168澳洲幸运5开奖网:CD Projekt Red has embarked on a 168澳洲幸运5开奖网:Cyberpunk 2077 comeback tour ahead of the 168澳洲幸运5开奖网:Phantom Liberty expansion this September. This includes new trailers, interviews, and gameplay, with the aim of restoring a reputation which for years now has been marred by controversy. Given the gam💙e that first launched in such a broken state on consoles that stores pulled it from digital shelves, taking years to actually be worth playing, it’s no surprise the studio is trying to rebrand the series however it possibly can.
After years of updates and attempts to restore its once lofty image, CDPR is of the opinion that all of our criticism of Cyberpunk 2077 was 168澳洲幸运5开奖网:merely an attempt to be cool. It was classic cool kid behaviour, with its maligned RPG the hip new thing we all needed to dunk on otherwise we wouldn’t fit in. It wasn’t because years of mar♌keting and pre-release demos turned the game into an untouchable behemoth before it had even launched, with outright lies being used to sell millions of copies before abandoning support for many of those players with this new expansion. No, it’s all your fault, n🎐ot it’s.
I’ll admit that gamers are harsh creatures, and will hate on things for the sake of looking cool and fitting in with the loudest and largest crowds. Ahead of its release and a bunch of leaks, I had friends and colleagues messaging me about 168澳洲幸运5开奖网:The Last of Us Part 2 as they made ill-informed assumptions about the game being transphobic, and when it released that mindset remained untouched because they hadn’t bothered to read i🍷nto things or form their own opinions away from discourse gleamed on Twitter.
Cyberpunk 2077 is similar in some regards, with many of its haters having never played the game and jumping on the memes for the hell of it. But lots of us did play it, and we’re the ones making the most noise. Those who bought this game and trusted CD Projekt Red th🦄anks to its past successes, and believed the marketing was too good to be true. We’re the haters you need to worry about, and we were more than justified.
CDPR's vice president of PR and communication Michał Platkow-Gilewski ꧃recently told that Cyberpunk 2077 was incredibly well received by industry press following its review embargo, and it wasn’t until after launch that the hate started coming. That’s because it’s here when the lies started spillingℱ out, as critics were equally hoodwinked.
During the review period we were only ever given access to the PC version, which itself was still incredibly buggy as CDPR assured us that a coming day-one patch was set to fix almost all the problems we encountered. This was a lie. Certain outlets were blessed with laughably powerful PCs which we♑re outfitted to run the game without trouble, complete with the gorgeous ray-traced visuals and high performance we’d previously seen in all the trailers.
Guns still floated in midair, crashes were still frequent, and the game still appeared unfinished in a lot of regards, but at least it looked really nice? The review embargo lifted to hugely positive review scores, all thanks to a manufactured review period that was meant to dance around any potential controversy. It worked, but it was only a matter of time until it all began to fall 💯apart. Console code came in, and outlets soon realised their mistake.
Even on PS5 and 168澳洲幸运5开奖网:Xbox Series X it was clear the console versions were a pale imitation of their PC counterparts, and playing the game on base consoles rewarded you with horrendous visuals and performance that even today haven’t been fixed. These are the people who hated your game, the same people who paid good money after years of being promised a masterpiece only to have it blow u💧p in their faces. None of them were lyi𒆙ng in a vain attempt to be cool, and if they were dunking on you, I promise it was well deserved.
CDPR suddenly saying the critical mauling received by Cyberpunk 2077 was a matter of overblown discourse feels like a strange thing to claim, especially in recent months when it has taken on a more honest, forward-thinking approach to its past mistakes and the steps required to do right by fans. This hate is never going to go away, and that distrust will remain a perm⛦anent st🙈ain on your legacy because it’s a lingering scar of mistakes you deserve to remember. Certain people aren’t going to forgive you, and it’s worth noting how many of them have. They’ve stuck around for the next-gen patches and weighty promises accompanied by an upcoming expansion that, according to early reports, is a big overhaul.
This is the audience worth focusing on, not holding grudges against players who were only ever reacting to your own fall from grace. Cyberpunk 2077 was a product 🅺of a studio that stood on top of the world, steered by greedy corporate executives who believed it was more important to market the game on epic trailers and jaw-dropping virtual slices than actually giving developers the resources and time they needed to make it a reality. Now that controversy has resurfaced in ways that feel willfully ignorant towards what really happened, and the mistakes I’m not sure CD Projekt Red has properly learned from. Given it’s still throwing usꦡ under the bus, maybe it never will.