168澳洲幸运5开奖网:The Dark Pictures Anthol🎃ogy: The Devil in Me is packed with details, many of which aren’t al🔜ways directly in your path. When the Lonnit Entertainment crew gets invited to an H.H. Holmes-inspired hotel, they end up facing much more than they bargained for.
Documents, recordings, photos, and other information can be found all over the island and at the docks. But with dark lighting and winding hallways, it’s easy to miss important information and Easter eggs, and t💟he terrifying situation may make you rush through areas. Everything you can find on the island provides insight into whom the antagonist is and the history of the architecture. These are nine things everyone completely missed in The Dark Pictures Anthology: The Devil in Me.
This article contains plot spoilers.
9 Connie And Conra🎶d
Remember Conrad? The first game in the Dark Pictures Anthology, 168澳洲幸运5开奖网:Man of Medan, has five playable characters, 168澳洲幸运5开奖网:one of which is named Conrad. The charismatic character is affectionatelyꦚ referred to as Connie.
In The Devil in Me, a dog named Connie lives on the island. You can befriend Connie whi🐓le you try to survive the night, and Connie can join you in your escape. In one rare ending, Connie arrives at the docks alone if none of the other characters survive.
8 ꦬ Du’met Made A Discreet Order For His Mask
While exploring the hotel, you may f꧒ind a letter correspondence between Du’Met and a mask maker. Du’Met paid to have this custom H.H. Holmes mask made for his murders; he even asks for the s🙈eller’s discretion when ordering it.
Because he is so elusive, Du’Met probably ensured the sale wouldn’t be traced back to him, but the fact that he explicitly asked for discretion suggests he may not have been too cautiou𓃲s. Perhaps this letter occurred earlie🎃r in his career, so he may have had less experience.
7 🅺 A Note And Book From T.S.
It’s possible that these are two separate people, but it’s too much of a coincidenc🐈e to see T.S. before arriving at the ferry and then in the hotel room. T.S. signs off on shifts and provides updates to his team members.
In the hotel room, you’ll find a book written by T.S. Hartley, who may or may not be the same person. Either way, it’s interesting that the same ini🤡tials were used here twice. Perhaps the content of the book correlates to the fate of the people working at the docks.
6 ൩ 🔴 Erin’s Electrocardiogram
If you’ve managed to lose Erin during The B💖lackout scene, you’ll later find her in the aftermath of one of Du’Met’s monstrous experiments, clinging to life. As you move closer to her, you can see her ECG shift bet꧅ween 100 over 78 and 79. The current number in the lobby is 178, likely the number of current murders.
Once Erin’s heart finally gives out, it stops at 100 over 79, affirming any body-count suspicions. Now that she’s dead, 𝐆she’s number 179 on Du’Met’s list.
5 ꦺ ൩ Rooms 175-182
The next time you see the number in the lobby, it may read as 182. While navigating the constantly-changing hallways, you may also notice that the five character🍃s are typically in the wing marked 175-182.
Outside your main playable characters, three others have been🌄 killed: Joseph Morello, his daughter, and a groundskeeper. If you’ve lost a playable character by then, you’ll have four characters dead, adding up to 182. Given Erin’s electrocardiogram results, these numbers are significant in the story.
4 Du’Met’s Guest Tracking Boarꦺd
Du’Met’s control room is one of the most revealing areas in the story. Here, you’ll see how Du’Met operates when killing his guests. A whiteboard in the control room has each of the five playable characters’ names ওwritten.
Du’Met keeps track of wh♋ere each character is and crosses them off the list once they’re dead. If you manage tꦇo evade Charlie’s death, you’ll notice that Du’Met crosses his name out anyway, suggesting that he believes Charlie is dead.
3 Particular Victim Choi♈ces
There are plenty of clues to be found thro𝓀ughout the property, some of which are from Du’Met’s own hand. You can find documents that detail potential victims. He’s canvasing these people to check if they can bring four other guests and if they’re estranged from their families.
In his control room, you can find additional insight into his process, as he has a journal with a page dedicated to each crew member, detailing important factors like personality traits, physical ailments, allergies, medication, and next of kin, as well as D𒊎u’Met’s pers🌼onal observations.
2 ♏ SS Cassiopeia
Kicking off the second season of The Dark Pictures Anthology is Directive 8020, a game with a setting unlike any of🌸 its predecessors. The next game will take place in outer space, and there are a few hints about it before you get to the trailer at the end of the game.
Early in the game, the SS Cassiopeia is mentioned on a 168♉澳洲幸运5开奖网:pl൩aque in memoriam of the ship after a storm. There’s also a photo on the wall that triggers a premon🐠itiꦯon. In it, you’ll see people walking in space suits.
1 🧜 Du&r🔯squo;Met’s Charlie Recording
In the Silver Ash Institute, Erin can find a recording that plays Charlie&r🍌squo;s voice telling ꦬDu’Met that he wants his team dead. This can convince Erin that Charlie is the killer, or at least set up some level of suspicion against him.
The recording is fake, but you won’t know that until you get to the lighthouse, where you’ll find the editing process. Du’Met clearly stitches the 168澳洲幸运5开奖网:words together from his phone call wit𝕴h Charli𓂃e, making it obvious that the recording is fake.