As a Killer in 168澳洲幸运5开奖网:Dead by Daylight, your ro❀le is to catch and kill the four Survivors in the game with you – usually by downing them and putting them on a hook 🌸three times each, before they can repair five Generators and open the exit gates to escape. Each Killer has unique abilities, as well as three perks that can be unlocked for all other Killers by leveling them up.

Related: 168澳洲幸运5开奖网:Dead By Daylight - A Complete Guide

The Onryo was revealed for Chapter 23 of Dead by Daylight, Sadako Rising. She is from the 1991 horror novel franchise, Ring, which has since been ad💯opted into other media around the world. Her powers allow her to stealthily move around the map and passively pressure Survivors.

How Does The Onryo’s Power Work

Sadako must be manifested to strike, but she can be anywhere when she's not

The Onryo’s power is best used to keep Survivors on edge, forcing them to juggle many factors at once and whittling down their resources, use deception and good timing to make sure they never feel safe. Her power has three components:

  • Manifestation/Demanifestation: The Onryo starts the match Demanifested. In this state, she has the Undetectable status effect and is intermittently visible to Survivors within 24 meters, and invisible from further away. She cannot attack in this state, but can still interact with objects (break pallets, doors, Generators, etc.). She can Manifest at any time to become corporeal, allowing her to attack Survivors, though she briefly retains her stealth upon manifesting. You can switch freely between these modes by holding down the Power button.

If you look at The Onryo’s hands, you’ll see that they phase in and out visibility. If your hands are invisible, you are invisible to the Survivor. With strategic use of line-of-sight breakers, and clever pathing, you can look like you’ve left 🃏the loop, only to Manifest and surprise them with a hit.

  • Projection: In matches with The Onryo, TVs are spawned around the map, generally near a Generator. These TVs are off for the first 30 seconds of the match. When Demanifested, The Onryo can teleport to any powered television, Manifesting with a short, but substantial boost to speed. Doing this will power off the TV for 100 seconds by default. Survivors can also turn off TVs, though for a shorter time than Projection.
  • Condemned: A status effect unique to The Onryo, Survivors gain Condemned whenever they’re within 16 meters of a TV she’s teleporting to, as well as when they power off a TV, which also gains them a Tape. Having a Tape passively gives Survivors Condemned every 25 seconds when they’re not in chase. They can deposit these Tapes at a designated TV, turning it off and losing three Condemned in the process. At seven stacks of Condemned, the Killer gets a Killer Instinct notification and if you can catch and down the Survivor before they can deposit a Tape, you can Mori them regardless of their hook state.

You can roughly tell how Condemned Survivors are by looking at their portraits. Survivors with any Condemned stacks have a white ring around their portrait and if they’re holding a Tape they also get a background of static.

Tips To Play The Onryo

The Onryō emerging from a TV with her Projection power.

The Onryo has the tools to be quite a threat in a Trial, but her lack of a ranged option means that you’ll🉐 need to be𝐆 clever with her kit. Here are a few tips that might help.

  • Try to establish a three-Gen. When Survivors have one Generator left to do, that means you have three Generators left to defend. You’ll be in a strong position if those three Generators are near each other and easier to patrol. The Onryo’s ability to teleport and her ability to apply Condemned means that Survivors are pressured further when they have to come to you.
  • Condemned kills are rare. Mostly it’s there to slow down Survivors’ progress, giving you time to catch and kill them. However, there’s a high-risk, high-reward playstyle where you forgo hooking Survivors, forcing others to pick them up and giving you time to build up their Condemned. This is usually done with the Iridescent Videotape and the Ring Drawing add-ons.
  • Try and predict where Survivors are going, and then teleport to a TV near their path to cut them off.
  • Her pallet-breaking animation is very similar to her Manifest/Demanifest animation. You can take advantage of this during a chase around a downed pallet by using your power in front of a pallet, which might lead them to running away from the tile, where you can more easily catch up to them.

Best Build For The Onryo

The Onryo manifesting out of a TV. Around her are icons for different perks

Dead by Daylight has plenty of perks to choose from. Reaching Prestige 1 with any Killer makes their signature perks available to all other Killers, and Prestige 3 givesౠ all Killers the max power version of them. These perks in particu🍨lar work well with Sadako Yamam🙈ura’s skill set.

Call of Brine

This perk makes Generators you break regress even faster, as well as notifying you when a Survivor hits a skill check on them, giving you both information and a slowdown. With this information, you𒐪 can teleport to those Generator🐻s and catch Survivors off guard.

