With a new Killer coming to 168澳洲幸运5开奖网:Dead by Daylight in Chapter XVII, there are also three new perks that can fundamentally change how players hunt down Survivors with all of the available Killers. Although the PTB has only been live since early August 18, all three perks look like they could find a place in different Killer builds, and it wouldn't be a surprise to see some changes made by the time the new content goes live in game.
Dragon’s Grip
The first perk reads, “After kicking a generator, for the next 30 seconds, the first Survivor that int♏eracts with it will scream, revealing their location for four seconds and becoming afflicted with the Exposed status for 60 seconds. Dragon’s Grip has a cooldown of 120 🧔seconds.”
This has the potential to be us꧂eful at all stages of a match. Either early on or in the late game, a Killer cannot afford to waste time after kicking a Generator to remain and search an area for a Survivor who may or may not still be there. Low mobility killers must apply pressure const🌞antly to be effective, and Dragon’s Grip will allow them to halt progress on repairs, but still be notified if a Survivor has remained behind to keep working.
Even better, the full minute of an applied Exposed status, which is likely a candidate for a nerf, truly makes it worthwhile to go back and hunt a Survivor down. ꦆOn a high-mobility Killer, this could be extremely potent. Perhaps a build could focus on several pe꧑rks to force an ongoing string of Exposed statuses, including Make Your Choice, and Hex: Haunted Grounds.
Towards the endgame with only three Generators remaining, Dragon’🌄s Grip with Pop Goes The Weasel would allow for extreme progression regression, so this is one perk to keep an eye🧸 on.
Hex: Undying
The second perk reads, “A Hex which maintains the vile powers that flow throughout th🎶e trial. While Hex: Undying is active, Survivors within 2 meters of any totem have their aura reveal♛ed for 4 seconds. When another Hex totem is cleansed, that Hex transfers to an available dull totem, losing any tokens in the process.”
Without a doubt, Hex: Un𝔉dying is one of the more interesting design choices made for Chapter XVII. One could pair this perk with Hex: Ruin for a constant stream of regression that should last longer than normal. On the other hand, a four-Hex build including Undying, Ruin, Haunted Grounds, and Devour Hope could also be devastating. Survivors would see bright Hex totems across the map, but they would continually be transferred to a dull totem, and also repeatedly set off Haunted Grounds. This causes the Exposed status, with their aura visible to a K𝕴iller throughout the cleansing process.
If anything, Hex: Undying will allow for serious mind games against the Survivors, who won't know what exactly they're cleansing. If their efforts make any difference, all the while spending time that could have been spent progressing Generators.
Hex: Blood Favor
The final new perk reads, “A hex that that [sic] gains the Entity’s favor when blood is spilled. When a Survivor is hit, pallets within 16 meters of your location are held in place by The Entity for 15 seconds. These pallets cannot be 𒁃pulled down. Hex: Blo🦹od Favor has a cooldown of 60 seconds.”
Of the three perks, Hex: Blood Favor seems like it might be the mos🐽t situational since 16 meters is quite a small radius. For reference, the Trapper&ꦇrsquo;s default terror radius is 24 meters. Still, the potential to disrupt a Survivor’s loop and leave them wondering why they are not slamming down a pallet is priceless. Of course, one could play the Doctor and achieve the same effect by inflicting madness.
Will There Be Changes Before Going Live?
As it stands, all three perks feel useful in the PTR, and it wouldn't come as a surprise to see some of the values tweaked - at least on Dragon’s Grip. However, it's still great to see three great Killer perks that look as though they could be useful for almost all the Killers.
For too long now the perks that have released alongside new killers have been acceptable, though often highly conditional, and only seem to fit within the builds of a few Killers, at most. Hopefully, this is not a one-off, as it would be great to see Behavior Interactive releaꦏse perks with each nꦺew character that allow for fundamentally different ways to hunt down Survivors.
Source: Dead by Daylight PTB