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As you preach to your Followers in 168澳洲幸运5开奖网:Cult Of The Lamb, you'll unlock Doctrines that let you alter your cultists' habits and perform powerful Rituals. All have specific applications, 🌟and choosing Doctrines that fit your play style will make it much easier to gather resources and become more powerful for your crusades.

Cult Of The Lamb: B🌠eginner Tips🅠 & Tricks
Use these tips t♛o b💛ring glory to The One That Waits in Cult Of The Lamb!
Doctrines are divided into five categories, each with four tiers. When a Doctrine is available to unlockꦗ, you can choose which category to upgrad🌳e, selecting one of the two Doctrines available at the next tier. There are so many decisions to make - should you take Ritualistic Fight Pit or Wedding? Punish Sin or Praise Virtue? This guide will help you choose the best Doctrines for your Cult Of The Lamb!
Updated on February 9, 2024 by Matt Arnold: We've added the Sin Doctrines from the Sins Of The Flesh update to this guide, letting you choose the best ways to turn your village into a den of wickedness!
How To Unlock Doctrines
Each time the Lamb combines three fragments of a Commandment Stone, you can use the Stone from your Temple's altar to add a new Doctrine to your cult. The easiest way to get Commandment Stone fragments is to nurture the loyalty of your Followers. Frequent blessings and daily sermons will quickly cause them to leve🌠l up, and each time they do you will be rewarded with some Devotion and a fragment.
If a Follower has꧅ small red arrows above their head while they𒀰're going about their daily tasks, it means they're ready to level up. Speak to them to collect their fragment.
You can also find Commandment Stone fragments while ꦚout on crusade, but these are much rarer. The vast majority of your fragments will come from your Followers.
How To Get Forgotten Commandment Stones
After beating the game, you will be introduced to ???, a character (whom you'll eventually get to name yourself) who guides you through the postgame quests. As part of these quests, you'll start acquiring God Tears by beating upgꦬraded bosses and completing runs throu🐷gh Purgatory.
Give these God Tears to ??? and they will pick a random reward for you - one of which may be a Forgotten Commandment Stone.
Forgotten Commandment Stones may be used to unlock the Doctrines that you passed up, and are used from the altar as normal. This means it's possible to have all the Doctrines active at the same time, if you ha𒀰ve the patience to acquire enough Forgotten Commandment Stones.
Afterlife Doctrines
These Do💧ctrines codify your cult's funerary practices and views of death and dying. They primarily affect how your Followers will react when one of the Flock passes.
Tier One
Belief In Sacrifice causes your cult to gain twenty Faith whenever you perform the Sacrifice Of The Flesh Ritual, in addition to the Ritual's normal bonuses. Followers who do not approve of sacrifices will still cause a sm✤all Faith penalty, but the bonus outweighs this loss unless there are several Followers against the practice.
Belief In Afterlife reduces the Faith penalty🧜 imposed when a Follower di♕es from twenty to five. This only affects Followers who die from disease, starvation, exhaustion, or old age.
Overall, Belief In Sacrifice is a stronger choice for most situations. It allows you to grow more powerful by sacrificing Followers without the normal penalty. Frequent sacrifices and other ways of making sure your Followers only die from unnatural causes will keep your Faith under control until you have better ways of recov♍ering it.
Tier Two
Ritual Of Resurrection allows the Lamb to bring a deceased Follower back from the dead. The Ritual is very expensive, with a base cost of 150 Bones. The resurrected Follower will have the same Traits as they had before they died but will have their youth restored. Sacrificed, Ascended, and eaten followers can be brought back.
Funeral allows you to conduct a memorial service for the recently deceased. Doing so restores twenty Faith, effectively negating the penalty for a Follower's death. You can also collect Devotion from the🐠 Follower's final resting place once they are interred in a grave or tomb.
Ritual Of ꦅResurrection can be useful to keep your population up if you're conducting frequent sacrifices, and it lets you bring back high-level Followers who die of old age. It's an excellent selection.
Tier Three
Respect Your Elders gives the cult a permanent five Faith for💧 every Elder currently living. The bonus is applied immediately when a Follower entersꦿ Old Age and is removed when they die.
The Good Die Young gr🔥ants ten Faith each time an Elder is sacrificed, murdered, or consumed, but causes the cult to lose twenty Faith if an Elder𒀰 dies of natural causes.
