, a risqué game that will be no stranger to controversy in the future, 🍌is nearing the $3,000,000 mark on , already꧂ making it one of the highest-funded projects on the crowd-funding site. As of the writing of this article, nine hours remain in the fundraising window for the project, so we will soon know exactly where the project falls in terms of all-high fundraising efforts.

The mechanics of the game are familiar for those♔ who enjoy Sci-Fi cr💧eations. The developers at Studio FOW promise to have an engaging story and grid-based combat in Space and in a diverse set of planetary environments. The controversy that is sure to arise will come from the description of the game's settings, "."  Reactions to this dated method of objectifying women are inevitable, but time will tell if there is any response from other parties.

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Even if objections are raised to this kind of female representation in games, the situation is unique here because using Kickstarter is a way of appealing directly to the target audience so they support the development of this specific kind of game. Clearly the people who have participated in the funding of Subverse know exactly what to expect from the f👍inished product, and have voted accordingly with their consumer dollars. Comments on the Kickstarter page have reached nearly 14,000, with the most recent focusing on congratulating the developers for smashing their fund goals, and earlier comments mainly filled with sexually charged ideas꧂ and expectations for the game.

There have been other games that parody stereotypes and pornographic tropes, most popular and long-lasting perhaps with from 1987. The series has successful in its unchanging plot to bed women over the past three decades, and the most recent additions to the series are available on Steam. Subverse will also be purchasable through Steam, following through on the company's commitment to allow onto their platform as long as it remainℱs legal.

The real question remains to be answered however: Will Subverse be any good? Kickstarter is no stranger to ambitious, larger-than-life projects that fall flat on their faces. Consider the highest-funded gaming Kickstarter ever, flush with cash, and ready to dominate the world. That was the situation for the Ouya, the Andriod-based micro console developed by Ouya Inc. that was delayed in shipping, poorly made, and absolutely dead on arrival. Success for Subverse will surely entice others to follow suit, whereas failure may keep them away. Time will tell, but one thing is certain, and that is that there is definitely a market for this kind of game, and dollars to pu෴sh it through to completion.

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One thing is certain, and🎃 that is that the success of a game like this could pave the way for others like it in the future.

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