil's light gun spin-off series was not particularly good. In fact, it was downright terrible. The two Resident Evil Survivor games were painfully slow for shooters, suffered from poor controls, and were devoid of anything resembling memorable scares. Dino Stalker, a Dino Crisis light gun spin-off, replaced zombies with dinosaurs but preserved most of the same problems found in the Survivor games.
Dead Aim might be far from perfect, but it is the only𓂃 entry to come out of this spin-o𒅌ff series that is worth anything.
7 🦋 First Proper Resident Evil Game On The PlayStation 2
When it comes to Resident Evil, the sixth gaming generati൲on 🏅was not particularly kind to Sony. For the most part, Capcom favored the Nintendo GameCube over the PlayStation 2, with the latter mostly having to wait for (worse) ports of titles designed for the former.
However, Dead Aim was a PS2 exclusive, and its 2003 release💃 date meant it was the ✨only half-way decent entry of the franchise available on the console for the majority of the hardware's existence.
6 A One Time 🅷Protagonist 🤡
Resident Evil loves to reuse characters; unfortunately, that does not extend to Dead Aim's protagonist, Bruce McGivern. An operative working under the United States Strategic Command, Bru✱ce is a foolhardy agent who loves the ladies and is willing to do anything to ensure that he completes his missioඣns.
Bruce survives the campaign to fight another day, but his character has never been referenced in any of the main games. Resident Evil does not want anything to do with the Gun Survivor entries.
5 Bruce & Ling Scored A Crossover ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚಌᩚ
Resident Evil might have forgotten about Dead Aim rather quickly, but that does not mean it was immediately ditched by Capcom. In a surprising move, the only Resident Evil characters included in 2005's Namco x Capcom crossover RPG were Bruce McGivern and Fong Ling, Dead Aim's second playable hero.
Ling and Bruce might not be the most memorable characters, but they at least 🌞managed 💫to stick around for a few years.
4 Blended Third-Person & First-Person Gဣameplay
Why is Dead Aim considered an improvement over the other light gun games in the series? Well, that mostly comes down to the camera. In an attempt to incorporate elements from the main series, Dead Aim shifts to a third-person camera outside of combat, which mak🌠es exploration easier to digest.
The first-person shooting galleries are still not great, but they are far more digestible when they are not the sole focus of the experience. In many areas, Dead Aim plays like a regular Resident Evil game.
3 Playab꧒le With A Mouse
The games made use of the GunCon accessory, with the GunCon 2 being designed specifically for a (small number of) PS2 games. While quite a solid device, it could be quite hard to find, and the Survivor games were somehow even worse using a Dual Shock.
Along with those devices, Dead Aim also supports a USB mouse, which can be used in tandem withꦑ the Dual Shock 2.🍰 It works quite well and might even be the best way to experience the game.
2 A t+G Virus Tyrant 𒐪
Overall, Dead Aim's selection of z♛ombies is quite underwhelming. Most can be found in other entries or are generic, but the game does have a couple of unique monstrosities on its roster.
The story revolves around the t+G Virus, which – as the name implies – combines the G-Virus and t-Virus. Serving almost like a predecessor to Resident Evil 6's C-Virus, the t+G Virus was theorized to෴ enhance a host's bioelectrical contro🔯l while allowing them to retain cognitive function, although the first test subject, , failed to meet expectations.
1 ♑ A Successful t+G Virus Mutation
As is often the case with Resident Evil, Dead Aim culminates with a boss fight against a mutated monstrosity that once was a normal human antagonist. Morpheus D. Duvall is Dead Aim's bioterrorist and ends up injecting the virus into himself after susta🦩ining a life-threatening injury.
Initially, Duvall manages to control the t+G Virus; however, repeated attacks by Bruce render 💃Duvall vulnerable to the G strain's influe✃nce, causing the villain to morph into a blob of flesh.