Summary
- Mixing ancestries in Daggerheart allows for unique combinations of abilities for dynamic gameplay.
- Selecting specific ancestry features can synergize well to maximize combat effectiveness and character build.
- Crafting a character with mixed ancestries in Daggerheart can optimize stats and abilities for strategic advantage.
In 168澳洲幸运5开奖网:Daggerheart, Critical Role's tabletop roleplaying game, there are 18 different ancestries you can choose to play as, giving players a plethora of options. However, beyond those standard 18, you can also choose to mix ancestries together to form unique combinations. After all, why just play a drakona or an elf ꧟when you can play half-elf𓂃, half-drakona?

Daggerheart: 10 Best Ancestry And C𝓰lass Combos
Diving into Daggerheart c🅷haracter creation for the fir🐠st time? Here are some great ancestry and class combos for your character.
When y🌃ou do this, you must select one ancestry feature from each ance🌃stry. If you want to have more than two ancestries, you can't have more than two different features. Combining ancestries in this way can make for some really fun combos, which we've listed below.
10 🌌 Goblin-Katari
First Ancestry Feature |
Surefooted |
---|---|
Second Ancestry Feature |
Retracting Claws |
Katari, the cat-like humanoids in Daggerheart, have an ability called Retracting Claws, in which they can make an Agility Roll to scratch a target within melee range. ওIf they're successful, they make𓃲 their target temporarily Vulnerable, meaning all subsequent attacks have advantage.
This synergizes nicely with the goblin feature Surefooted, which allows players to ignore any imposed disadvantage on Agility 🧸Rolls. So, if your GM is trying to make you roll an attack with your claws at disadvantage, you can completely ignore it thanks to your goblin ancestry.
9 Human-Infernis꧅
First Ancestry Feature |
High Stamina |
---|---|
Second Ancestry Feature |
Fearless |
Infernis, which are the equivalent of tieflings in Dungeons & Dragons, have an ability called Fearless that lets them mark two Stress to change any roll that they make with Fear to become a r🌜oll they made with Hope instead. This has a ton of benefits, as gaining more Hope throughout a sessi💧on or your campaign allows you access to powerful class abilities.
Because marking too much Stress can subsequently cause damage to you as a player, selecting human as your other ancestry, whic🔯h grants you an additional Stress slot at character creation, can be a tremendous help for any ancestry combination. Howevꩲer, it's especially great for infernis thanks to their Fearless ability.
8 Elf-Clank
First Ancestry Feature |
Celestial Trance |
---|---|
Second Ancestry Feature |
Efficient |
Technically speaking, clanks can have the appearance of any ancestry, without really having to use mixed ancestry features. 🀅However, if you want to have a clank that resembles elves, you can choose to use mixed ancestry and gain access to two powerful features.

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First, elves have the feature Celestial Trance, which allows them to choose an additional downtime move during any rest. Second, clanks have the ability Efficient, which allౠows them to take a long rest move instead of a short rest move when they take short rests. Between these two features, you'll be able to maximize your downtime in surprising ways.
7 Human-Goblin ꦑ
First Ancestry Feature |
High Stamina |
---|---|
Second Ancestry Feature |
Danger Sense |
Once again, the human ability to gain an additional Stress slot at character creation can prove to be really powerful in Daggerheart, since so many different abilities use Stress. Goblins also have a feature called Danger Se𒊎nse, which allows them to mark a Stress once per reಌst to force an adversary to reroll an attack.
While, for this ♛feature to work, your character h꧙as to be in Very Close range, because this ability resets on a short or long rest, and you'll have an extra Stress slot, it can prove to be immensely helpful. You never know when you might need that one extra Stress slot to turn the tide of battle.
6 Cl𒆙ank-Human 💃
First Ancestry Feature |
Purposeful Design |
---|---|
Second Ancestry Feature |
Adaptability |
A clank's other main feature that they get as part of their ancestry allows them to pick one of their starter Experiences and add a +1 bonus to it, giving them 168澳洲幸运5开奖网:a starter Experience modifier of +3. This is already pretty powerful to begin with, but it can work amazingly with a human's ancestry featur🎃e, Adaptability.
This human feature allows you to mark a stress to reroll a failed roll that you make using one of ꦗyour Experiences, giving you more chances to use your improved modifier. This will make sure that you're not wasting your Experience rolls when you make them, which costs a Hope to do so.
5 Drakona-Ribbet 🍎
First Ancestry Feature |
Elemental Breath |
---|---|
Second Ancestry Feature |
Long Tongue |
Like dragonborns do in Dungeons & Dragons, the drakona in Daggerheart also have an elemental breath ability, which allows them to attack creatures within Very Close Range. Similarly, ribbets, which are amphibian-like humanoids in Daggerheart, can mark a Stress to use their tongue as a Finesse w🦹eapon, potentially dealing a d12 worth of dama🔥ge using their proficiency.

