When it launched back in 2020, there was a lot about 168澳洲幸运5开奖网:Cyberpunk 2077 that didn't work. It was broken on last-gen consoles and buggy on current-gen ones. It had a lot of half-baked systems that didn't amount to much, with an unsatisfying skill tree and confusing crafting system. Its NPCs were dumb. There wasn't much worth doing outside of its main and side quests. And, worst of all, its buildings were mostly set dressing, with their interiors 🧸closed off from players longing to explore.
But there was one thing that unambiguously served the game well: its first-person perspective. Which makes it a little surprising that 168澳洲幸运5开奖网:CD Projekt Red won't say definitively whether the sequel, codenamed Orion, will stick to that viewpoint. During , Cyberpunk 2077 quest director Paweł Sasko said that the ♐studio has "yet to see" if it will stick with the perspective𒈔 that defined our first trip to Night City.

Cyberpunk 2077 Mi👍ght Be Better In Live-Action
Cyberpunk, as a genre, is all 🅺about vibes, and a TV series or movie might capture that better than a huge open🌄-world.
“The first-person perspective is the main characteristic for Cyberpunk. What we wanted🍃 to do was for Cyberpunk to have its own identity and to be noticeable a👍s this different thing," Sasko said. "A first-person perspective helped Cyberpunk develop this identity a lot."
Sasko's right. Though I played a lot of 168澳洲幸运5开奖网:The Witcher 3, I didn't find myself thinking about Geralt's adventures much during my time with Cyberpunk 2077. The first-person perspective was a big part of that distinction. But more than drawing a line between Cyberpunk and other games, the first-person view felt like the perfect choice for Cyberpunk 2077's world. There are aspects that would undoubtedly work better in third-person. It would let you see your character's outfit at all times, which would be an improvement on having to check the menu or a mirror. And melee combat tends to be easier and more satisfying with the increased visibility of your surroundings that a third-person perspective provides.
But there are more important things that swapping to third-🍃person would mean los🐽ing. That includes the thing that Cyberpunk 2077 does better than virtually any other game: its shot composition during dialogue scenes. Cyberpunk has incredible lighting, beautiful character models that are brought to life with expressive animations, and impressively detailed environments.
All of those features are shown off brilliantly during dialogue, which is when I'm most often impressed by the game. I can just sit there and drink in the bric a brac over a character's shoulder or the play of neon light on their face and metal implants or the overall shot composition that brings it all together as one cohesive image. It's great stuff, and it would be a mistake to leave it behind.
Moving to third-person would also significantly impact the game's sense of scale. In first-person, you can look up from the street and feel the same sense of vertigo you feel when you stand at the bottom of a real-world skyscraper. Cyberpunk always excelled at making the world feel appropriately huge, and the first-person perspective sells it better than third-person, which usually looks slightly down instead of up. It's hard to look straight up in third-person, and Cyberpunk is a game that demands you stare at the sky and the structures scraping it to get the full experience.
The most interesting thing about the idea of the game swapping to third-person is that it would suggest the potential for Orion to be less focused on shooting, and more focused on melee or platforming or climbing or any of the multitude of other things that are easier to do when you can see your character's whole body. During my Phantom Liberty playthrough I specced into a kinetic, movement-focused playstyle, with a double jump, a dash, and a katana on my hip. So, I wouldn't mind CDPR focusing more heavily on empowering acrobatic play. But by that same token, Phantom Liberty already does those things well, and a change this drastic doesn't seem necessary.
As my colleague Rhiannon Bevan noted in her write-up of this news, the fact that CDPR isn't committing to one perspective indicates how early into development Orion likely is. CDPR could keep the first-person perspective, switch to third, or go the Bethesda route and let players swap between both. I hope CDPR chooses to stick to first-person, but it will probably be four or five years before we actually get to see for ourselves.