CD Projekt Red just released the patch notes to their second hotfix so far for the renowned 168澳洲幸运5开奖网:Cyberpunk 2077. And, while this patch fixes a lot of small stuff, it hilariously has added new bugs into the mix aꦗs well. But, ignoring all the minor bugs (and even the game-breaking ꦡones), this game has a ton of quality-of-life features missing.

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So, let’s t🤡ake a break from talking about all politics of this game and just﷽ look at some QOL fixes fans are hoping will come soon.

10 Big Crafting Menu ꦦChanges

Cyberpunk 2077: Crafting Menu

The crafting menu, in particular, needs some more love. There are two main issues here, both of which need maybe a couple of workdays in order to fix. One, the Crafting Menu has no sound whatsoever, not even a li🌸ttle “bing” noise when players finish crafting an item. Though players can just look at the XP bar to see when their item is finished, crystal clear audio prompts like this are an industry standard and should be included in the base game. Two, there’s no option to craft multiple items at once, and this one gets pretty insane considering players need to craft hundreds of components, grenades, or even just clothes to sell for Eddies.

9 To🐓ns🅠 Of Visual Customization Changes

Cyberpunk 2077: Character Creator Contrasted With AC Odyssey And WoW

There was almost assuredly a visual customization system planned for Cyberpu🌳nk 2077, but for some reason, it didn't make it into the final version. Every single step of the way CD Projekt made sure to puღsh the imagery and fashion of Night City, how unique to each player V would feel, and how many clothing/cybernetic options thee were. So, there’s no way that they wouldn't include a way for players to change their appearance without affecting armor unless there was no other option. But, for some reason, there’s no place to change features, add tattoos, get new piercings, change the way clothes look, or even get a haircut! No doubt about it, this “feature” is coming at some point, fans can only hope it’s sooner rather than later.

8 𒁃 Give The Fans A Benchma♕rk

Cyberpunk 2077: System Requirements Graph

For a game that has some pretty hefty system requirements, it sure is odd that there’s no built-in benchmark. Even Assassin’s Creed Valhalla has one, and the AC games have always had performance problems on PC. Yet, Cyberpunk is missing one, so fans have to google search and find out which exact graphical settings make the biggest impact. Obviously, there are a million other things the developers are more concerned with fixing right away, especially since this would only affect PC players, but they should probably do it before too much of the fanbase gets through the story and gets tired of tܫrying to find stuff to do in the post-game.

7 More Accessible Skill & Attribute Reallocation ꦫ

Cyberpunk 2077: Respec Tabula E-Rasa

Again, Cyberpunk is a world where people change out body parts like used cars. If someone ones to remake themselves in Night City, there are a million different ways to do it. Yet, for a game with a theme like this, V is certainly locked into how tဣ🍌hey look in a very restrictive way.

RELATED: 5 Ways Cyberpunk Is Inn🌳ovative (& 5 Ways It's Just Like Every Other Open-💝World Game)

Players can’t respec their Attributes at any point in the ⛦game, which is a shame. But, they have to pay an absurd amount of eddies, 100,000 to be precise, just to get the Tabula E-Rasa in order to respec their Skill Points. It’s extra odd because it almost feels like being able to respec both Attributes and Skill points easily was intended in the original design considering how the Skill Progression works and how many different types of Cyberware there is.

6 Better Hitboxes For Picking Up L♊oot 𒉰

Cyberpunk 2077: Pile Of Interactables

This has to be the most annoying aspect of Cyberpunk 2077 or at least the one that occurs most often. Essentially, after every single firefight, players run around in circles toggling their scan and looking for loot to grab (which is already not very fun). But, 90% of the time, there’s at least one item in the environment that’s won’t get detected by the player's cursor. How many times have players been unable to loot drones/robots? How many times have they missed out on picking up a gun because it fell through the floor or clipped into the terrain? How was this not something at the top of their list of fixes before release? At the very least, they probably should've fixed this before focusing on their crossover with Death Strand🅷ing & Kojima. 

5 Auto-Remove Non-Destructible Gun/Clothing M🐻ods 🅷

Cyberpunk 2077: Gun Mods

Compared to everything else, this is one of the smaller complaints, but it’s such an obvious concept that was looked over! Basically, for most weapons in the game, V can attach a scope and/or a muzzle. This is nice, as it allows players to build for stealth or throw a sniper scope on a pistol if they so choose. The problem is, these items aren’t auto unequipped when the player disassembles or sells the gun. And, with how often V 💎is flip-flopping between weapons in the early game, a lot of muzzles and scopes get accidentally thrown down the drain this way. Sure, it makes sense for the sake of realism, but it’s in no way fun or enjoyable for the player as a mechanic.

4 💎 Reflective Surfaces In General

Cyberpunk 2077: V Looking In A Mirror During One Of The Cinematic Trailers

There has to be something about the way CD Projekt is rendering reflections in Cyberpunk that doesn’t agree with V’s model. Otherwise, why would they make mirrors into an interactable that turns on & off? There’s no version of the future where society thinks it's a good idea to give all mirrors an “on/off” switch. It’s clear that there’ an issue here, because in the rare instances where there are highly reflective surfaces visible in Cyberpunk, (which there should be a ton, yet ꦉnot many e🃏xist) everything is reflected pretty well in them. Well, everything except for V's model, which is 100% invisible.

3 ဣ A More🌟 Expressive V

Cyberpunk 2077: V Reflection

Speaking of V looking in the mirror, what's the deal with how stiff V’s facial animations are? Yes, Cyberpunk 2077 played in first-person most of the time, but the rare instances when the player can look into a mirror to see V from a third-person perspective, they look like the🐷ir face just is stuck in a rigid expression. Smiling, Scowling, and Pouting all look almost identi෴cal!

RELATED: Cyberpunk 2077: 5 Amazing RPG Elements The Game Utilizes (A🤡nd 5 Awesome FPS Elements)

Why g🌠ive people the option 🌼to fully build their character from scratch if they only ever make one expression?

2 Tech Weapons Shouldn’t Be Comparable To T🌱he Juggernaut

Cyberpunk 2077: Blasting Through Walls With A Tech Weapons

Cyberpunk has 3-types of guns, Power, Smart, and Tech. Power gun bullets bounce around, Smart bullets lock-on to their target, and Tech guns can pierce walls. From the description, it’s clear that the developers simply intended for Tech weapons to pierce barriers enemies hide behind or maybe even a single wall. But, in actuality (at least in the release version) they’re unstoppable railguns that pierce any and all obstacles between V and their target. Because it's so strong, tons of players so far have been relying on the “Ping” quick hack in order to blast all the enemies♚ with their overpowered Iconic Tech Rifle from 500-feet away through 15 different walls.

1 The Athlet💯ic Skill Tree Rarely Ever Levels U🌳p

Cyberpunk 2077: V Jumping Around

And lastly, it only seemed apt to end things with another very minor complaint, considering how neat the Skill Progression system is normally. Cyberpunk’s Skill Progression works similar to a game everyone likely knows, Skyrim. It's not the game that pioneered this mechanic, but it is the most popular example. In Skyrim, players can level up any of their skills just by using them often. Level up Smithing by crafting armor/weapons, Lockpicking by breaking into stuff, and Two-Handed by using gigantic weapons. Cyberpunk is much the same, for example, all V has to do to level their Street Brawler Skill Progression is beat on enemies with their fists, a shov🥃el, a Golden Baseba✤ll Bat, or any other blunt weapon. But, the Athletics Skill Progression level🥃s upꩵ so incredibly slowly compared to anything else. So much so that it feels unintentional.

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