The Vestal is a healing and support class in 168澳洲幸运5开奖网:Darkest Dungeon 2 that can also serve as a tank with the righ🐷t build. Having her on your team will slow down your overall tempo, as she needs time to set up for success, but the sheer volume of buffs that she can apply more than makes up for any loss of initiative.
Whether she's at the front of your party shrugging off blows, or in the back keeping the rest of the team fighting fresh, the Vestal makes a great addition to any team - especially since a quick Skill swap can let her change roles on the fly to fill in for a dead Hero!
Vestal Skills
The Vestal doesn't have many attack Skills, focusing more on building up her allies and keeping them alive. On turns when she does attack, her Conviction ensures that she makes it count. The Vestal's Consecrations are a special type of buff that affects the Hero standing on a specific space, rather than targeting an individual character.
Skill |
Vestal Rank |
Enemy Rank |
Effects |
Mastery Upgrade |
---|---|---|---|---|
Hand Of Light |
1 or 2 |
1, 2, or 3 |
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|
Illumination |
2, 3, or 4 |
Any |
|
|
Judgment |
3 or 4 |
Any |
|
|
Divine Grace |
3 or 4 |
N/A |
|
|
Consecration of Fortitude |
Any |
N/A |
|
|
Ministrations |
3 or 4 |
N/A |
|
|
Mace Bash |
1 or 2 |
1 or 2 |
|
|
Sanctuary |
Any |
N/A |
|
|
Consecration Of Light |
Any |
N/A |
|
|
Divine Comfort |
2, 3, or 4 |
N/A |
|
|
Mantra |
3 or 4 |
N/A |
|
|
The Vestal has a low Disease Resistance compared to other Heroes. It's a good idea to use Inn Items or Trinkets to prevent any surprises. Alternately, you can equip her with Sickening Silence and ܫuse Sanctuary to inflict huge quantities of Blight on her attackers!
Conviction Tokens
Conviction is a special token type that only the Vestal can gain. Normally, she gets one Conviction token at the start of her turn, but some of her Paths make her charge up by other means (see below). When the Vestal uses a Skill that checks her current Conviction, the effects are upgraded depending on the number that she currently has. When this happens, she removes all of her Conviction tokens.
The Vestal can have up to three Conviction tokens at a time.
Best Builds For Each Vestal Path
Path |
Effects |
Recommended Skills |
Recommended Trinkets |
---|---|---|---|
Wanderer |
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Confessor |
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Chaplain |
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Seraph |
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Wanderer
Using the Vestal as a back-row healer is a perfectly viable option, especially if you have Heroes up front who can handle damage and tanking. Start each fight with Consecration of Light to ensure that your prima🗹ry damage-dealer has plenty of Strength tokens, and use Ministrations to clear damage-over-time effects as they come.
When the Vestal's Conviction is built up, use it to inflict damage and Burn via Judgment or give a large heal to an ally using Divine Grace.
Confessor
The Confessor operates in almost the same way as the Wanderer; the main difference is that Judgment inflicts debuffs rather than extra damage or Burn. Choose the Path that works bes🎶t with the rest of your team.
Chaplain
The Chaplain Path puts the Vestal in a tank role with some useful tricks on offense. She only gains Conviction tokens when she's hit by enemy attacks, so use Sanctuary at the start of each battle to start charging her up early. Once she's at maximum Conviction, use Mace Bash to get a solid hit against an enemy while ignoring most of their defensive buffs.
The Chaplain wants to be in the first or second Rank of the party, so she won't be able to use Divine Grace; it pays to have a Plague Doctor or other healer to fill that role. Coupled with the regeneration offered by Divine Comfort, you should have a comparatively easy time keeping everyone healthy.
Seraph
The Seraph is all about buffs. Her f🦩irst two turns should always be spent placing Consecrations, then using the Conviction that they generate to power Judgment or Divine Gra🔥ce.
Pay attention to the party's initiative order when the Seraph is on your team, and you can build up Conviction faster. Place a Consecration on a space occupied by a fast character with a movement Skill, such as the Graverobber or Jester; when that Hero's turn comes up, the Consecration will activate, buffing them and giving the Seraph a token.
Have the buffed Hero move to a different spot, switching places with a character who has yet to act that round. On their turn, the slower Hero will activate the Consecration again, earning a second Conviction token!