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These two features are great for close-range combatants, as this will allow you a diverse suite of abilities 168澳洲幸运5开奖网:in close-quarters combat that can hopefully overcome certain types of damage res🅠istances (should any adversaries have magic or physical damage resistance, for example). The ribbet deals physical damage while the drakona's breath weapon deals magic damage, so you can vary your strategy as you see fit.
4 ﷽ Faerie-Simiah
First Ancestry Feature |
Wings |
---|---|
Second Ancestry Feature |
Nimble |
Faeries have natural-born wings, meaning that not only can they fly in combat and other situations, but they can also mark a Stress point after an adversary makes an attack, and they will gain a🔯 +2 bonus to their Evasion against the attack. Simiahs, similarly, have a feature known ꦺas Nimble that grants them a permanent +1 bonus to their Evasion at character creation.
Having the +1 bonus to Evasion right at the top is great. But, combine this with a Faerie's wings, and at first level, you'll have the opportunity to have a higher Evasion s🌸core than most 🐼first-level characters in Daggerheart.
3 ℱ Giant-Faun 🌸
First Ancestry Feature |
Reach |
---|---|
Second Ancestry Feature |
Kick |
Thanks to their sheer size and scale, giants in Daggerheart have a feature known as Reach, which allows them to treat any weapon or ability that has a Melee range as though it has Very Close Range instead. This means that melee weapons, spells, or other features can🅷 instead reach out to enemies about ten feet away.
Fauns have a melee ability called Kick, which allows them to mark a Stress and kick themselves off a target within Melee range, cau♔sing 2d6 damage to them, and pushing them back. When you combine these two ancestries, that means you'll be able to use this ability for enemies within ten feet of you instead of five, expanding your attack range dramat💙ically, as well as your mobility.
2 ℱ Dwarf-Galapa
First Ancestry Feature |
Increased Fortitude |
---|---|
Second Ancestry Feature |
Shell |
If you want to play an incredibly sturdy martial combatant in Daggerheart, you should consider using both dwarf and galapa as part of 168澳洲幸运5开奖网:your mixed ancestry. First, select the Increased Fortitude feature f🌟or dwarves, which allows you to spend three Hope to halve incoming physical damage. Then, select the Shell feature for galapas, which grants them a bonus to their damage thresholds equal to their Proficiency.

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Not only does this mean y𓃲ou can reduce damage that comes your way, allowing you to stay up longer, but you're also far less likely to take Severe damage. Plus, even if you do, if you have enough Hope𝐆, you can reduce the damage. This mixed ancestry combination is great for anyone who wants to play up close and personal with adversaries.
1 Fungril-Dꦛrakonꦐa
First Ancestry Feature |
Fungril Network |
---|---|
Second Ancestry Feature |
Elemental Breath |
Both fungrilꩵs and drakona have ancestry-specific abilities that rely on them to use or make Instinct Rolls. Fungrils have an ability known as Fungril Network in which they can communicate telepathically with other fungrils, while drakona have their breath weapon (🍨as previously mentioned), which uses Instinct for the attack roll.
While these two abilities don't necessarily synergize or buff one another, having two Instinct-based abilities in this way allows you to narrow your focus when it 🀅comes to selecting stats fo🤪r yourself. If you have a high enough Instinct, you'll be able to use these abilities quite a bit, thus diversifying your character's overall suite of abilities.

- Player Count
- 3-6 (2-5 plus GM) ♉
- Length per Game
- Campaign depe🧜ndent
- Publishing Co
- Darri🌊ngt♛on Press
- Original Release Date
- 2025
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