Positioning is supremely important in 168澳洲幸运5开奖网:Darkest Dungeon 2, and nobody is better at adjusting the party's formation than the Jester. He can bob and weave around your lineup like no other and has something to offer no matter where he's standing. In melee, he is capable of delivering strong attacks, but the Jester truly shines when he inspires the rest of the party with his lute.

Related: 168澳洲幸运5开奖网:Darkest Dungeon ꦉ2: Complete Leper𒅌 Class Guide

Managing the Jester can be tricky since he requires a bit more forethought than the game's more stationary heroes. With our build, you can make the hard-rocking harlequin a cornerstone of your team.

Jester Skills

darkest-dungeon-2-saramenti-prelude

The majority of the Jester's abilities fall into one of two categories; moving combatants while applying buffs or debuffs, and attacking for Bleed. It's a good idea to balance bost in most builds.

Skill

Jester Rank

Enemy Rank

Effects

Mastery Upgrade

Razor's Wit

2, 3, or 4

1, 2, or 3

  • Melee attack for 3-6 damage.
  • Ten percent crit chance.
  • The Jester moves forward one space.
  • Places a Combo token on the target.
  • Deals one additional point of damage.
  • Increases the crit chance to fifteen percent.
  • The Jester gains a Dodge token.

Fade To Black

1. 2. or 3

1. 2, or 3

  • Melee attack for 3-6 damage.
  • Ten percent crit chance.
  • The Jester moves back one space.
  • Inflicts Blind on the target.
  • Deals one additional point of damage.
  • Increases the crit chance to fifteen percent.
  • Places a Combo token on the target.

Slice Off

2 or 3

2 or 3

  • Melee attack for 3-6 damage.
  • Five percent crit chance.
  • Inflicts three stacks of Bleed on the target.
  • Deals one additional point of damage.
  • Increases crit chance to ten percent.
  • Inflicts Vulnerability on the target.

Battle Ballad

2, 3, or 4

N/A

  • Must target a Hero other than the Jester who isn't in the first Rank.
  • The targeted Hero moves forward one space.
  • The targeted Hero gains a Strength token.
  • Removes Combo tokens from the targeted Hero, if any.
  • The targeted Hero has a fifteen percent chance of gaining a Crit token.

Inspiring Tune

3 or 4

N/A

  • Must target a Hero with five or more Stress.
    • The Jester can target himself if his Stress is high enough.
  • Reduces the targeted Hero's Stress by two.
  • One-turn cooldown.
  • Removes an additional point of Stress.
  • Removes Horror.

Harvest

2 or 3

2 and 3

  • Melee attack for 2-4 damage against both targets.
  • Five percent crit chance.
  • Inflicts three stacks of Bleed on each target.
  • Each target has a twenty-five percent chance of having a Combo token placed on them.
  • Increases minium damage by one.
  • Increases chance of applying a Combo token to thirty-three percent.

Play Out

2, 3, or 4

N/A

  • Must target a Hero other than the Jester who isn't in the fourth Rank.
  • The targeted Hero moves back one space.
  • The targeted Hero gains a Block token.
  • Removes Combo tokens from the targeted Hero, if any.
  • The targeted Hero gains a Block+ token instead of a regular Block token.

Echoing March

3 or 4

2, 3, or 4

  • The target moves forward one space.
  • At the start of each of their next three turns, the target moves forward one space.
  • One-turn cooldown.
  • The target moves forward an extra space, if able, from both effects.

Solo

3 or 4

Any

  • The Jester moves forward three spaces.
  • The Jester gains two Dodge tokens.
  • The Jester gains a Speed token.
  • Places a Combo token on the targeted enemy.
  • One-turn cooldown.
  • The Jester gains Dodge+ tokens instead of regular Dodge tokens.

Finale

1 or 2

Any

  • Melee attack for 6-12 damage.
  • Ten percent crit chance.
  • The Jester moves back three spaces.
  • The Jester becomes Dazed and Vulnerable.
  • Combo bonus: The attack deals double damage.
  • Two-turn cooldown.
  • Increases minimum damage by four and maximum damage by one.
  • Increases crit chance to twenty percent.

Encore

3 or 4

N/A

  • Must target a Hero other than the Jester.
  • The targeted Hero gains an extra action this round.
  • The Jester becomes Dazed and Weakened.
  • 3-turn cooldown.
  • The Jester no longer becomes Weakened after using Encore.
  • Reduces the cooldown by one turn.

More than any other class, the Jester liv🙈es or dies by his companions. Consider your team carefully when building around him - see below ♛for some ideas!

Related: 168澳洲幸运5开奖网:🦹Darkest Dungeon 2: Complete Ve🎶stal Class Guide

Best Builds For Each Jester Path

A Jester Intermezzo uses Echoing March on a Gaunt in  Darkest Dungeon 2

Choosing a Path for the Jester pushes him to specialize in either buffs and movement🌱, or in Bleed damage. However, his Intermezzo Path - as its name suggests - does a little of both, though not in the way that you might expect!

Path

Effects

Recommended Skills

Recommended Trinkets

Wanderer

  • Gain an extra Candle at the end of the run.
  • Razor's Wit
  • Fade To Black
  • Battle Ballad
  • Slice Off
  • Play Out
  • Royal Summons
  • Severed Finger
  • Clasp Knife
  • Leather Strop
  • Seaman's Boots

Virtuoso

  • Increases the Jester's maximum HP by twenty percent.
  • Increases the Jester's Speed by three.
  • Reduces the Jester's Bleed, Blight, and Burn Resistance by twenty percent each.
  • At the start of each Hero's turn, that Hero has a fifteen percent chance of gaining 100 Stress Resistance for the next two rounds.
  • Razor's Wit
  • Fade To Black
  • Inspiring Tune
  • Slice Off
  • Encore
  • Wolfsblood (ay tier)
  • Royal Summons
  • Severed Finger
  • Dark Impulse (any)
  • Hardened Heart
  • Seaman's Boots

Soloist

  • The Jester deals twenty percent more damage with attacks.
  • Slice Off and Harvest each increase their crit chances by ten percent.
  • The Jester ignores up to 33 Bleed Resistance on his targets.
  • Reduces the Jester's maximum HP by twenty percent.
  • Reduces the Jester's Speed by three.
  • Razor's Wit
  • Fade To Black
  • Slice Off
  • Harvest
  • Finale
  • Heartseeker (any tier)
  • Sharpness Charm (any tier)
  • Severed Finger
  • Spiked Skullcap
  • Clasp Knife
  • Fisherman's LIne
  • Fishmonger's Gloves

Intermezzo

  • Inspiring Tune increases the target's Stress Resistance by twenty percent for three turns, in addition to its other effects.
  • Battle Ballad and Play Out each apply one of the following tokens to their target, chosen at random, in addition to their other effects:
    • Strength
    • Block
    • Dodge+
    • Crit
  • Echoing March applies a debuff to the target that inflicts two stacks of Bleed whenever the target moves for the next three turns, in addition to its other effects.
  • All the Skills listed above inflict two stacks of Bleed on their targets (friend or foe), in addition to their other effects
  • Battle Ballad
  • Play Out
  • Inspiring Tune
  • Echoing March
  • Encore
  • Royal Summons
  • Dark Impulse (any)
  • Temptation
  • Seaman's Boots

Wanderer

A general Jester build will typically stay in the middle of the party's lineup, inflicting Bleed with Slice Off. If your team gets shuffled, a few quick chords on the Jester's lute will get everyone back into the correct formation - especially if your team consists of other Heroes with movement abilities as well.

Virtuoso

The Virtuoso plays almost identically to the Wanderer, but gives the entire party a buff to Stress Resistance. For this reason, it's always worth switching from Wanderer to Virtuoso once the Path is unlocked - provided you don't have plans for a Soloist or Intermezzo, that is.

Since the Virtuoso has lowered resistance to damage-over-time effects, having a 168澳洲幸运5开奖网:Plague Doctor along t🎐o keep him fighting fit is a good idea♓; she can also support his Bleed attacks with her Incision Skill!

Soloist

While the Soloist can still provide plenty of support with Song Skills, his primary focus is on repeatedly attacking and inflicting Bleed. He makes a great addition to a party with a 168澳洲幸运5开奖网:Berserker Hellion, or a secondary damage dealer to support nearly any💜 frontline Hero.

Intermezzo

The Intermezzo boasts some of the best support Skills in the game thanks to the extra buffs that it grants, but that power comes with a cost; anyone targeted by the Jester's songs will be inflicted with Bleed. He can also use this offensively, playing Echoing March to draw out ba🦄ck-row enemies and damage them all at once.

The key to using an Intermezzo effectively is to turn Bleeding Heroes into an advantage. Consider bringing along the 168澳洲幸运5开奖网:Runaway, who can heal anyone who's Bleeding with her Cauterize ability. The Carved Bodkin is a rare Trinket, but if you find it you can equip it to a Hero and give them a chance for extra actions if they're Bleeding. The Intermezzo is best for experienced players, but he offe🀅rs incredible advantages ifꦫ played correctly.

Next: Darkest Dungeon 2: Comp🍌lete Highwayman Class Guide