Since the dawn of video games, companies have strived for evolution. This has meant making new systems with better graphics, more features, and so on every few years. Companies also like to re-release consoles and hand✅helds with small up🍷grades, similar to how the 3DS eventually got bigger versions via the XL series.
Companies like Sony, Nintendo, and 168澳洲幸运5开奖网:Microsoft have all given their home consoles significant revisions over the years. As a bonus console entry, the Switch is basically a revised Wii U. Which is to say the Wii U was just a prototype for the Switch. ▨Anyway, let’s take a look at the good and bad sides of system renovati𝓀ons.
10 Failed: 2DS
The 2DS launched in 2013, which was two years after the 3DS’ initial release in 2011. At this point the 3DS had dropped down to $170 while the 2DS launched at $130. Taking out the 3D functionality, which was the whole point, and creating this weird wedge cake-like design didn’t seem like such a great deal for consumeﷺrs at the time even with the $40 price difference. When it was revealed, some felt like it was an early April Fools joke.
9 Nailed: DS Lite
The DS Lite launched in 2006, which was two years after✨ the DS’ initial release in 2004. The DS launch price was $150 while the Lite was $130 and meant as a model replacement. The price drop wꦕasn’t the selling point that made it successful, although it did help. The redesign was the key point in victory here, making the package sleeker and a lot easier to pocket.
8 Failed: PSP Go
The PSP Go launched in 2009, which was five years after the PSP’s initial release in 2004 in Japan. Now, the North American launch was in 2005 and had a whopping price of $250. After various revisions, it eventually dropped down to $180 in 2008 with the 3000 model. For whatever reason the PSP Go removed disc functionality, was an all digital system, and yet was more expensive at a $250 launch in 2009. It was a nice design and like the DS Lite was more port💟able, but that price was crazy.
7 Nailed: PS2 Slim
The PS2 Slim launched in 2004, which was four years after the PS2’s initial release in 2000. The original’s price was $30ꦯ0, which dropped down to $200 in 2002, an💧d with the slimmer revision replacing the main units, the PS2 Slim debuted at $130. The price and incredibly thin revision, on top of the large library by this point, helped make it successful even if it did remove some features.
6 Failed: Wii Mini
The Wii Mini launched in 2012, which was six years after the Wii’s initial release in 2006. This is actually based on the Canadian debut as it wouldn’t hit the U.S. until a few moꦆnth♛s later into 2013.
The Wii launched at $250 and dropped down a few times to the eventual $130 mark in 2012. The Wii Mini was $99, which isn’t a big price🅘 difference considering it removed both backwards compatibility with the GameCube and, most astounding of all, Internet access.
5 Nailed: Xbox One S
The 168澳洲幸运5开奖网:Xbox One S launched in 2016, which was three years after the Xbox One’s initial release in 2013. The Xbox One launched at $500, and would drop to $400 a year later after Microsoft took out the Kinect 2.0. The revision’s launch was $300 which, on top of the less bulky design and several other improved features, was almost like a second chance for the Xbox One family. It certa⛄inly helped.
4 Failed: PS3 Super Slim
The 168澳洲幸运5开奖网:PS3 Super Slim launched in 2012, which was six years after the PS3’s initial release in 2006 and three years after the first revision in 2009. For those that don’t remember, Sony had two models at launch. One for $600 and the other at $500, which was a big disaster for them next to the Xbox 360. When the Super Slim model launched for $270, it was actually $20 more than the Slim model due to its bigger storage capa🐽city. The price didn’t hurt it as much as the unappealing, grill mark-esque design.
3 Nailed: Game Boy Pocket
The 168澳洲幸运5开奖网:Game Boy Pocket launched in 1996, which was seven years after the Game Boy’s initial release in 1989. The original was $90 and this revision was $70. So it’s not a huge difference, especially sincཧe the normal model dropped too. The smaller package fit better in pockets, as the name implies, and it added a black and white screen to offset the blaring green of the original.
2 Failed: Game Boy Micro
The Game Boy Micro launched in 2005, which was four years af🧸ter the Game Boy Advance’s initial release in 2001. The original GBA was 🍸$100, the GBA SP was $80 at launch, and the Micro went back to $100.
This was a year after the DS launched, which had GBA support on top of new games for $150. Naturally, the price w🔜asn’t appealing for such a novelty handheld. It is admittedly cool while ultimately♎ not great for the eyes.
1 Nailed: PSOne
The PSOne launched in 2000, which was six years after the PlayStation’s initial release in 1994 in Japan. The original price was $300 and by this point with the remodel, it was $100. The funny thing about this was the fact that the PS2 launched just a month after this revision in September for North America. That said, it still sold well since it was so cheap and the library was vast. Plus the official LCD screen that launched alongside it, and was even included iಌn some bundles, almost made it like a handheld.