The hit asymmetric 4v1 slasher/survivor simulator, 168澳洲幸运5开奖网:Dead by Daylight, had a patch (6.1) that changed the game in some major ways, one of which was to rebalanc🐠e the perks for both Killers and Survivors.

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As a result of this rebalancing, one mechanic has reigned supreme in the Survivor meta: Endurance, which allows you to go into the Deep Wound state instead of going into the Dying state after taking a hit that would down you and giving you the normal post-hit speed boost, much to the irritation of the Killer. Love it or hate it, Endurance and the perks that trigger it are here to stay and if you want to know which ones are the best so you can stay takeᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ a beating and still keep on going, here they are, ranked.

7 𒈔 Honorable M🌌ention: Styptic Agent

The Styptic Agent gives you an at-will Endurance buff, at the cost of your Medkit

This isn’t technically a perk, 168澳洲幸运5开奖网:but this add-on to the Medkit gives you Endurance and is probably one of the best ways to get it, since you get to use it at will with a generous window of activation, albeit once p꧃er match.

To use this, you hit the Secondary Action (default Spacebar/L1/LB) while using a Medkit and for eight seconds, you’re basically 💯invincible. If this were a perk, single use and all, it would be high up on this list.

6 Dead Hard

Dead Hard is a David King perk that gives you a half-second of the Endurance effect. Time it well.

Ah, such a fall from grace, from the Premier Survivor perk, functioning as a get out of jail free card in the hands of the less skilled and a Killer-maddening chase-extender for its🐬 skilled users.

Related: 168澳洲幸运5开奖网:Dead By Da♑ylight - Exhaustion Perks, Ra෴nked

Nowadays, you rarely see this, but it’s not useless and still rewards the skillful and/or the fortunate. When you activate this perk, you gain the Endurance status effect for a half-second, meaning with precise timing, you can negate a hit and get the zoomies as well. You're Exhausted afterwards, meaning you can't use Exhaustion perks until you lose the Status Effect. Given its nerfing, most Killers won’t expect this perk and won’t likely try to bait it out the way they did with its previous iteration.

5 Mettle Of Man ღ

Mettle of Man Dead By Daylight perk menu

While this perk doesn't technically give you the Endurance buff, but it could be argued that what you get is functionally similar, if not better. Instead of getting the Endurance buff, if you take a hit that would down you, it's instead ignored outright. No Deep Wounds to mend, just take the hit and go.

Unfortunately, getting Mettle of Man to activate is almost more trouble than it's worth, since it requires you to take three Protection Hits before it kicks in, which means you have to be hit three times near an Injured Survivor or near the Killer while they're carrying someone before this starts working.

4 🐎Borrowed Time

Borrowed time extends your post-unhooking protections by up to 10 seconds

While this perk is not as univꦑersally needed as it was before the 6.1 patch, since everyone gets Endurance and a speed boost after being unhooked, Borrowed Time is still quite useful since it amplifies the usefulness of those new additions from a minor annoyance to a genuine setback, especially for Killers who camp hooks.

At max rank, this adds ten seconds to both the Endurance and speed boost to anyone you unhook, giving them a total of 15🐓 seconds of relative 🙈safety as they escape with a speed boost.

3 🌃 We’re Gonna Live Forever ♒

We're Gonna Live Forever rewards altruistic play with the ability to give anyone you pick up the Endurance perk

This perk is one of the ones that has been changed the most since the 6.1 patch, previously being used mostly as a farming tool for BP with the side effect of reviving downed Survivors more quickly. It no longer has the BP gain functionality, but in its 🔥place is a powerful anti-slugging tool.

In addition to making you a quicker picker upper, after activation, this perk allows you to grant the Endurance status effect to anyone yo✤u pick up off the ground for ten seconds. Activating this perk sho༺uld be familiar to anyone who used it regularly before the patch, since doing any of the actions from before will activate it. Namely, taking protection hits, safely unhooking, or blinding or stunning the Killer while they’re carrying a Survivor.

2 Soul Gu🌄ard 🐟

Soul Guard Dead By Daylight Perk Screenshot Of Description In Survivor Loadout Menu

Soul Guard and We’re Gonna Live Forever are neck-in-neck in terms of quality, and which is better largely depends on if you’re in a SWF. If you’re not, go wiওth the former and if you are, go with the latter.

Related: 168澳洲幸运5开奖网:DBD - Every Boon And Hex Perk, Ranked

This underrated perk won't stay that way for long, and it edges ahead of We’re Gonna Live Forever because it’s slightly more fl🌄exible and is likely to have a higher uptime. Soul Guard grants you the Endurance status effect when you get picked up or pick yourself up, with a cooldown of 30 seconds. As a bonus, if you’re under the effects of a curse (a Hex perk is active), you can also pick yourself up freely.

1 𝓡 🅘 Off The Record

Just got unhooked? Then enjoy the 60+ seconds you have of being really hard to kill

This is a monster of a perk, giving professional Killer mains bad vibes even while it was still in the Public Test Beta. After getting unhooked or unhooking yourself, Off the Record goes active and for up to 80 seconds (depending on its rank), you get a few benefits: your aura can’t be read by the killer, you give no grunts of painജ while you’re injured and of course, the most important buff, you get Endurance.

That’s right, for at least a minute and up to 80 seconds, you have the Endurance status effect, which turns you into a body-blocking tank, able to take three hits in a row because being healed doesn’t deactivate this perk and healing yourself is as simple as finding a buddy to heal you especially since the other benefits make you much harder for the Killer to find, no 168澳洲幸运5开奖网:matter what map.

The only caveat is that the effect goes away if you do a Conspicuous Action– repairing a generator, healing yourself or others, interacting with totems, unhooking a Survivor, etc. This was so obnoxious and powerful that befoℱre it went live, they changed it so that the perk deactivates after th🌠e exit gates are powered, so that the Killer has a fighting chance.

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