168澳洲幸运5开奖网:Cyberpunk 2077 was released in December of 2020 and unfortunately, it was not exactly a completed product. With the bugs, glitches, and controversies aside, it was still a great game, with the potential to become even greater. Currently, we aren't sure CD Projekt Red is planning a sequel.

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In this list, we are going to take a look at some things we want to see if there were to be a sequel to Cyberpunk 2077. Here's hoping they learned a lot of lessons from this debacle, and any future title from the company will have a smoother road toward release with fewer issues both internally and externally.

Updated on February 14, 2023 by Jacqueline Zalace: It's been a few years since the release of Cyberpunk 2077. During this time, the game has received various updates, such as adding the ability to transmogrify clothing. We've updated this guide to reflect these changes, as well as added new things that we would love to see in a sequel.

12 🎃 Fewer Bugs👍

T-pose glitch cyberpunk

First and foremost, any future title from CD Projek🌠t Red needs to have fewer bugs upon release. Gamers understand that glitches will squeeze their way into an open-world game, but the amount of technical issues that riddled Cyberpunk 2077 at launch was a bit too much.

Although the game can still be played, bugs can re꧑move the immersion, especially when they arꦫe obviously not supposed to be happening. In the future, we hope the developers polish the sequel before releasing it.

11 🐈 Visible Cybernetics

Cyberpunk 2077 Cybernetic Increasing Base RAM

T༺he ability to upgrade V using cybernetic implants is nice, but these do not affect the way they look. It is a strange dissonance to see NPCs walking around with all kinds of implants, yet your avatar looks like they came straight out of 2020 even with all the implant slots filled.

It breaks the immersion and ruins the opportunity to express a major theme of Cyberpunk literature - the melding of technology and humanity - through gameplay. ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚWith visible cybernetics, you will be able to truly 🉐customize V, making them unique.

10 Choices🐓 Having More Impact On The Ending

Cyberpunk 2077 Phantom Liberty Keanu Reeves As Johnny Silverhand Going Down The Elevator

While the story is great, its implementation into gameplay is a step back from The Witcher 3. You make several choices towards the end tha🌳t determine which ending plays out.

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However, the variables are surprisingly few. Given the developer's pedigree, we expected numerous choices throughout the game to affect an ending with numerous variables. It would be great if a Cyberpunk 2077 sequel make every choice matter, even those in side quests.

9 Better AI

Cyberpunk 2077 Combat Standoff RAM Not Increasing

Sometimes it feels like the game cannot decide whether it is an RPG or a straightforward first-person shooter set in an open-world future. Regardless of how one plays or views it, one fact remains; the AI isn't good. Enemies do not feel like real people when they attack V, ruining the dynamic moments and chaos of gunfights many modern first-person games offer.

This is the first time CD Projekt Red tackled a 🔯first-person game, so hopeful💟ly they can focus their efforts on AI and combat next time around.

8 A New City 🌠 ♎

player in foreground with vehicle parked, in front of a view of Night City's towering buildings

Night City is huge and easily one of the most impressive😼 parts Cyberpunk 2077; the tabletop RPG even takes place in this metropolis. We would want a sequel to take plac🔯e in a new area to show us a different part of the dystopian future.

During the game, there are mentions of other locations, such as Tokyo. This is a real city that is bursting with life and 🉐technology, but it would be cool to see an even more high-tech version of this Japanese city. Overall, new and unique locations would add to the worldbuilding.

7 𒐪 More Indoor Areas 🐻

Cyberpunk 2077 violence quest inside no-tell motel

If the s𒆙equel does return to Night City, it needs to significantly expand upon it. One way to do this is by adding more indoor areas instead of just businesses and story locations. Just by looking at Night City, you can tell that it has a lot of buildings. Like, a lot.

In a sequel, there should be more indoor areas that may not relate to the story, but can still be explored. Take Pokemon for example. In many games within this series, you can enter random houses and interact with residents. This doesn't add anything to the story, but it makes the world feel full.

6 Life Paths Having A Bigger Impact ♚

cyberpunk 2077 life paths streetkid

The three life paths in Cyberpunk 2077 affect the introduction and dialog options. Although these are three interesting life routes, they don't have an effect on the overall story. Many were expecting to have an even bigger impact on gameplay.

What if the s🌃treet kid had skills and strengths the nomad did not, and vice versa? You would have to think harder about your choice. This would also increase replay value and make each playthrough more unique.

5 Bꦇetter Melee Combat

Cyberpunk approaching enemy with mantis blades

Melee combat lovers may feel a bit left out. Not only does melee combat feel janky in Cyberpunk 2077, but it makes the game significantly harder when you are trying tඣo run up to people only for them to take you out with just a few shots before you get close.

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If CD Projekt Red wants melee combat as a viable option, they have to make it more engaging and interesting. The abilities are all 𝄹there, but it just is not fun to do in comparison to hacking and gunplay.

4 Better Drivin📖g

Cyberpunk 2077 V On Motorcycle With Car Burning

Previous games from the studio used horses for traversa🎐l. This is the first game that lets you drive cars, and this is definitely evident. Maneuveri🔜ng through Night City with a car is a clunky nightmare. Motorcycles make things a little easier, but it still does not feel great.

The act of driving needs to feel joyful to the point of eschewing fast travel in favor of zooming down the streets. Additionally, other drivers on the road don't feel real. Rather than getting out of their car or swerving to avoid you, they continue on like little robots.

3 More ꦉDynamic World 🐈

Cyberpunk 2077 Bar Pooltable In Night City

The density of Night City is impressive, but many of the activities feel so predetermined, reminding you it is a video game. We don't expect it to mirror real life, but activities more organically integrated into the environment would go a long way toward increasing the level of immersion.

Compare a Rockstar game like Grand Theft Auto 5 and Red Dead Redemption 2 to someth🧜ing like Ghost of Tsu𝐆shima. The latter is a venerable adventure, but so much of the progression still feels like crossing things off a checklist. We want Cyberpunk to feel more like the former.