Critical Role recently released another update video on the progress of their upcoming animated series, much to the delight of us Critters worl⛦dwide. shines the spotlight on some of the work and workers at animation production studio, and features a look at a couple of specific well🌠-known locations from Vox Machina’s campaign.

First off, probably the most pressing question we have regarding the animated series is when will we see it? Sadly, that question isn’t answered in this update video, at least not directly. According to (Titmouse) Art Director Arthur Loftis, they are “getting into the nitty-gritty of it,” and Critical Role CEO Travis Willingham adds there are “many, many more months of production” to go. In a year when we for damn sure need something♊ hopeful to look forward to, 🦹this works.

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Loftis and their co-worker, The Legend of Vox Machina series Supervising Director Sung Jin Ahn, are the two Titmouse studio reps who present much of the info here. After the Critical Role cast heaps a mountain of positive cred and praise on Titmouse for their work, Loftis and Ahn walk us through a little bit of the process requ♉ired to make an animated series. They take turns explaining the multi-stage process the animation team has and is working through, including taking the idea from its initial concepts on paper, to storyboard visualization, to background design, and then to background painting.

All the work done through the process is bringing in the locations we Critters are familiar with, and for which the cast are just as excited to see being created as we are. Emon and Whitestone are shown in their unfinished yet still amazing forms, along with the Sun Tree and Gilmore’s Glorious Goods shop. The Alabaster Sierras where Whitestone is locateﷺd even get a moment, with Loftis explaining how their artistic influence came from our real-world Sierra Nevada mountain range in Yosemite National Park.

While the work shown indeed looﷺks exceptional, ꦺit’s hearing the Critical Role cast members talk about their reactions to what they have seen which really sells the feeling that it’s going to be a marvelous piece of work. Ashley Johnson probably sums up best what our reactions will be when she relates how she went to her car to sit and cry after seeing the work being done on the show. Liam O’Brien says that it has “constantly defied our expectations,” and Sam Riegel adds in his infectious excitement when relating how Loftis took Matthew Mercer’s 2D drawings and turned them into a gorgeous 3D world.

Critical Role The Legend of Vox Machina update video article image
Credit: Critical Role / Kent Davis
Critical Role The Legend of Vox Machina update video article image

But if there’s one quote here which passionately speaks to the hope🍎 that The Legend of Vox Machina animated series will be what we want and expect it to be, it’s stated by Mercer himself: “I have never felt more confident in letting other people h꧙andle a vision of mine, than already seeing what they’re doing."

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