Elders sent to a higher plane through the Ritual Of Ascension do not grant extra Faith from The Good Die Young.
Elders don't really do much besides grant a little extra power during sermons. Pick The Good Die Young and send them to The One Who Waits before nature takes its course.
Tier Four
Return To The Earth l﷽ets you construct a Natural Burial over Body Pits, converting the cor❀pse buried there into Fertilizer.
Grieve The Fallen lets you build Graves over Body Pits. A Follower passing by a 𒐪Grave will stop to mourn, giving the cult two points of Faith.
Choosing Grieve The Fallen almost causes the village to become self-sufficient in terms of Faith once a few cultists have shuffled off this mortal coil. Placing them strategically so that Followers will encounter Graves often lets you go on longer cr🎃usades without fear of dissent spreading.

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Giving gifts to your Followers in Cult Of The🉐 Lamb will not on🤪ly make them more loyal, but will imbue them with supernatural powers!
Law & Order
These Doctrines establish the Lamb's right to mete 🦋out justice however they see fit.
Tier One
Punish Sin unlocks the ability to murder a Follower by interacting with them. Doing so incurs a large Faith penalty, unless there are no witnesses. If you're going to kill a Follower, do so at night while the rest of the cult is asleep🦋.
Try to delay your target just as everyone is going to bed for the evening. Stop to give them a blessing or just hold them in the interact menu until the rest of your Followers are asleep,🌜 then strike. This avoids the Faith penal༺ty from disturbing a Follower's sleep!
Praise Virtue lets you conduct the Ritual Of Ascensi🥀on. Doing so sends a Follower to their eternal reward, removing th🌸em from the village while increasing the Faith and Loyalty of everyone who remains.
Both options give you a means of eliminating cultists who are more trouble than they're worth. Murdering a Follower means you'll have to get rid of the body, but that can be a good thing if you want to make use of Graves or Natural Burial. The Ritual Of Ascension is much cleaner and arguably has better effects, but has a cooldown and costs B꧅ones.
Tier Two
Ritualistic Fight Pit lets🥀 you perform a ritual wherein two Followers fight to the death. The winner of the fight is chosen at random, and is not affected by the Followers' respective ages, traits, or any other features.
When the fig🌱ht is over, you can choose to spare the loser or have the winner finish them off. Killing the loser earns fifty F⭕aith, while sparing them earns twenty.
Wedding lets the Lamb marry one of their Followers. Doing so grants the cult thirty Faith, and you can Smooch your spouse(s) once daily to give them♛ extra Loyalty. Each time you perform this Ritual, the amount of Faith gained is reduced by five for each living spouse the Lamb already has. If you marry more than six Followers, subsequent Weddings will actually cause you to lose Faith!
Weddings are useful for quickly leveling up Followers, so if you unlock this Doctrine early you can potentially get more Devotion over time. The Ritualistic Fight Pit, on the other hand, allows for more consistent Faith gains since Weddings have diminishing returns in 💜that regard. If you always spare the loser, you don't even need to worry about burying the dead!
Tier Three
Belief In Original Sin reduces 🐭the Faith penalty for jailing a loyal Follower (i.e., one who is not currently a Dissenter).
Absolution grants the cult ten Faith each sunrise as long🥀 as no Fol💞lowers are in prison at the time.
If you have a Dissenter in jail overnight, let them out just before dawn 𝐆then throw them ba꧅ck in the stocks after the Absolution bonus triggers.
There's𒐪 no reason to jail Followers who aren't Dissenting, so Abs🧔olution is the way to go at this tier.
Tier Four
Loyalty Enforcer lets you designate a Follower to wear a fancy hat and increase the Loyalty♋ of everyone they interact with.
Tax Enforcer lets you designate a Follower to collect Coins from everyone they interact with, which you can subsequently𓆉 take from the collector.
This tier is a matter of preference, though we recommend choosing the Loyalty Enforcer. By the time you're at this level the amount of money the Tax Enforcer collects is fairly trivial. You could, however, rush this tier early in the game to get an outsize incom🃏e from taxes while you're still in Darkwood or Anura.

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Possessions
These Doctrines dꦬetermine how much cultists are expected to own, and how much of their earthly belongings they should render unto the Lamb🎶.
Tier One
Extort Tithes lets you g🀅et a free Coin from each Foll🧜ower each day by interacting with them.
