Every once in a while, a game comes along with so much style, you have no choice but to applaud it. Usually, that style is obvious and in your face. 168澳洲幸运5开奖网:Persona 5 and 168澳洲幸运5开奖网:Hi-Fi Rush, for example, have loud aesthetics that take the most aggressive artistic 🌊choice at every opportunity. A Persona 5 menu has so much visual flavor, it would kill a Victorian child.

On its face, Cocoon doesn’t seem like one of those games. Its art style boasts the same smooth polygonal look that many indie games employ. It isn't in your face, like Cuphead or Cruelty Squad. Its style, like its medita📖tive puzzles, takes some time to appreciate. You need to soak it in and see how the game looks in small moments of motion.

Related
Cocoon Is Definitely G🎉oing To Be The Next Inside

Cocoon is a new game from the lead designer of Limbo and Inside that pꦺerfectly captures what made both games great.

There are simple decisions that make the game feel otherworldly, like replacing simple levers or wheels with uvula-like appendages you pull through grooves in the ground. There are bridges that look like they’re built out of nerve endings. And there are weird structures that look and move like stone tree♑s drifting ♔underwater.

Cocoon orbs

But the coolest thing that you interact with on a regular basis are the orbs, items you use throughout the game for a variety of purposes. Sometimes they activate switches, but they have cooler functions too. The orange orb can reveal a Fanta-colored path in front of your little bug, allowing them to walk across the air like 168澳洲幸运5开奖网:Indiana Jones in Last Crusade. The green one can cause pillars of vapor to materialize into stone, and then return them to their gaseous state once again. Any color can open gates, or be placed on robotic spider legs that make them follow you around. They're multifaceted items, and fit Shigeru Miyamoto's definition of a good idea: "something that does not solve just one single problem, but rather can solve multiple problems at once."

And the coolest solution they present is giving you a way to travel between multiple locations very quickly. This might just sound like fast travel, which wouldn’t be that exciting. But, in Cocoon's case, the ability to warp between two spots in the blink of an eye is used to thrilling effect, as each orb contains a world. Each time you teleport, you're going a layer deeper, but you can also carry whole worlds around with you.

It helps that the animation that takes you between the two worlds is cool as hell. While standing on the platform surrounding the orb, you can initiate a warp by holding down the interact button. This causes your character to fly up into the air, then jet into the orb. As they do, the orb comes closer to the camera until it fills the whole screen, then your character lands with a shudder on terra firma. It's exhilarating, and despite the fact that I'm playing Cocoon on my Xbox One S, it captures the next-gen feeling promised by Ratchet & Clank: Rift Apart's portal mechanic.

Cocoon carrying orange orb

The game uses the orb teleporters for puzzles, too. I solved a mind-bending one today in which I had to collect a drone in one area, orb transport to another area, destroy the drone in a trap that will break them if you cross past them, warp back, move the orb past a different trap, set the orb up on a new pedestal, warp through it, resurrect my drone, and bring it back to the first location again. That may sound complicated, but picture a slow-motion version of 168澳洲幸运5开奖网:Titanfall 2’s “Effect and Cause” level, and you’re in the neighborhood. Figuring out the interplayꦆ between the two worlds made me feel like a genius.

On another occasion, I had to transport through an orb to avoid one of those drone-catchers as it floated by, then warp back once it was safe. I wondered if I'd be able to guess the timing correctly, but then was shocked to see that the pedestal around the orb was functioning as a window, allowing me to see the trap as it passed.

Cocoon is a cool, stylish game for a lot of reasons and has helped me to realize that style doesn't always come down to art style. In this case, style was, instead, incorporating rad mechanics and pulling them off with a t💖on of confidence and flare. Art style may be more eye-catching, bꦕut what Cocoon is doing is much rarer.

NEXT: 168澳洲幸运5开奖网:Cocoo🉐n Review - An Abs-Orbing Adventure