During this week’s Ubisoft Forward, Ubisoft showed a trailer for the first mobile Assassin’s Creed game, Codename Jade. This particular game is set between and , taking place in the first multi-ethnic feudal state in China – not the first time Assassin’s Creed has visited China, as they have done so in Assassin’s Creed Chronicles, but definitel♎y the first time that wasn’t a 2.5D platformer. Andrei Chan, executive producer at Codename Jade publisher Level Infinite, said, "This is the establishment🍒 of essentially the first empire of China. It was also a time when the connection between China and the rest of the world was stronger than ever."

Natural♑ly, the trailer showed a terracotta army and a bronze dragon sculpture, to show you that it’s, you know, Chinese. Without the soaring overhead shots of the setting, the obvious Chinese imagery, and the protagonist beating the shit out of other Chinese people, I probably wouldn’t have been able to tell it was any different from previous Assassin’s Creed games. That’s only part of the problem🤪.

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It’s clear that Ubisoft is back on their Assassin’s Creed bullshit, despite having made the highly anticipated Mirage to sate the thirst of fans who wanted a return to the old ways. They made one smaller game that looks like a clone of the original few in the 🐼ser♔ies, and called it a day, promptly going back to making bloated, mediocre RPGs. Watch the teaser and you’ll see all the fixtures of any old Assassin’s Creed game – the protagonist climbing a wall, diving off a high point, and stabbing people with swords. It&r🅠squo;s more like proof that it exists in a mobile format than it is evidence that it’s doing anything remotely new or interesting. Which, to be clear, it probably isn’t. It’s just Assassin’s Creed o💟n a phone. It’s probably going to suck.

I say that with a heavy heart. Fans wanted a mainline Assassin’s Creed game set in China, and so did I. I wanted to 🎃see Asia explored beyond the Middle-East. I remember going to Florence for the first time, seeing the Duomo and immediately having the very stupid thought, “Holy shit, it really does look like in Assassin’s Creed”. The early Assassin’s Creed games exposed me to historical ideas, events and even people that, though fictionalised, led me to learn more about the pasts of other countries. I was reading about the Crusades at age twelve because of these games. People don’t have that kind of exposure to Asian history, and now they might, but it’s probably going to be obfuscated by the one-note gameplay and mediocre story-writing that Ubisoft has become known for.

What’s worse, they made it a 168澳洲幸运5开奖网:mobile game. No shade to mobile games, plenty of great stories have been told through this particular medium, but Ubisoft and mobile games have something in common: 168澳洲幸运5开奖网:they both love a micro-transaction. I have serious concerns that launching Codename Jade as a mobile game is going to enable Ubisoft to lean even harder on microtransactions, using more predatory tactics to wring money out of its fanbase. Well, more predatory than usual, anyway. It also heavily l🍸imits what can be put into this game, its graphical fidelity and even its size. It’s a shame to see something so heavily demanded relegated to a smaller medium than it deserved, and it sucks especially hard when it’s my own people, finally, being put in the spotlight.

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