Hello, Critters! This week's episode of was quite the gigglefest. Episode 104 featured plenty of funny and noteworthy moments, including some good luck on rolls, an interesting 'gamertag', a🥃 game of rock paper scissors, some risky tomfool💖ery, and lots of sass.
Spoilers ahead for Critical Role Campaign 2 Episode 104!
Divine Intervention
This episode, Taliesin's low roll paid off as he achieved the rare feat of succeeding on rolling for Divine Intervention. in 5th Edition allows a cleric of level 10 or higher to make a roll to get help from their deity. The player then rolls the percentile dice, and the roll only succeeds if the resulting number is less than or equal to the cleric's level. In 🔯this case, Taliesin was aiming for a 12 or lower and ended up rolling a five, which gave Caduceus a pretty cool vision about Vokodo's mysterious origins.
Nein/Nine Heroz
After the Mighty Nein's ship was destroyed by the dragon turtle, it was quite reassuring to find numerous ships stashed away on the island that the party could use as a backup vessel. They obviously picked the biggest ship of the lot, originally named "Eden's Horizon," and they immediately began thinking of a new name for the ship. Veth put her two cen🃏ts in, and the party was pleasantly surprised at the rather touching new name she came up with (which as Matt points out, sounds a bit "like an Xbox Gamertag").
"Boulder Parchment Shears"
This week, the Mighty Nein hilariously demonstrated exactly why a three-way game of rock paper scissors does not quite work. Marisha, Travis, and Ashley attempted to decide how to best divide their characters to travel effectively over the island of Rumblecusp, and "boulder parchment shears" did not lend itself to aid with🔯 that decision. Regardless, thi꧙s made for a very humorous moment.
"What Could Possibly Go Wrong?"
The Mighty Nein, fed up with all the island traveling they have been doing and have yet to do, debated using the 180-foot geyser (which was also 168澳洲幸运5开奖网:featured in a best moment last week) as a way to catapult themselves into the air and save some travel time. The ever level-headed Caleb argued against th𒊎e party attempting to test both fate and physics (and risking their lives) just to save an hour of travel time, but jokingly retracted his argument after Yasha suggested playing a pretty hilarious game out of the situation.
It's Not Beau's Fault
Veth opened up a whole can of worms (and quite a bit of sass) with her remark that the party should not blame Beau for acting out of violence instead of diplomacy in the party's last combat. Normally that could be seen as a statement of supportꦬ, but because no one in the party had even directly accused Beau of it being her fault f🦋or throwing the first punch, Beau and the rest of the party interpreted it as a passive-aggressive albeit playful comment. In addition, both Marisha and Matt's reactions to Sam's comment really make this a great moment.
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