Bribe Follower lets you give a Follower three Coins to boost their Loya💯lty, once per Foไllower per day.
Both options are better in the early game, as they become very time-consuming once your cult has grown past half a dozen Followers. Extort Tithes is a good choice for your very first Doctrine, as the extra cash can be th👍e difference between getting a new building right away or having to wait until your next crusade.
Tier Two
Materialism grants a Faith boost whenever ꦡa Follower's sleeping quarters are upgraded (from Sleeping Bag to Shelter or from Shelter to Grand Shelt🦋er).
False Idols increܫases the Faith 🎃bonus gained from completing a Decoration.
Decorations take up space and resources, so th𒅌e pragmatic approach is to choose Materialism since you'll be building and upgrading Shelters throughout the campaign.
Tier Three
Alms For The Poor enables a Ritual that allows the Lamb to spend Coins and increase the cult's Faith💦 and the Loyalty of all Followers.
Ritual Of Enrichment allows the Lamb to spen෴d Faith to🐟 force the Flock to give them a large amount of Coins.
A decent-sized cult of even modest Loyalty produces a huge amount of cash with the Ritual Of Enrichment. Use it before your daily sermon to recoup the lost Faiꦆth and watch the donation box fill with gold!
Tier Four
Sacral Architecture increases the Faith b🎃onus from finishing construction on a building.
Devotees increases th🐼e Faith bonus from preaching a sermon.
Sacral Architecture combos amazingly with Work & Worship Doctrines like The Glory Of Construction, but in terms of everyday use Devotℱees is a stronger pick. Quite simply, you'll be giving sermons every day which is not necessarily the case with building𝕴s.

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Sustenance
Sustenan꧃ce Doctrines codify what your Followe𝄹rs should and should not eat to remain pure in body and spirit.
Tier One
Ritual Fast lets you conduct a Ritu💧al that ensures your Followers do not need to eat💧 for three days. During that time they will not eat unless instructed to do so, and cannot suffer from Starvation.
Feasting Ritual increases the cult's Fai෴th and fills everyone's stomachs.
Both options help you deal with hunger if you're low on ingredients for food. The Feasting Ritual also serves as a way to recover lost Faith after taking an unpopular action, while the Ritual Fast enables you to go on longer crusades without having to return home to feed the Flo꧂ck.
Tier Two
Cannibal Trait grants five Faith every time someone eats aꦿ meal mad🌳e from Follower Meat.
Grass Eater Trait negat✤es all penalties from Followers eating Grassy Gruel.
This tier is no contest - Grass is the game's most abundant resource; by negating all the penalties associated with eating it, you can permanently solve your cult's food issues. For this reason, Grass Eater is arguably one of the best Doctrines in the game.
Tier Three
Ritual Of The Harvest causes all seeds plan♏ted in the village t🦂o instantly mature, letting you harvest their bounty right away.
Ritual Of Sea's Bounty increa✅ses the number and rarity of fish you can catch at Pilgrim's Passage, making it easier to introduce fish to your Flock's diꦓet.
Ritual Of The Harvest is more efficient overall, since it lets you sow and harvest large quantities of crops all at once. If you're trying to unlock everything in the game, however, the Ritual Of Sea's Bounty makes it much easier to complete the Fisherman's quest, since you're more likely to catch the rare fish 🦂required.
Tier Four
Substances Encouraged causes the🐼 Brainwashing Ritual to increase the cult's Faith by twenty in addition to its normal effects.
Belief In Prohibitionism makes Followers work and pray ten percent faster at all times, but increases the likelihood that they ꩲwill get sick after the Brainwashing Ritual wears off if it's used.
Since Substances Encouraged grants its bonus when the Ritual is enacted, it isn't actually that useful - after all the Brainwashing Ritual locks Faith at maximum, so the extra twenty is effectively wasted. The Brainwashing Ritual isn't that great to begin with, so choose Belief In Prohibitionism for a blanket efficiency𒊎 boost and leave the mushroo🌸ms to Sozo.

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Work & Worship
These ꩲDoctrines affect your Followers' efficiency when it comes to gathering resources and generating Devotion.
Tier One
Faithful Trait: All Followers generate Devotion fifteen percent faster than they normally would, 🦩boosting your overall income.
