A lot happens to a character in 168澳洲幸运5开奖网:World of Warcraft Classic when they hit that crucial level 40 milestone. The most obviou🅰s is that you finally have a mount, and that 40 percent movement speed boost is great for looks and leveling, but you also have to deal with having less money and fewer choices for decent grinding locations.

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Classic WoW is famous for having an uncomfortable lull in questing at this point. The grind in Classic: WoW takes a lot of patience to begin with, and it’s easy to feel discouraged and not know where to quest at level 40. Before you sign out, here are some ideas 168澳洲幸运5开奖网:for ideal zones to progress between ♍the notorious level 40 and 55 level-range speedbump.

Updated on March 19, 2025, by Emily McElroy: If you've ever been curious about checking out WoW Classic, now is a perfect time. With things such as World of Warcraft: Undermine'd and more to try, Classic provides a nice in-between. WoW Classic is a bit of a grind compared to Retail, but it's worth the time if it's just for the experience. Leveling is different here as there is no time walking that allows you to stay in the same area. Here are the best places to level between levels 40 to 55.

17 ꧋ Dustwallow Marsh ไ

The Dust of Kalimdor

Two ogres stand in front of the entrance to Dustwallow Marsh.

Location:

Kalimdor

Faction:

Contested; each faction has a settlement here.

The location of Dustwallow Marsh makes it an easy stop for both factions, with Horde walking in through the Barrens and Alliance coming to Jaina Proudmoore's hometown by boat. It's a dangerous place that some players sk༺ip entirely, but that means less competition for quest objectives and resources if you decide to venture there. Besides, it'll give you bragging rights.

Another important presence here are the dragons and the ܫdragonkin, concentrated in the southern part of the zone. Some of the most deadly elites roam near Onyxia's lair. Even if you skip this zone during the leveling process, you⛄'ll likely return at level 60 as part of a dragon-slaying raid. For those who did the quests involving Onyxia and Stormwind, it'll be justice well-served.

16 Maraudon

A Land of Green

Two elementals stand in front of a waterfall in Maraudon.

Location:

Kalimdor

Faction

Neutral, but you can get a quest tha🦋t leads to Maraudon in their capital cities.

Whether anyone likes this dungeon’s aesthetics is beside the point. It’s massive, easily just as big as anything in Blackrock Mountain, and consists of three different w𝔍ings. You can start at level 30 and run this dungeon regularly up until leaving for Outland.

There’s plenty to slay here for XP, even if the wide variety of quests available are done, and you’ve already obtained your best-in-slot (BiS) itඣems for endgame content. Be prepared to commit to about three hours of game time for a full clear. Maraudon is also a great spot for professions' farming resources, including nodes for mining and herbalism, cloth drops from humanoids, and plenty 𓆏of beasts to be skinned for leather.

There are plenty of good things to grab in Maraudon. Be patient and work your way through boss by boss, and you'll be rewarded. Rogues and those in sea🐠rch of Nature Resistance will especially find useful gea💛r inside.

15 ಌ Western Plaguelands

The Land Arthas Destroyed

The road into the Western Plaguelands is shown.

Location:

Easter Kingdoms

Faction:

Coꩵntested, but there is only 𒉰an Alliance FP and town in this zone.

In the retail version of WoW, which has level-scaling, the Western Plaguelands still have a unique nostalgic charm that recalls the RTS games. For Classic players, the Western Plaguelands are a gateway to some of the most difficult content in the game. Many of the quests that either start or lead to these desolate plac🐭es and items that drop here are intended to prepare characters for endgame content.

Scholomance, one of the mandatory high-level dungeons to visit for BiS loot, is located in the eastern part of the zone. Alliance p🐓layers can find a flight path atಞ Chillwind Camp, and although Horde players don't have a flight connection, they can follow the river north from the nearest one in Tarren Mill.

For those curious ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤♏⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚabout the lore of World of Warcraft, and especially that of the Lich King, the Western Plaguelands is a great place to lurk.

14 The Swamp Of Sorrows ꧃

The Swamp At The End Of The World

The dark and brooding landscape of the Swamp of Sorrows is shown.

Location:

Kalimdor

Faction:

A Contested zone with equal representationꩵ for both Horde and Alliance.

It’s a gloomy place to be, with ♓less scenery than other parts of Azeroth, but it’s still worth a visit during this part of the leveling process. There are relatively few q꧃uests here, but enough to keep you busy while you grind up your gathering skills, making it one of the best places to quest at level 40.

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You can explore the eastern part of the zone to find the Sunken Temple or head north to see what happens to Draenei who turn away from the Light. It’s also conveniently cloꦐse to two other zones related to both your level and Outland lore, the Badlands and Deadwind Pass.

Fun ꦬFact: This is the location where the Orcs first landed outside of the Dark Portal. Da🦹rkness lurks within this swamp, even all these years later, making it well worth the stop for lore junkies.

13 Dire Maul

The Home Of Ogres

An ogre stands at the main area of Dire Maul.

