168澳洲幸运5开奖网:Celeste 64: Fragments of the Mountain does what you might expect from its title. The new, free platformer from Extremely OK Games takes the gameplay of the original 2018 game Celeste, and brings it into the third dimension. Though you can beat it in about an hour — especially if you don’t go after all the Strawberries and B-Sides — it’s as good an adaptation from 2D to 3D as you’re likely to play this side of 168澳洲幸运5开奖网:Super Mario 64 or 168澳洲幸运5开奖网:The Legend of Zelda: Ocarina of Time.

As you begin, Celeste 64 drops Madeline into Forsaken City, the same level that kicks off the original game. A low-poly blend of slabs of concrete, insta-kill spikes, and plate glass you can climb along and dash through to shatter, it's a concentrated dose of the original's gameplay. You can run, jump, dash, and climb from the beginning, but you also quickly find the crystals that give you an extra dash and the feathers that let you briefly fly.

Madeline talking to Granny by her cabin in Celeste 64 Fragments of the Mountain

The environment is equally dense, trading in the multiple levels of the original for one hub based on the Forsaken City, Celeste's first level. There are excursions outside its confines, and they're where Celeste 64 is at its best. B-side cassettes are scattered around the Forsaken City hub, and finding one transports you to a new bespoke level. This is where the influence of 3D Mario is most noticeable.

Surprisingly, although 64 is in the name, the Mario game Celeste 64 borrows from most is actually 168澳洲幸运5开奖网:Super Mario Sunshine. That GameCube classic famously gave Mario an anthropomorphized jetpack, F.L.U.D.D., that enabled him to shoot water at his foes or channel it into two vertical streams to hover above the ground. If you wanted a challenge, though, the best parts of Sunshine were the levels when the goopy Shadow Mario stole F.L.U.D.D. off your back, forcing you to run and jump without a safety net. These stages were tough, with t🦄he course suspended above endless nothingness. If you made one wrong move, you had to start over at the beginning, and if you ran out of lives, you got kicked back to Delfino Plaza. Challenge Levels were the most frustrating part of Sunshine but also the most exhilarating.

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Celeste 64 recreates these skill checks, dropping Madeline into the same kind of void whenever she finds a B-side cassette. They're gloriously difficult. The Sunshine influence is obvious, with jazzy vocal music that sounds very close to (but legally distinct from) that game’s acapella variations on the Super Mario theme. As the music plays, the camera starts on a floating Strawberry at the finish line, then pans back along the course to reveal all the obstacles Madeline must overcome to reach the end. I haven't beaten all of these yet, and frankly, I don't know if I'll be able to. I loved the original Celeste and have played it multiple times, but I quit long before collecting all the B-Sides or C-Sides. Once I hit credits, that tends to be enough for me.

But, I may stick around in Celeste 64 until I complete everything. The game feels like a note perfect translation of Celeste's 2D gameplay, and is so contained that I might collect all the B-Sides and Strawberries this time. If Madeline can reach the peak, maybe I can tough out the climb to 100 percent.

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