Character stats are an important part of any RPG, and 168澳洲幸运5开奖网:Clair Obscur: Expedition 33 is no exception. While each member of your team only has five main Attributes to build on as they level up, all five of these can affect their secondary stats in diff♛erent ways.

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On top of that, each equippable weapon bases its overall power on a different pair of Attributes, meaning that a🥀 character's build can heavily impact whether a new piece of gear is any use to them or not. If you're having trouble making heads or tails of character stats in Clair Obscur, here's everything you need to know.
What Does Each Attribute Do In Clair Obscur: Expedition 33?
Attributes directly impact a character's combat stats. Since the combat stats are what ul🔜timately matter, we'l🅘l look at them first:
- Health is how much damage a character can take before being knocked out and having to be revived.
- Attack Power determines the baseline for how much damage the character does with all attacks, including Free Aim Shots, Base Attacks, and Skills.
- Speed allows a character to act more often in combat. A higher Speed means the character will get more turns, sometimes taking multiple actions before slower characters and enemies even get one.
- Defense reduces the damage the character takes from enemy attacks.
- Critical Rate is the percentage chance that any individual attack by the character will be a crit, dealing fifty percent more damage. Each hit in a multi-attack Skill is calculated individually, so if a character has a Critical Rate of 25%, and they make a five-attack combo, they'll probably get a crit on one of those strikes (maybe two if they're lucky).
Attribute Points
You don't get to assign earned Attribute Points to your combat stats directly; instead, any time you're at an Expedition Flag you can put them into the charcter's five Attributes, each of which enhances one or more combat stats, as follows:
Attribute |
Combat Stat(s) Affected |
---|---|
Vitalilty |
Health |
Might |
Attack Power |
Agility |
Speed, Defense |
Defense |
Defense, Critical Rate |
Luck |
Speed, Critical Rate |
As you can see, Agility, Defense, and Luck all affect multiple combat stats, but Vitality and Might are the only way to increase the co𒁏re s💞tats of Health and Attack Power.
A character's equipped Pictos also directly impact combat stats, so pay attention to which three y൩ou select for each character!
Weapons And Attribute Scaling
Each weapon has a rating for two Attributes, ranked from D to S. When equipped, those Attributes will add to the weapon's overall Power, which is then added to the character's Attack Power to determine their final damage potential. The better the scaling, the more a Attribute will impact the weapon's Power. That means that, depending on their equipped weapon, ad💫ding to a character's Vitality or Defense could potentially boost their Attack Power as well.
Weapons also get more Power from being a higher level, so be sure to upgrade them at Camp by visiting the Curator if you have the materials to do so.
In addition to the two ranked Attributes, all weapons factor the wielder's Might into their Power, meaning that putting points into Might is essentially double-dipping when it comes to boosting a character's damage. It's not as efficie🌊nt as pouring lots of points into an S-ranked Attribute on a high-levelᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ weapon, but it helps if you aren't ready to commit to a loadout just yet.
Don't be afraid to use to redistribute a character's Attribute Points and try new weapons - that's the whole reaso🌌n they exist!
Ultimately, this means that a character's damage is figured as their inherent Attack Power based on their Might, plus the Power of their weapon as determined by its scaling Attributes. For the best results, try having each character focus on two main Attributes plus Might, while leaving the other two Attributes at zero and equipping Pictos to make up🍃 for the resꦇulting combat stats shortfall.

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