We’re going back to the Helion System. I’m a little nervous about heading back into the universe of 168澳洲幸运5开奖网:Citizen Sleeper a♛s I loved the first game so much, but the excellent DLC quells most nerves. Creator Gareth Damian Martin has created a classic science fiction tale, and the announcement of the sequel comes with plenty of good news, as well as a pirate radio station that most people have missed.

We’re leaviﷺng The Eye and heading to the Starward Belt, meaning it leaves our chapter on Erlin’s Eye closed. While some players may want to order another portion of noodles from Emphis, I’m glad developer Jump Over The Age is moving on. Our chapter on The Eye has ended, and after hours of getting to know its nooks and cr🉐annies, meeting its people, growing mushrooms, and babysitting, I’m glad we’re not returning. Turning a page allows us to keep those memories of Citizen Sleeper boxed away, unaffected by anything yet to come.

Related: 168澳洲幸运ཧ5开奖网:😼Citizen Sleeper Is Finally Getting A Tabletop RPG

On a similar note, we’re also controllin💙g a new Sleeper. In the second piece of DLC for Citizen Sleeper, I felt like the larger story took precedence over the effect of life itself on your Sleeper: their body was stable, and thus a lot of the jeopardy had been lost. There was also a definitive ending – or multiple definitive endings, I should say &🌃ndash; at the culmination of the DLC, and it would be a shame to undermine that by following our Sleeper through another story. Starward Vector is just another story in the same universe, probably connected to Citizen Sleeper in name alone. It looks like the long, strong arm of Essen-Arp will have a more active role in the sequel, but we know little else.

citizen sleeper 2 starward vector pirate radio villain

There’s plenty of other new stuff already announced: you’re controlling a ramshackle ship through the universe, and I’ll bet you have a ragtag crew of misfits to help you along the way. But before Starward Vector hits our PCs, Gareth Damian Martin has announced a new narrative venture in the same universe:𝓀 Helion Dispatches.

Damian Martin describes this as a serialised text-based narrative project, bridging the time jump between Citizen Sleeper and its forthcoming sequel. Available monthly on Damian Martin’s newsletter, it follows a pirate radio station tha𒊎t broadcasts corporate activity in the Helion System.

citizen sleeper 2 starward vector pirate radio

We know very little else about Helion Dispatches, b💎ut I don’t need to. Half of me hopes it’ll be short-form literature, just separate stories set in th♍e same universe, but I know that it won’t be as straightforward as this. A “text-based narrative project” in the hands of Damian Martin could branch in myriad different ways, and I’m happy to follow every narrative thread they weave. I’d be interested in playing some kind of pen-and-paper RPG every episode, or following a choose-your-own-adventure across the Substack. Even if it’s more straightforward than my imaginations, I’ll lap up every word.

Starward Vector will innovate on Citizen Sleeper’s mechanics in unknown ways, but Helion Dispatches is coming sooner and will likely innovate in a very different manner. More games need to take risks and incorporate different media into their universes; imagine a novel set in The Depths of Tears of the Kingdom or a dating sim based on Dredge. I’m just hoping that, whatever form Helion Dispatches takes, there&rsquo🤪;s an audio version so I can put on my headphones and pretend I’m sailing through the vastness of Citizen Sleeper’s space.

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