Overcharge

This perk puts a trap on Generators you break, giving the next Survivor to interact with it a difficult skill check that gives bonus regression if failed, and a ramping increase to its regression over 30 seconds. This increased regression stacks with Call of Brine’s.

Nowhere To Hide

Like Call of Brine and Overcharge, Nowhere to Hide is activated on Generator break, making it natural to run all three together. This perk reveals all Survivors within 24 meters of your position for five seconds. If Survivors haven’t figured out you’re running this perk, you can Demanifest and sneak up to a revealed Survivor. Also, you can teleport during this perk’s uptime, possibly finding Survivors far away from the Generator.

Save The Best For Last

This perk lowers the cooldown between successful attacks, which makes it easier to down Survivors since the quick recovery means that you can catch up to Survivors quicker. This can also make Condemned kills easier since condemned Survivors will turn in Tapes even if you&rs🎐quo;re nearby, since they can still do it between your attacks. A sufficiently stacked STBFL prevents this.

Related: 168澳洲幸运5开奖网:Tips For Playing The Onryo

Perk Synergies With Scourge Hook: Floods Of Rage

Sadako escapes from the well. An icon for the perk Scourge Hook: Floods of Rage

Scourge Hook: Floods of Rage is an inf🥃ormation perk that activates when a Survivor is unhooked from a Scourge Hook. Upon activatio𓆏n, all Survivors except the unhooked are revealed for seven seconds.

Lethal Pursuer

This perk reveals all Survivors for the first nine seconds of the match and increases the uptime of other aura reading perks by two seconds, so Floods of Rage would ﷽reveal Survivors for 9 seconds.

Barbecue & Chilli

This perk reveals all Survivors 40 or more meters away whenever you hook a Survivor, for four seconds. With Floods of Rage, you get a lot of information whenever you hook a Survivor.

Scourge Hook: Gift of Pain

Since you’ll be hooking Survivors anyway, you get more value for doing so with this perk, which gives Survivors the Mangled and Hemorrhage status effects when they go on a Scourge Hook, which will slow down or even reverse their healing. Even after they’re healed, they get a 16 percent action speed penalty to healing and repair.

Make Your Choice

This perk makes a Survivor who unhooks another Survivor scream if you’re 32 meters or more away and afflicts them with the Exposed status effect. With the info from Floods of Rage, you can quickly find and down them.

Perk Synergies With Call Of Brine

Sadako escapes from a well. The icon is for the perk Call of Brine

Call of Brine adds bonus regression to Generators you break and gives you a notification when a Survivor working on it lands a skill check. Likewise, the fol𝔍lowing perks are all activated when you use the Damage Generator action.

Overcharge

Both perks apply a regression bonus to Generators, both are applied on Generator break action. An unattended Generator can lose a lot of progress quickly with this combo.

Nowhere to Hide

This perk gives you information on nearby Survivors.

Eruption

This perk traps a Generator, exploding it for 10 percent of its current progress and revealing all Survivors working on the Generator for 10 seconds when you down a Survivor.

Oppression

This causes three additional Generators to regress, giving all Survivors working on those Generators a very dif💞ficult skill check. It has a relative൩ly long cooldown.

Perk Synergies With Merciless Storm

Sadako emerges from a well. The icon is for the perk Merciless Storm

This perk activates once per Generator, when they reach 90 percent repair progress. Upon activation, Survivors working on that Generator are hit by rapid, difficult, and continuous skill checks until they finish repairing the Generator or fail a check. On a failed check, the Gen🦋erator is blocked for 20 seconds.

Tinkerer

This activates once per Generator, when they reach 70 percent repair progress. When it activates, you get a notification for that Generator and become Undetectable. With proper timing, you can use this to sneak up to the Generator and hit whoever’s working on it, blocking its progress and injuring a Survivor 🔯in one go.

Fearmonger

This perk applies the Blindness and Exhausted status effect to Survivors working on a Generator and lingering for five seconds after. With Merciless Storm, Survivors are inclined to finish the Generator and run away at the last second, if you’re approaching. With Fearmonger, they can’t take advantage of perks like Sprint Burst or Dead Hard to get away until its effects wear off.

Unnerving Presence

This gives all Survivors in your Terror Radius smaller success zones on all skill checks, this includes Merciless Storm.

Deadlock

This blocks a Generator for 30 seconds when a Generator is completed. Even if they weather🌸 the Merciless Storm, a Generator gets blocked anyway.

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