Updated on October 19:

In a statement to TheGamer, Behaviour Interactive acknowledged complaints regarding NFTs and said, "We hear and understand the conc🐟erns raised by our community over NFTs. Absolutely zero blockchain tech exists in Dead by Daylight. Nor will it ever. Behaviour Interactive does not sell NFTs."

Original story:

Pinhead's Dead by Daylight in-game model is now an NFT. Thanks to a partnership with Boss Protocol and Park Avenue Entertainment, you can own something utterly useless and confusing that may or may not give you a code for the game's Hellraiser DLC.

After a week of rumors and a , developer Behaviour Interactive confirmed you can indeed buy a Pinhead NFT that uses his in-game model from Dead by Daylight. The game's community has been scrambling to piece together what is going on with the partnership after an from Boss Protocol and NFT platform Moonwalk back in September.

Related: 16༒8♛澳洲幸运5开奖网:Celebrities, Please Stop Legitimising NFTs

For everyone trying to catch up, murmurings over Behaviour's involvement has left folks on Reddit and Twitter equally baffled. Back when 168澳洲幸运5开奖网:Pinhead first debuted in the asymmetrical horror game, some of his iconic voice lines from Doug Bradley that were in the public beta vanished. Those are still gone, and fans have continued to ask why they were pulled. After speculating the lines were removed to resell as an NFT, Boss Protocol added an to its website to clarify that no Dead By Daylight content was gated behind the NFT. The company did have Bradley record lines just for its Hellraiser NFTs, but it says that's not the reason the lines were pulled.

As for Behaviour, the relationship seems complicated. That tweet preempting the anticipated anger over its involvement stated, "When we work with our li꧟censing partners, we provide them with in-game models as well as Chapter keys. They are free to use these however they see fit as the rightful owners of these characters."

Behaviour's statement sounds a bit like it's washing its hands of the whole debacle, and it seems like the current owner of the Hellraiser license, Park Avenue Entertainment, chose to turn those models into NFTs. However, Behaviour's latest round of tweets note that it "worked with Boss Protocol over several months to adapt in-game models for use as NFTs and approved them prior to the release of Pinhead in DbD." Behaviour's hands very well may be tied, but the developer also described both Boss Protocol and Park Avenue Entertainment as "great partners."

The thread seems like a weird juxtaposition from those October 14 tweets passing the buck to Boss Protocol and Park Avenue Entertainment. Behaviour may not have a final say in what its horror franchise partners do with its licensed in-game models or chapter keys, but perhaps a pat on the back isn't quite as appropriate when it looks like the collaboration wasn't well received. The subreddit has since turned into a messy back-and-forth full of people who can't decide if catch some of the heat for what's ultimately become of its models. There's also a lot of anger , so they could have chosen to pass on the collaboration.

As for that actual NFT, it does sound like you don't have to worry about it locking exclusive Dead by Daylight items or skins. It's useless, but you may have already guessed that after upset nerds got really mad over Steam's NFT ban. Even in Behaviour's Twitter comments, you can find a handful of defenders, but I'm not quite sure what they're defending. From the official description, you may not even be guaranteed a copy of Hellraiser DLC. Boss Protocol's site says its Masters of Horror NFT, "comes loaded with extras you won't be able to access anywhere else, including official merch, limited-edition signed items, and access to one-of-a-kind experiences."

What does any of that mean? Who honestly knows. After 168澳洲幸运5开奖网:Neopets announced it would join in on what 168澳洲幸运5开奖网:ultimately⛦ just feels like a massive scam, I've resigned myself to assuming the worst of every beloved franchise. Some of us blow our discretionary income on overpriced coffee or a bad video game, others spend $170,000 on a cat jpeg they're destroying the world with.