This past Monday, a 48-minute gameplay demonstration of Cyberpunk 2077 shown to the press and industry professionals at E3 2018, was revealed to the public via Twitch and YouTube livestreams. While the video undoubtedly go🧸t fans even more excited for the game – which is tentatively scheduled for release in 2019 – the CD Projekt Red team is asking fans to temper their expectations.
Following the public livestream, Cyberpunk 2077’s Game Director and CD Projekt Red Head of Studio, Adam Badowski¸ that t🍌he demo is not exac𒁏tly representative of how the final game will probably look or feel.
“What we’re releasing today was recorded from a game deep in development,” stated Badowski. “Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in th♌e playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.
“However," Badowski continued, "we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!”
Badowski’s statement — along with the video's watermark stating, "Does not represent the final look of the game" — clearly indicates a hesitation to show the E3 footage to the public, which makes sense considering CD Proღjekt Red’s that didn’t exactly live up to the hype.
Additionally, gamers are already even more wary these days, thanks to games like No Man’s Sky and Sea of Thieves, which provided highly anticipated gameplay dynamics in the build up to their releases, ultimately underdelivering with mediocre gaemplay and a slew of 𒁃bugs.
While it’s great to generate hype and get people excited about upcoming gam♌es, at this day and age, it’s simply not a great idea to provide misrepresentations and false promises. Why show a demo of high-end gameplay that won’t make it to the final game? It only raises ☂more questions than answers.
Perhaps gamers would be less cynical about upcoming big-name titles if studios were more transparent in featuring what the actual final product will look like. Or, while delays are frustrating, most gamers would probably be willing to wait for a game that has been “deeply developed” and♎ exceeds on expectations.
If you missed out on the lives෴tream, the full 48-minute demo can be viewed bꦅelow: