Hyenas should be a wake-up call for the video gam꧒e ind♕ustry. Pouring millions of dollars into a live-service shooter and hurling its creation onto an experienced developer is not a recipe for guaranteed success. Talented individuals working away in the trenches are forced to take the brunt of punishment after boardroom executives with more money than sense make stupid decision after stupid decision. In a desperate bid to replicate the success of Fortnite and 168澳洲幸运5开奖网:Apex Legends, the Japanese publisher decideꩲd to bankroll a project that was doomed 🔯from the start.
Internal chatter prior to its cancellation suggested that both developers working on the game and higher-ups at Sega had doubts about its success in a crowded market, which is likely a big reason behind pulling the plug. But this was done with literally no notice and forced tons of skilled developers out of work. They could have been working on 168澳洲幸运5开奖网:Alien Isolation 2, or an entirely new project the studio actually had faith in, instead of something outdated corporate bodies believed was needed. After years of carrying Seg💧a over the financial finish line, this is the thanks the talented English studio gets. This industry isn’t fair, and keeps on proving that.

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Live service games are saturating🍎 the market, and someth🌟ing has to give.
Here are all the games we’ve seen Creative Assembly produce under the Sega banner over the past d🍸e💜cade:
- Total War: Rome 2
- Alien: Isolation
- Total War: Attila
- Total War: Warhammer
- Halo Wars
- Total War: Warhammer 2
- Total War Saga: Thrones Of Britannia
- Total War: Three Kingdoms
- Total War Saga: Troy
- Total War: Warhammer 3
- Total War: Pharaoh
- Hyenas (RIP)
I’m not playing armchair game developer and claiming that Creative Assembly is foolish to step out 🍃of its RTS wheelhouse. It’s done so before and crafted one of the best horror titles ever made in the process, but Hyenas felt like Sega forcing the team to develop not only a shooter, but a live service experience that needed to tick all of the corporate boxes and also do everything it could to establish its own striking identity. That’s a tall ask for any studio, let alone one which♚ is being forced into pursuing such a project with no idea how it’ll turn out.
To be thrust onto a project for years when൲ not only is your passion questionable, but the final product, too, 🐟and to have that result in your termination must turn you into an untrusting husk in what is already a difficult industry to make a living within. I feel for Creative Assembly, especially when their critically and commercially successful strategy titles and licensed products have held up a struggling business that Yakuza and Sonic can’t keep afloat on their own. What is the thanks for this hard work? Termination, and all because of uninformed executives. The people trying to make a living in video games deserve better, and this year more than any other has shown how complacent the powers that be are when it comes to providing that.