Location:

Kalimdor

Faction:

Contested; each faction has two settlements here, with the Alliance on the west coast and t𝓀he Horde in the eastern interior.

Dire Maul is a tough place. It is a niche dungeon that you visit only when you have a specific quest to finish or an item to find, partly because it's a fair distance from either faction's settlement - and also because it'🌌s one of the toughest instances in the game. Dire Maul is a🧜 big place with several different wings, entrances, and exits, and it's easy to get lost or ambushed, which is also how it can host a wide range of levels.

One of the few quests available to 168澳洲幸运5开奖网:classes other than Druids in Moonglade leads here, to the laℱir of a minor boss and some interesting lore about the long-vanished Night Elf mages. Warlocks and Paladins have to come here for their epi😼c mount quests, and these are made up of long chains that often start in the early 50s and finish at 60.

12 The Badlands ♋

A Truly Bad Land

The Badlands, a desert zone filled with red dirt and cacti, is shown.

Location:

Eastern Kingdoms

Faction:

Contested, mostly The Dark Iron Dwarves

The biggest settlement in The Badlands is Kargath, a Horde city, but the zone is contested, and the closest thing to a dominant faction here is the Dark Iron Dwarves. If you’re interested in the lore of Dwarves in Azeroth, this is a zone worth visiting, and you can follow their history from here to Blackrock Mountain.

It looks empty at first, but there’s a lot to do here: several quests and plenty of herbs and ore to collect. There 🍰are neutral quests in the center of the zone offered by Goblins and Gnomes, two of the only races brave enough to survive the harsh landscape. They cover chain quests, gathering quests, and quests that lead into the nearby instance of Uldaman.

11 Feralas

A Feral Zone

The green woods of Feralas are shown.

Location:

Kalimdor

Faction:

The area is contested, but the Night Elves have a much stronger presence on the west coast than the Horde on the east♊ern interior.

This is a zone where you can balance leveling the character and their professions, and most players know this is one of the best places to quest for level 40. There are many herbs, leather, and minerals to be found in the lush hills of Feralas, along with a long l𒐪ist of quests. High-le▨vel trainers populate these cities, and vendors often sell obscure recipes.

Some of these are lengthy chains that eventually lead to Dire Maul, the centerpiece of this ancient zone, where a few pre-raid BiS items drop. This is also where Warlocks and Paladins go to finish their epic mount quests, so you’ll see some level 60s rid🔴ing through the zone as you quest.

Checking out this zo𒀰ne before hitting up Dire Maul means you don't have to trek back to Dire Maul later, which can be a bit of a trip.

10 Uldaman

The Titan's Playground

A dwarf mines in the dark red caverns of Uldaman.

Location:

Eastern Kingdoms

Faction:

The Dark Iron Dwarves

It’s worth a visit just for the history and not just the ancient Dwarf lore and Azerothian creation stories. If anyone has played retail WoW and experienced dungeons like Ulduar in Northrend, Uldaman will look strangely familiar. You can grind here for 20 whole levels because there’s just that much to do, making this 168澳洲幸运5开奖网:an ideal zone for quests at level 40.

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Lots of great items drop here, and there are chain quests galore, including a few that start with things to pick up or find. There’s no rep to grind, but some quests that lead here will start in your faction’s capital city. Even the🧜 digging area that surrounds the entrance holds a few interesting secrets for solo players.

For those coming from Retail, Uldaman ha꧋s ties to the Titan storyline taking placไe in The War Within.

9 Tanaris

The Desert Deserted

Tanaris, a pale desert, is shown at sunset.

Location:

Eastern Kingdoms

Faction:

Contested zone among the Steamwheedle Cartel, the Southsea Freebooters, and the Bronze Dra👍g🐻onflight.

It looks like a wide expanse of nothing, but there’s a lot to do in Tanaris, and even more if you know where to look. Besides the variety of quests everyone can get, several professions house thᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚeir high-end trainers and quests in the main city, Gadgetzan.

Visit the coastal town of Steamwheedle Port for even more quests here, while others that connect to the Hinterlands, Zul’Furrak in the same zone, and even the raid of Zul’Gurub are available. Most of the Goblins offering quests here represent the Cartel. The dungeon of Zul’Farrak is in the western corner, a stepping stone to the endgame raid of Zul’Gurಞub.

8 Azshara

The Land Of The Queen

Azshara, an autumnal land with ancient temples, is shown.

Location:

Kalimdor

Faction:

Neutral, some Furbolg tribes

At first glance, it’s obvious that this is one of the unfinished zones of the game - there isn’t very much here regarding transportation options or faction representation. However, it’s crammed with resources and XP once the player is done with the quests that are available. Several classes will also be visiting Azshara to complete their high-level quests.

Herbalists, miners, leatherworkers, and fishers can spend a few leജvels in Azshara honing their professions and gathering resources. There are plenty of humanoid monsters that drop cloth, which gives the Tailors something extra to do.

Azshara is a bit devoid of content - even the developers have recognized this. ✅The release of Cataclysm Classic has added more things to the zone, however. Goblins, 💛especially, will enjoy checking out this zone.