168澳洲幸运5开奖网:Dead by Daylight recently had its sixth anniversary, having released in 2016, and is currently at the best place its ever been. With a bunch of killer licenses under its belt, a patch that shook up the game positively, and a seeming attitude change from the developer, Behaviour Interactive who has been listening to fan complaints. It's a good time to be a DBD fan.
However, it's still an evolving game, and unfortunately, it's not quite perfect. DBD definitely has some issues, some of which are annoying, others far more serious - even damaging to the game's health and longetivity. If the developer could deal with these problems, then they'd take Dead by Daylight from good, straight into the realm of greatness.
7 Ad෴d Disconnect Bots
Disconnects suck, especially for Survivors. In a game balanced as a 4v1 Scenario, having a Survivor disconnect early is pretty much a death sentence for the whole team, since they effective🉐ly lose a quarter of their power without gaining the full b🃏enefits from it.
Having bots take over for disconnected players, even if they’re not nearly as effective as a real player, goes a long way towards helping the players that remain. Even if they’re not good, they’re still🌊 one more Survivor for the Killer to chase, or to heal and do generators. It’s no♍t like it would be difficult, either. There are already bots in the tutorial, and more importantly, DBD Mobile already has a disconnect bot feature.
6 Fix T꧃he Nurse Bottleneck
When it comes to Killers, The Nurse is in a league of her own. Whether you’re playing as or against her, the game becomes something else entirely. Her ability to teleport twice (three with Torn Bookmark) broke many of the game's design principles in ways other Killers couldn’t. It negated a lot of Survivor counterplay, such as windows and pallets.
Some solutions have been put forth by fans on how to nerf the Nurse and allow Behaviour to raise the power of perks for ot🅘her Killers. Making the Nurse’s attack after a teleport a special attack will make it unable to benefit from the Exposed status effect.
5 Deal With The Cheaters 🔥
Dead by Daylight has a cheater problem, particularly on the Survivor side. You might have see♌n them, zipping around the map at꧋ impossible speeds, fixing generators instantaneously, controlling their health states at will, spamming you with notifications, and more.
There are also so-called ‘subtle cheaters’ are more insidious in their use of 🍒cheats, giving themselves a small but decisive speed boost, automating their Dead Hards, giving themselves extra perks or any number of hard-to-detect advantages. Whatever flavor of cheater they are, it’s clear that Behaviour hasn’t done enough to deal with them, and needs to do so immediatജely.
4 ൲Rework Useless Survivor Perks 🥀
There are 213 perks between Killers and Survivors, and impressively enough, most of them have their uses. Which is why the outliers, the genuinely useless, or even outright detrimental perks, stand out so starkly and need to be reworked into more usable forms. Behaviour did a fantastic job of this with the 6.1 patch, not only breathing new lifeꩲ into normally niche perks, but also tempering the more oppressive ones. But they’ve missed a few perks that could do with serious overhauls.
Granted, some perks that were seemingly useless, like the general Survivor perk This Is Not Happe🧜ning, ended up being useful through the natural evolution of the game - in this case, because of its synergy with the Rebecca Chambers perk Hyperfocus, these are the exception, rather than the rule.
3 And Kill🌄er Perks Too
For Killers, Huntress gets the worst of the bad perk draw, being saddled with Beast of Prey and Ter🐈ritorial Imperative, which nonsensically make her Undetectable during chase and camp basement from far away, respectively. The general perk, Spies from the Shadows, while sounding good on paper, gives you a lot of redundant or outright incorrect information.
2 ♑ Rebalance One-Sided Maps
With so many maps that a Trial can take place in, a few are bound to skew in favor of one side or the other. Unfortunately, some maps favor either Killer or Survivor too much, making games in certain maps too easy or oppressively hard depending what side you’re on. It’s also pretty easy to end up in favorable maps, thanks to offerings that allow you to influence the map you're going to, especially if you’re a Survivor.
While maps should absolutely be part of your tactical decision-making, they shouldn’t be decisive. Knowing you have a slight disadvantage when you roll into a map is fine, but Killers shouldn’t be resigned to displease The Entity just because they ended up in 168澳洲幸运5开奖网:Eyrie of Crows or Badham Preschool. Nor should Survivors resign themselves to a hook just because they’re in 168澳洲幸运5开奖网:Dead Dawg Sal😼oon or Midwich Elementary.
1 🧜 🐎 De-Incentivize Camping
Let’s face it, in any competitive game, if camping is eওven a little viable, people will do it. The skill to result ratio is just high enough that it’s worth doing it. It pretty much guarantees most Killers– especially The Cannibal, at least one kill. Of course, as un-fun as it might be for a Killer to stand near a hook, puppy-guarding the one Survivor they could down, it’s even less fun for said Survivor, who, barring a miracle, either has to sit the game out or get out of the game themselves. This also deprives the rest of the Survivors of a teammate.
If Behaviour were to make camping less lucrative, people would camp less, simple as that. DBD𒉰 even has a system in place to make it happen - the Emblem S𒁏ystem, which penalizes such behavior by giving Killers a lower score at the end of a match. However, it doesn’t do enough, and the game should ramp up the penalty for it.