Industrious Trait: A𒈔ll Followers gather resources and carry out tasks fifteen percent faster than they normally would.
This Doctrine is a matter of player preference; Faithful is the better choice in the long term, as it lets you unlock advanced buildings faster, but Industrious ensures that you can construct those buildings onceꦚ they're available.
Tier Two
Inspire Followers: Replaces the Bless action with Inspire, which generates more Faith and Loyalty. It also causes nearby Followers to receive your Blessing at the same time, greatly reducing the nuཧmber of times ✨you have to perform the action in a day.
Intimidate Followers: Repl𒉰aces the Bless action with Intimidate, which generates less Faith and Loyalty but makes the affected Follower work ten percent faster for two days.
It takes a lot of Intimidation to keep the full bonus across your entire cult, so browbeating the faithful is probably more time-consuming than it's worth. Inspiring Followers causes them to level up faster, which in turn means more combatꦏ power for the Lamb.
Tier Tree
The Glory Of Construction unlocks a Ri💞tual thaꦍt immediately completes all buildings under construction in the village.
Ritual Of Enlightenment increaseꦑs the Devotion generated by the Shrine and Tabernacl🍒es for three days.
It's hard to imagine a situation in Cult Of The Lamb where you need several buildings to go up instantly; as long as you have a handful of Followers assigned to building, any projects you start will complete in a timely manner. Choose Ritual Of Enlightenment to speed up your progress🐽 on the Divine Inspiration tree.
Tier Four
Glory Through Toil unlꦅocks a Ritual that allows Followers to work for three days ꦫstraight without sleeping or becoming Exhausted.
Holy Day unlocks a Ritual that causes Fol🌠lowers to stop working and praying for one day, gaining eighty Faith for the cult.
If you're in a situation where you need eighty Faith, something has gone seriously wrong. Even that large amount isn't worth giving up a day's production. Pick Glory Through Toil even if you don't intend to use it frequently; it will help you ♊get the resources you need for late-game bꦦuildings.

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Sin
The Red Crown thrives when mortals commit wicked deeds, so encouraging your Followers to sin every now and then empowers the Lamb in the long term. These Doctrines determine just what sort of de🌱bauchery the Cult can get up to.
Tier One
The Rite Of Lust fills the Sin meter of a chosen Follower, but🐭 causes the Flock to stop working for half a day; instead, they'll frolic around the village wearing only fig l⛎eaves.
The Rite Of Wrath also fills up a single Follower on Sin, at the costs of dest💃roying a🀅 handful of buildings and injuring one or more followers.
Of the two, the Rite Of Wrath is much more efficient, provided you have a Healing Bay to patch up Followers and spare resources to fixꦏ smashed buildings. The Rite of Lust is funny, especially when the music starts playing, but it's better to have the Flock working than goofing off.
Tier Two
Sinner's Pride gives a Follower a one-time infusion of Sin, then causes them to absorb the Sin of other Followers they encounter in the Village. This helps you focus your Sin on a single Follower, but they'll 168澳洲幸运5开奖网:quickly become Damned as a result.
Gluttony Of Cannibals sacrifices a Follower to be devoured by the rest of the Flock. 🌌Doing adds a full Sin to the Lamb's inventory to spend on upgrades or breeding, but the Flock loses 40 Faith. This penalty can't be reduced by the Cannibal trait.
Choosing Gluttony Of Cannibals lets you convert low-level Followers int🧸o upgrades, ultimately letting you hatch much better cultists. You also get some Follower Meat out of the deal and don't have to worry about anyone becoming Damned. It's a win-win for everyone except the main course.
Tier Three
Doctrinal Extremist upgrades the Confession Booth, letting the Lamb give a Follower Sin instead of Loyalty ꧒during daily confession.
Violent Extremist provides a cha💫nce of being able to select Sin as your reward for defeating a mini-🎀boss.
It's important to find ways to get Sin without having to deal with the Damned, so choose Violent Extremist to speed up collection just by going on Crusade.
Tier Four
Born Of Sin causes newly-hatched Followers to start with their Sin Meter partially filled when the🤪y become adults.
Blind Allegiance increases the starting level of newborns, making them much more effectiveဣ Followers when they grow up.
Considering how quickly hatched Followers can level up if they're nurtured every day during infancy, Blind Allegiance means youও can raise an army of devotees who will never question the La🌱mb.
