168澳洲幸运5开奖网:Cyberpunk 2077's quest director PaweÅ‚ Sasko explained the game's lack of car chases or police pursuits, saying that the team wanted to deliver that, but couldn't manage because of technical limitations. He also mentioned 168澳洲幸运5开奖网:Elden Ring and Sonic as an example of open world titles without car chases. Maybe they'll have ho🍌rseback chases, eh?

Sasko held the six-hour Cyberpunk 2077 stream recently, during which he touched upon several challenges of the project's development. Someone asked the quest director: "Why there are not so many car chases while every other open-world game has these mechanics?" Sasko poi😼nted out that the entire "every open-world game has car chases" phrase is incorrect.

Related: Please S♋top Telling Me Cyberpunk 3 Will Be The✨ Good One

"First of all, not every open-world game [has this]. I don't think that Sonic games will have it or Elden Ring open-world game will have it," Sasko explained. "I understand your point absolutely, but let's be realistic." The developer assumed that the fan was referring most likely to GTA or 168澳洲幸运5开奖网:Watch Dogs. Of course, the🅠re are some other games on the market with such mechanics, including Sleepingꦯ Dogs, Saints Row, Mafia, Just Cause, Driver — let's assume that Sasko just forgot about them.

The developer continues saying that "various limitations" prevent 168澳洲幸运5开奖网:CD Projekt Red from adding these mechanics to Cyberpunk 2077.

"In this specific case, it was just a technical limitation. There's not much more I can really offer," Sasko said. "We simply d🔥idn't manage to make it. It's not that we didn't make it be🧸cause we didn't want to."

Sasko's reply ended up , where it was a taken out of context, leading to many people roasting the quest director for compa♏ring Cyberpunk 2077 with Eldeꦗn Ring. The thing is, he never actually did — he just pointed out the whole formulation of the question was incorrect and the lack of chases in an open-world game is a normal thing. You can find him answering in full in the video above at the 3:38:40 mark.

Previously, senior cinematic designer PaweÅ‚ Ochocki revealed the studio never planned to expand missions with Jacki🐻e Welles in Night City as "there's no real tension in it." In his words, only "once you start dying and the cyber-terrorist from the past is in your head &🔯mdash; that's where th🌟e tension arises."

Next: Spider-Man: 🐎𒁃No Way Home Is The MCU At Its Absolute Worst